Difference between revisions of "X-Com: Mac"

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(Standard Loadout)
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==Standard Loadout==
 
==Standard Loadout==
 
===Armor===
 
===Armor===
: '''X-Com Combat Armor:''' Armor +3 | Weight: 8
 
::'''Notes:''' Covers torso, legs, arms, and head (with helmet). Provides +1 to stealth rolls in natural environments when configured with the correct camouflage, and increases Strength for the purpose of carrying capacity by one die type.
 
: '''Walker Servos:''' Pace: +2 | Weight: 15
 
 
 
:'''Armor Weight''': 23
 
  
 
===Weaponry===
 
===Weaponry===
:'''Heavy Assault Rifle''' ''HK417'' | Range: 24/48/96 | Damage: 2d8+1 | AP: 0 | ROF: 2 |  Shots: 20+1 | Weight: 9 | Magazine Weight: 1
 
::'''Notes:''' Three Round Burst/Auto | Bulky: 2 | Fragile: 3 | +1 to Shooting rolls made at Short and Medium Range
 
 
::'''Magazines:''' 2
 
 
::'''Mods:''' SCOPE | MILSPEC Suppressor | Folding Stock | Under-Barrel Grenade Launcher
 
 
: '''Under-Barrel Grenade Launcher'''  ''M203'' | Range: 20/40/80 | ROF: 1 | Shots: 1 | Round Weight: 1 | Reload: 2
 
 
::'''M406 High-Explosive Round (H-E):''' Damage: 3d6 | AP: 0 | Medium Burst Template | Number Carried: 2
 
::'''XM1060 Thermobaric (TB):''' Damage: 3d6 | AP: 0 | Medium Burst Template | Number Carried: 1 | Flammable objects in burst catch on fire on 5-6 on a d6
 
 
: '''Heavy Pistol''' ''Wildey Survivor in .475'' | Range: 8/16/32 | Damage: 2d8+1 | AP: 0 | ROF: 1 | Shots: (7+1) | Weight: 5.5 | Magazine Weight: 0.5
 
::'''Notes:''' Semi-Auto | CQB | Bulky: 3 | Fragile: 1 | +1 to Shooting rolls made at Short Range
 
 
::'''Magazines:''' 2
 
 
::'''Mods:''' Muzzle Break | Targeting Laser
 
 
: '''Taser''' ''X26 Military Taser'' | Range: 3/6/12 Damage: 3d6 | AP: 0 | ROF: 1 | Shots: 1 | Weight: 2.5 | Cartridge Weight: 0.5
 
::'''Notes:''' CQB | Nonlethal | Biological Targets Only | +1 to Shooting rolls made at Short Range
 
 
::'''Cartridges:''' 5
 
 
::'''Mods:''' Integrated Targeting Laser | Integrated Flashlight
 
 
: '''Alien Alloy Combat Knife''' | 1d8+STR | AP: 2 | Melee | Wt: 1
 
 
: '''Proximity Grenade''' (1) | 3d6 | AP: 0 | 5/10/20 | Wt: 1
 
::'''Notes:''' Medium Burst Template, detonates when a creature the size of a dog or larger enters within one square of the grenade after being primed. X-COM operatives or anyone with an X-COM Ally beacon does not trigger the detonation.
 
 
: '''EMP Grenade''' (2) | 2d12 | AP: 2 | 5/10/20 | Wt: 1
 
::'''Notes:''' Large burst template, disables all electronics in the radius permanently. Only deals damage to robotic targets
 
 
 
:'''Weaponry Weight:''' 26.5
 
  
 
===Gear===
 
===Gear===
: '''Night Vision Goggles''' | Wt 2 | ''Passive mode eliminates penalties for dim or low light. Active negates penalties for no light but causes the goggles to glow slightly''
 
 
: '''Radio Headset''' | Wt 1 | ''Allows radio communication, +1 to notice checks for listening''
 
 
: '''Motion Scanner''' | Wt 4 | ''Allows the user to spend an action to make a notice check at +2 to detect any motion within 45 yards. Requires the user to stand still for one round.''
 
 
: '''Restraints''' (5) | Wt 0.1x3 | ''Allows for restraint of helpless characters.''
 
 
: '''Lockpicks''' | Wt 2 | ''Allows the character to pick locks with no penalty for lack of tools. Does not work on alien locks.''
 
 
: '''Encrypted Smartphone''' | Wt 1 | ''Most smartphone functions. Can act as an emergency beacon and be used to hack human networks.''
 
