Running Sheet Roger of Garn

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Roger of Garn

Rogerofgarn.jpg

Father:

Mother:

Children:

Description: Tall, thinish, brown hair

Hobbies:

Ranks

  • Knight of Amber-Graduate of Rasak
  • Victors of Patternfall
  • Anointed Witnesses of Patternfall
  • Ranger of Arden(10 Years)
  • Carly's Gang
  • Dame Margot's People

Points{}

Total: = 98 Stats+ Powers+ Skills+ Items +(+0/0 allies/Enemies) + Shadows+ Stuff +Storage

Statistics {98}

  • Psyche: 15
  • Strength: 21
  • Endurance:22
  • Warfare:40 Reader

Rasak Added

Powers {20(5)}

Skills {26}

  • 1
  • 2
  • 3
  • 4
  • 5
  • 6
  • 7
  • 8
  • 9
  • 10
  • 1
  • 2
  • 3
  • 4
  • 5
  • 6
  • 7
  • 8
  • 9
  • 10
  • 1 Pip Skill-Rasak-Military Technology
  • 1 Pip Skill -Rasak-Military Command and Communications.
  • 1 Pip Skill-Rasak-Military Horsemanship
  • 1 Pip Skill-Rasak-Gymnastics
  • 1 Pip Skill-Rasak- Medical Training
  • 1 Pip Skill-Rasak-Cooking. Butchering. General gardening. Preparation. Cast Iron. Open Fire.

Allies & Enemies {0/0 = 0}

Allies

various

Enemies

various

Companions

Items {}

War Blade. 9

  • 4 pip Deadly Damage blade.
  • 2 Double Speed due to metal lightness.
  • 1 Pip Combat training specific to this blade.
  • 1 Pip Stamina. Blade's lightness and custom design causes it to wear on wielder half as much as a similar blade.
  • 1 Ability-Call to hand
    • 9 total

Graduate Cord

BPMC-cord.jpg

A symbolic uniform cord worn by graduates in all situations. 16" long.

  • A thin green & white cord added if the individual does a turn as an instructor.
  • A red cord is added if they are a regular instructor.

Roger has both cords

Rasak Knife (10)

BenBlade1.jpg

  • 4 Deadly Damage 4
  • 1 Ability-1 Return to Hand/Return to Forge on death
  • 2 N/N Spells.  : Roger's Spells
  • 2 N/N Forms: Rasak knife, Rasak looking fighting dagger, Main Gauche
  • 1 Call to hand/Return
    • 10


Death Wheeler (12)

(44 pips Osric)

Deathwheeler.jpg

  • Vitality 4 (superior materials and durability)
  • Movement 2 (spinning Rings)
  • Deadly Damage 4
  • 1 Ability:Call to hand/Return
  • 1 Alt Form: Personal Choice
  • Shadowwide *4

Roger keeps his in the dungeon for ambiance.

Pistols 14

Salapistol-blackr.jpg

  • 1 Animal Vitality
  • 4 Invulnerable
  • 2 Double Damage. If used as a club
  • 2 Mold Creatures and stuff. Mainly to make other ammunition fit if needed and to effect people who handle the weapons.
  • 2 N/N: .45, Derringer, .38, .22, BB Gun, Dart Gun.
  • 1 Ability: Call to Hand/ Return
  • 1 Ability: Cleanse on Demand
  • 1 Ability: Load while in use.
    • 14 x 3=42. (Sala Tak Alara)
Ammunition 7
  • 1 Mobility:
  • 1 Mold Stuff: Mold Ammunition to a usable powder and primer from shadow to shadow. Permission to use Amber Bullets
  • 4 Deadly Damage
  • 1 Ability. : Call to Hand by box. Return
    • 7. x3 =21 horde.

Ranger Boots. 17

  • 2 Double Speed. 5 Transfer. Expresses as really easy to run in.
  • 2 VS Guns. Expresses protecting feet from ground debris.
  • 2 Double Damage. When used for kicking.
  • 1 Self Healing. Damage to the boots is easy to repair
  • 1 Alt-form: Ranger boot, Casual camping shoes
    • 17

Ranger Suit. (43)

  • 4 Amber Vitality 5 transfer
  • 2 Double Speed 5 transfer
  • 2 Amber Stamina 5 transfer
  • 2 Combat Reflexes 5 transfer
  • 4 Invulnerable
  • 1 Ability-Proof vs Drowning.
  • 1 Ability-Arm/Disarm
  • 2 N/N Forms-: Body Suit-Long Johns, Sleeping bag, Casual Clothes,
  • 1 Ability-Grow to suit the individual owner.
  • 1 Ability-Pouch of holding. 2'x 2'
  • 1 Ability-Pouch of holding. 3'x 7'
  • 1 Ability-Cleanse on Demand. 5 Transfer. Cleanse wearer
  • 1 Ability-Camouflage coloring.
    • 43 Pips

x3 Horde-126-Julian

Shadows{0}

Stuff{3}

Miscellany