Difference between revisions of "Savage Hand of Doom"

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(Our Heroes)
(Our Heroes)
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|'''[[SHoD_PC02 | Name]] <br> ''NightGoblyn'' || Ancestry, role || 5 || 5 ||
 
|'''[[SHoD_PC02 | Name]] <br> ''NightGoblyn'' || Ancestry, role || 5 || 5 ||
 
|-
 
|-
|'''[[SHoD_PC03 | Nguyen]] <br> ''brahnamin'' || Ancestry, role || 5 || 5 ||
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|'''[[SHoD_PC03 | Nguyen]] <br> ''brahnamin'' || Neogi, ? || 5 || 5 ||
 
|-
 
|-
 
|'''[[SHoD_PC04 | Name]] <br> ''eijk_djeq'' || Ancestry, role || 5 || 5 ||
 
|'''[[SHoD_PC04 | Name]] <br> ''eijk_djeq'' || Ancestry, role || 5 || 5 ||

Revision as of 13:35, 22 June 2024

RHOD header.png


War drums thunder in the hills

Danger threatens the peaceful region of Elsir Vale. Rumors whisper of an unstoppable horde gathering in the Wyrmsmoke Mountains—a fearsome army under the banner of the Red Hand of Doom. Led by the ruthless warlord Azarr Kul, this monstrous force of hobgoblins, monsters, and even dragons threatens to sweep across the land, leaving nothing but ashes in its wake.

Heroes are needed to rally the forces of good and defend the towns of Elsir Vale from the advancing horde. You will need allies and ancient relics, and must negotiate with mysterious druids, brave haunted ruins, and gain the trust of skeptical leaders. Undertake dangerous scouting missions into the heart of enemy territory and uncover the dark plans of Azarr Kul. Disrupt their schemes, plan your tactics, and confront the warlord himself in a battle that will determine the fate of the vale.

Do you have the courage to face the Horde? Sharpen your blades, and prepare your spells. Destiny calls!

Elsir-vale-players-.jpg


Setting Rules

  • BORN A HERO: Player characters ignore Rank requirements for Edges during character creation.
  • CONVICTION: Heroes gain Conviction Tokens that can be used to add a d6 to all Trait and damage rolls for one round.
  • CREATIVE COMBAT: A raise on a Test allows the character to roll on a special table that grants additional effects.
  • FANATICS: Enemy thugs take the damage for their masters.
  • HIGH ADVENTURE: Spend a Benny to gain the one-time use of a Combat Edge.
  • MORE SKILL POINTS: Start with 15 skill points instead of 12.
  • MULTIPLE LANGUAGES: Characters know half their Smarts die type in different languages at d6.
  • UNARMORED HERO: Wild Cards without armor add +2 to their Soak rolls.
  • WOUND CAP: Wild Cards never suffer more than four wounds from a single hit.

Fantasy Companion

  • DESPERATE ATTACK: Take a +2 or +4 bonus to a Fighting roll and the equivalent penalty to damage. Cannot be combined with Wild Attack.
  • LIMITED ACTION: A limited action is a free action that can be taken once per turn.
  • STREAM TEMPLATE: Any power or effect that uses the Cone Template can swap it for a Stream Template: 1” wide and 12” long.

Our Heroes

Character
player
Ancestry, role Parry Toughness Notes
Name
Elfwine
Ancestry, role 5 5
Name
NightGoblyn
Ancestry, role 5 5
Nguyen
brahnamin
Neogi, ? 5 5
Name
eijk_djeq
Ancestry, role 5 5
Name
Seandemonium
Ancestry, role 5 5
Name
Eplov
Ancestry, role 5 5

Party Wealth and Resources

Significant NPCs, Allies and Villains

  • Lord Jarmath ir'Drago, ruler of Brindol and veteran of the Last War

Timeline of Events

  • 1 Barrakas: The heroes head east and south from Brindol, making for the town of Drellin's Ferry.