 
 
:'''Gear Weight:''' 10.5
 
 
 
====Extra Gear Stored in Duffel====
 
: *'''AN/PED 1 Laser Designator''' | Wt 10 | ''Designates targets for air and drone strikes''
 
 
: *'''Lightweight climbing Gear''' | Wt 10 | +2 bonus to athletics checks for climbing. It provides no benefit for ice or slippery surfaces.
 
 
: *'''Multi-scanner''' | Wt 10 | ''Detects hazards within twenty yards.''
 
 
: *'''Rope''' | Wt 6 | ''Twenty yards of an excellent, Nylon rope. What can't it do?''
 
 
: '''Sticky Cam''' | Wt 2 | ''Deploy using the athletics skill; sticks to hard surfaces and provides remote video feed.''
 
 
: '''Plasma Torch''' | Wt 4 | ''Cuts through most metals.''
 
 
: '''Camera''' | Wt 1 | ''High-quality personal camera with a high-speed connection to X-COM's network.''
 
  
: '''Canteen''' | Wt 3 | ''Personal canteen, contains plenty of drinking water. Draining a canteen can remove one level of fatigue; can only be done once per mission. Takes one action.''
+
====Extra Gear Stored in Duffel===='
  
 
==Low Profile Loadout==
 
==Low Profile Loadout==

Revision as of 13:16, 15 June 2024

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MacKenzie Leigh | Explosives Expert

Mac000001.png

Save those . . . I can use 'em for shrapnel

Ancestry :: Human

Ancestry Features: Adaptable

Attributes

Agility D8a.png || Smarts D10a.png || Spirit D8a.png || Strength D6a.png || Vigor D6a.png

Derived Stats

Pace D6a.png || Parry D5b.png || Size D0a.png || Toughness D5b.png (+X)

Core Skills

Athletics D6a.png || Common Knowledge D6a.png

Notice D10a.png || Persuasion D10a.png || Stealth D4a.png

Other Skills

Fighting D6a.png || Repair D10a.png || Shooting D8a.png

Hindrances

Cautious (Minor): Bomb techs who aren't don't tend to live long.
Habit (Minor): Mac can't help herself, she chews cum constantly - and loudly - snapping it and popping bubbles.
Hard of Hearing (Minor): Mac was too close to a bomb when it detonated.
Mild Mannered (Minor): Mac's just too fun-sized and bubbly to come across as much of a threat.

Edges and Powers

Charismatic: Free re-roll to Persuasion.
Demo Ma'am: +2 to rolls to set, disarm, or improvise explosives or booby traps.
Luck: +1 Bennie/Session.
McGuyver: Quickly create improvised devices.
Ms. Fix It: +2 to Repair rolls. 1/2 time on raise.

Rank: Novice | Advances D3b.png

McGuyver | Ms. Fix It | Luck

Standard Loadout

Armor

Weaponry

Gear

====Extra Gear Stored in Duffel===='

Low Profile Loadout

Armor

Low Profile Armor: Armor +2 | Weight: 4
Notes: Covers torso.


Armor Weight: 4

Weaponry

Light Pistol Glock 19 | Range: 8/16/32 | Damage: 2d6 | AP: 0 | ROF: 1 | Shots: 15 | Weight: 5/7 | Magzine Weight: 0.5
Notes: Semi-Auto | CQB | Bulky 0/2 | Fragile 1/2
Magazines: 2
Mods: Silencer (stowed separate) | Reflex Sight
Taser X26 Military Taser | Range: 3/6/12 Damage: 3d6 | AP: 0 | ROF: 1 | Shots: 1 | Weight: 2.5 | Cartridge Weight: 0.5
Notes: CQB | Nonlethal, Biological Targets Only
Cartridges: 4
Mods: Integrated Targeting Laser | Integrated Flashlight
Alien Alloy Combat Knife | 1d8+STR | AP 2 | Melee | Wt 1
Notes: Throwable
M84 Stun Grenade (1) | 0 | AP 0 | 5/10/20 | Wt 1
Notes: Medium Burst Template. Targets must make a vigor roll at -2 or be shaken


Weaponry Weight: 15.5

Gear

Radio Headset | Wt 1 | Allows radio communication, +1 to notice checks for listening
Motion Scanner | Wt 4 | Allows the user to spend an action to make a notice check at +2 to detect any motion within 45 yards. Requires the user to stand still for one round.
Restraints (5) | Wt 0.1x3 | Allows for restraint of helpless characters.
Lockpicks | Wt 2 | Allows the character to pick locks with no penalty for lack of tools. Does not work on alien locks.
Camera | Wt 1 | High-quality personal camera with a high-speed connection to X-COM's network.
Encrypted Smartphone | Wt 1 | Most smartphone functions. Can act as an emergency beacon and be used to hack human networks.


Gear Weight: 10.5

Bio

Personal Motivations

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