Difference between revisions of "SHoD PC06"
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==Edges== | ==Edges== | ||
:'''Arcane Background''' [Artificer] (10 pp) | :'''Arcane Background''' [Artificer] (10 pp) | ||
− | :'''Arcane Background''' [Tinkerer] (15 pp) | + | :'''Arcane Background''' [Tinkerer] ''Wandsmith'' (15 pp) |
:'''Homunculus''': Caster crafts a small pet that grants her 5 Power Points and other abilities. | :'''Homunculus''': Caster crafts a small pet that grants her 5 Power Points and other abilities. | ||
:'''Craft Magic Items''': can create temporary Arcane Devices and craft more permanent magical items. | :'''Craft Magic Items''': can create temporary Arcane Devices and craft more permanent magical items. |
Revision as of 09:20, 24 June 2024
Brook Moonglitter
Ancestry | Mundane Pixie | Seasoned/4 Adv
Pos Traits: Diminutive; Low Light Vision; Agile; Phosphorescence
Neg Traits: Common Knowledge Untrained; Vulnerable to Cold Iron; -1 Pace; Mild Mannered; Curious
Attributes
Agility || Smarts || Spirit || Strength || Vigor
Derived Stats
Pace / Running || Parry || Size - || Toughness (4)
Core Skills
Athletics || Notice || Persuasion || Stealth
Other Skills
Infusion || Occult || Riding Repair
Languages
Sylvan (Native) | Common | Elven | Draconic | Undercommon | Druidic
Hindrances
- Heroic (Major) - Having survived such a harrowing ordeal, Brook wants to bring the gentle summer light, warmth, and joy to the world that she remembers from her time before.
- Elderly (Major) - When the magic was wrenched from Brook, body and soul, it damaged something; leaving her weaker than she once was. Her Pace is reduced by 1, and she subtracts 1 from running rolls (minimum 1). She also suffers a −1 penalty to Agility, Strength (including damage), and Vigor rolls, but not linked skills.
- Driven (Minor) - The dark wizard who stole Brook's magic, and those like her, must be stopped.
Traits
- Tiny - Tiny races (Size −4) have a maximum Strength of d4. They subtract 4 from their Toughness and damage rolls (melee, ranged, magic, etc.) Gear made for Tiny characters weighs and costs a tenth the listed value. Reduce the Min Str for Tiny Armor four die types (minimum d4).
- Phosphorescence - Via arcane, divine, or natural means, the character's body can generate light. This eliminates up to two points of illumination penalties in a Small, Medium, or Large Blast Template around her and subtracts 4 from her Stealth rolls if they’re based on sight. The being's light may be activated or deactivated as a free action.
Edges
- Arcane Background [Artificer] (10 pp)
- Arcane Background [Tinkerer] Wandsmith (15 pp)
- Homunculus: Caster crafts a small pet that grants her 5 Power Points and other abilities.
- Craft Magic Items: can create temporary Arcane Devices and craft more permanent magical items.
- Wand Mastery: The crafter has become adept at eking out power from wands. When wielding a wand, the crafter has a +2 bonus to skill rolls to activate the power.
Powers
Trappings: All infusions require touch, and must be placed within an object, construct, or living construct. Once imbued, the object remains pleasantly warm to the touch and smell faintly of summer flowers.
- Haste Speed | PP (1) +1 to arcane skill roll | Range (Touch) | Duration (5 Minutes)
- Additional Trappings: The near-invisible webbing produced by this power glows faintly in dim light or darker.
- Limitations:Speed only, Range: Touch
- Description: Speed doubles the target’s movement (Pace and running). With a raise the character also ignores the −2 running penalty.
- Modifier: Quickness (+2): character’s total Multi-Action penalty each turn is reduced by 2 (she can do two actions at no penalty or three at −2 each)
- Bolster Boost Trait | PP (1) | Range (Touch) | Duration (5 minutes)
- Additional Trappings: None;
- Limitations:Boost only, Range: Touch
- Description: Boosting an ally’s Trait increases the selected Trait one die type, or two with a raise.
- Barricade Barrier | PP (1) | Range (Touch) | Duration (5 minutes)
- Additional Trappings: None;
- Limitations:Range: Touch
- Description: Creates wall 5″ (10 yards) long, 1″ (2 yards) tall, Hardness 10 barrier (12 with a raise).
Equipment/Gear
Armor
- Darkleaf Breastplate (+4)
Weapons
- Wand?
Gear
- Repair Kit
- Sewing Kit
- Artificer's Kit: Various tools, vises, and equipment needed to enchant arcane devices (see page 109) and permanent magic items (page 169).
- Tack, riding
- Clothing (Light & Winter)
- Tent & Bedroll
- Healing Potion (1)
Magic Items
- Ring of Sustenance: This ring provides its wearer with life-sustaining nourishment. It also refreshes the body and mind, so its wearer need only sleep two hours per day to gain the benefit of eight hours.
Backstory
Nguyen had no real notion how far the colony had fled, refugees in a land that tolerated them but didn't necessarily accept them. It had been far. Their native appearance seemed to inspire a gut reaction of primal fear, but once folk got to know them better, and their reputation caught them up, mistrust typically became the prejudice of choice.
Local thieves proved the most eager to form relationships with his folk.
Which made sense. Most of them were well suited to the work.
Nguyen himself was adept enough at certain aspects common to these jobs, but his heart wasn't in it. He wanted to discover things, to pry secrets from the earth, and to understand the beings that shared his time and place.
He wanted to be around folk who, upon seeing him, defaulted to kindness and acceptance - no matter how weird they were themselves.