Difference between revisions of "Roger's Spells"

From RPGnet
Jump to: navigation, search
(Cantrips)
(Power Words)
 
Line 53: Line 53:
  
 
===Power Words    ===
 
===Power Words    ===
 +
{| class="wikitable"
 +
 +
| 1. Power Word {NOGTZ!}:  Magic Negation.
 +
| 2. Power Word {POLRZ!}:  Chaos Negation.
 +
| 3. Power Word {SHAGSK!): Psychic Defense. 
 +
|-
 +
| 4. Power Word {ASKIIR!}:  Psychic Disrupt.
 +
| 5. Power Word {KROLAK!}:  Neural Disrupt.
 +
| 6. Power Word {LIEVZ!}:  Life force.
 +
|-
 +
| 7. Power Word {SCHANG!}: Resume True Form.
 +
| 8. Power Word {FORTZ!}: Defensive Luck.
 +
| 9. Power Word {LEGANT!}: Pattern Negation.
 +
|-
 +
| 10. Power Word {VOILE!}: Pain Attack.
 +
| 11. Power Word {JASK!}: Trump Disrupt.
 +
| 12. Power Word {MAGIQUE!}: Process Surge.
 +
|-
 +
| 13. Power Word {QU1MK!}: Process Snuff.
 +
| 14. Power Word {OMBRE!}: Shade.
 +
| 15. Power Word {LUUM!}: Light Strobe.
 +
|-
 +
| 16. Power Word {AFLAK!}: Spark. 
 +
| 17. Power Word {HURG!}: Burst of Magic.
 +
| 18. Power Word {MARSK!}: Weaken Structure.
 +
|- 
 +
| 19. Power Word {HAGGK!}: Thunder. 
 +
| 20. Power Word {ZZAAQ!}: Burst of Psyche.
 +
| 21. Power Word {WALLA!}: Summon Prepared Table Set Up
 +
|}
 +
 
==='''Dungeon Mark'''===
 
==='''Dungeon Mark'''===
 
This Amber Mark is deep in the Dungeons of Amber.  Assaying it is done by one attuned awakening it and the other placing their hand on it.
 
This Amber Mark is deep in the Dungeons of Amber.  Assaying it is done by one attuned awakening it and the other placing their hand on it.
  
 
It gives one the ability to open locked doors.  Drop or raise force fields.  Ring the emergency alarm. As well as other things
 
It gives one the ability to open locked doors.  Drop or raise force fields.  Ring the emergency alarm. As well as other things

Latest revision as of 22:10, 18 June 2024

Powers {20(5)}[edit]

Cantrips[edit]

  • Psyche 15=32 Cantrips
Anatomics Blend Blind Catfall Catfeet Chain
Chill Clean Color Dampen Dust Enrich
Exterminate or Zap Extinguish Firefinger Float Gather Gun
Heat Haunting Knot Know Direction Legerdemain Mend
Page Light Purify Water Sharpen Shield Slip Speed
Stitch Sober Stumble Temperature Tie Turn Page
Unseen Hand Weathertell Werelight (or Bluelight)

Power Words[edit]

1. Power Word {NOGTZ!}: Magic Negation. 2. Power Word {POLRZ!}: Chaos Negation. 3. Power Word {SHAGSK!): Psychic Defense.
4. Power Word {ASKIIR!}: Psychic Disrupt. 5. Power Word {KROLAK!}: Neural Disrupt. 6. Power Word {LIEVZ!}: Life force.
7. Power Word {SCHANG!}: Resume True Form. 8. Power Word {FORTZ!}: Defensive Luck. 9. Power Word {LEGANT!}: Pattern Negation.
10. Power Word {VOILE!}: Pain Attack. 11. Power Word {JASK!}: Trump Disrupt. 12. Power Word {MAGIQUE!}: Process Surge.
13. Power Word {QU1MK!}: Process Snuff. 14. Power Word {OMBRE!}: Shade. 15. Power Word {LUUM!}: Light Strobe.
16. Power Word {AFLAK!}: Spark. 17. Power Word {HURG!}: Burst of Magic. 18. Power Word {MARSK!}: Weaken Structure.
19. Power Word {HAGGK!}: Thunder. 20. Power Word {ZZAAQ!}: Burst of Psyche. 21. Power Word {WALLA!}: Summon Prepared Table Set Up

Dungeon Mark[edit]

This Amber Mark is deep in the Dungeons of Amber. Assaying it is done by one attuned awakening it and the other placing their hand on it.

It gives one the ability to open locked doors. Drop or raise force fields. Ring the emergency alarm. As well as other things