Difference between revisions of "Roger's Spells"
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===Power Words === | ===Power Words === | ||
+ | {| class="wikitable" | ||
+ | |||
+ | | 1. Power Word {NOGTZ!}: Magic Negation. | ||
+ | | 2. Power Word {POLRZ!}: Chaos Negation. | ||
+ | | 3. Power Word {SHAGSK!): Psychic Defense. | ||
+ | |- | ||
+ | | 4. Power Word {ASKIIR!}: Psychic Disrupt. | ||
+ | | 5. Power Word {KROLAK!}: Neural Disrupt. | ||
+ | | 6. Power Word {LIEVZ!}: Life force. | ||
+ | |- | ||
+ | | 7. Power Word {SCHANG!}: Resume True Form. | ||
+ | | 8. Power Word {FORTZ!}: Defensive Luck. | ||
+ | | 9. Power Word {LEGANT!}: Pattern Negation. | ||
+ | |- | ||
+ | | 10. Power Word {VOILE!}: Pain Attack. | ||
+ | | 11. Power Word {JASK!}: Trump Disrupt. | ||
+ | | 12. Power Word {MAGIQUE!}: Process Surge. | ||
+ | |- | ||
+ | | 13. Power Word {QU1MK!}: Process Snuff. | ||
+ | | 14. Power Word {OMBRE!}: Shade. | ||
+ | | 15. Power Word {LUUM!}: Light Strobe. | ||
+ | |- | ||
+ | | 16. Power Word {AFLAK!}: Spark. | ||
+ | | 17. Power Word {HURG!}: Burst of Magic. | ||
+ | | 18. Power Word {MARSK!}: Weaken Structure. | ||
+ | |- | ||
+ | | 19. Power Word {HAGGK!}: Thunder. | ||
+ | | 20. Power Word {ZZAAQ!}: Burst of Psyche. | ||
+ | | 21. Power Word {WALLA!}: Summon Prepared Table Set Up | ||
+ | |} | ||
+ | |||
==='''Dungeon Mark'''=== | ==='''Dungeon Mark'''=== | ||
This Amber Mark is deep in the Dungeons of Amber. Assaying it is done by one attuned awakening it and the other placing their hand on it. | This Amber Mark is deep in the Dungeons of Amber. Assaying it is done by one attuned awakening it and the other placing their hand on it. | ||
It gives one the ability to open locked doors. Drop or raise force fields. Ring the emergency alarm. As well as other things | It gives one the ability to open locked doors. Drop or raise force fields. Ring the emergency alarm. As well as other things |
Latest revision as of 22:10, 18 June 2024
Powers {20(5)}[edit]
Cantrips[edit]
- Psyche 15=32 Cantrips
Anatomics | Blend | Blind | Catfall | Catfeet | Chain |
Chill | Clean | Color | Dampen | Dust | Enrich |
Exterminate or Zap | Extinguish | Firefinger | Float | Gather | Gun |
Heat | Haunting | Knot | Know Direction | Legerdemain | Mend |
Page Light | Purify Water | Sharpen | Shield | Slip | Speed |
Stitch | Sober | Stumble | Temperature | Tie | Turn Page |
Unseen Hand | Weathertell | Werelight (or Bluelight) |
Power Words[edit]
1. Power Word {NOGTZ!}: Magic Negation. | 2. Power Word {POLRZ!}: Chaos Negation. | 3. Power Word {SHAGSK!): Psychic Defense. |
4. Power Word {ASKIIR!}: Psychic Disrupt. | 5. Power Word {KROLAK!}: Neural Disrupt. | 6. Power Word {LIEVZ!}: Life force. |
7. Power Word {SCHANG!}: Resume True Form. | 8. Power Word {FORTZ!}: Defensive Luck. | 9. Power Word {LEGANT!}: Pattern Negation. |
10. Power Word {VOILE!}: Pain Attack. | 11. Power Word {JASK!}: Trump Disrupt. | 12. Power Word {MAGIQUE!}: Process Surge. |
13. Power Word {QU1MK!}: Process Snuff. | 14. Power Word {OMBRE!}: Shade. | 15. Power Word {LUUM!}: Light Strobe. |
16. Power Word {AFLAK!}: Spark. | 17. Power Word {HURG!}: Burst of Magic. | 18. Power Word {MARSK!}: Weaken Structure. |
19. Power Word {HAGGK!}: Thunder. | 20. Power Word {ZZAAQ!}: Burst of Psyche. | 21. Power Word {WALLA!}: Summon Prepared Table Set Up |
Dungeon Mark[edit]
This Amber Mark is deep in the Dungeons of Amber. Assaying it is done by one attuned awakening it and the other placing their hand on it.
It gives one the ability to open locked doors. Drop or raise force fields. Ring the emergency alarm. As well as other things