SHoD PC06

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Brook Moonglitter

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Ancestry | Mundane Pixie | Seasoned/4 Adv

Pos Traits: Diminutive; Low Light Vision; Agile; Phosphorescence

Neg Traits: Common Knowledge Untrained; Vulnerable to Cold Iron; -1 Pace; Mild Mannered; Curious

Attributes

Agility D8a.png || Smarts D10a.png || Spirit D6a.png || Strength D4a.png || Vigor D6a.png

Derived Stats

Pace D4b.png / Running D4a.png || Parry D2b.png || Size - D4a.png || Toughness D5b.png (4)

Core Skills

Athletics D4a.png || Notice D10a.png || Persuasion D4a.png || Stealth D4a.png

Other Skills

Infusion D10a.png || Occult D10a.png || Riding D10a.png Repair D10a.png

Languages

Sylvan (Native) | Common D6a.png | Elven D6a.png | Draconic D6a.png | Undercommon D6a.png | Druidic D6a.png

Hindrances

Heroic (Major) - Having survived such a harrowing ordeal, Brook wants to bring the gentle summer light, warmth, and joy to the world that she remembers from her time before.
Elderly (Major) - When the magic was wrenched from Brook, body and soul, it damaged something; leaving her weaker than she once was. Her Pace is reduced by 1, and she subtracts 1 from running rolls (minimum 1). She also suffers a −1 penalty to Agility, Strength (including damage), and Vigor rolls, but not linked skills.
Driven (Minor) - The dark wizard who stole Brook's magic, and those like her, must be stopped.

Traits

Tiny - Tiny races (Size −4) have a maximum Strength of d4. They subtract 4 from their Toughness and damage rolls (melee, ranged, magic, etc.) Gear made for Tiny characters weighs and costs a tenth the listed value. Reduce the Min Str for Tiny Armor four die types (minimum d4).
Phosphorescence - Via arcane, divine, or natural means, the character's body can generate light. This eliminates up to two points of illumination penalties in a Small, Medium, or Large Blast Template around her and subtracts 4 from her Stealth rolls if they’re based on sight. The being's light may be activated or deactivated as a free action.

Edges

Arcane Background [Artificer] (10 pp)
Arcane Background [Tinkerer] Wandsmith (15 pp)
Homunculus: Caster crafts a small pet that grants her 5 Power Points and other abilities.
Craft Magic Items: can create temporary Arcane Devices and craft more permanent magical items.
Wand Mastery: The crafter has become adept at eking out power from wands. When wielding a wand, the crafter has a +2 bonus to skill rolls to activate the power.

Artificer Powers

Trappings: All infusions require touch, and must be placed within an object, construct, or living construct. Once imbued, the object remains pleasantly warm to the touch and smell faintly of summer flowers.


Haste Speed | PP (1) +1 to arcane skill roll | Range (Touch) | Duration (5 Minutes)
Limitations:Speed only, Range: Touch
Description: Speed doubles the target’s movement (Pace and running). With a raise the character also ignores the −2 running penalty.
Modifier: Quickness (+2): character’s total Multi-Action penalty each turn is reduced by 2 (she can do two actions at no penalty or three at −2 each)
Bolster Boost Trait | PP (1) | Range (Touch) | Duration (5 minutes)
Additional Trappings: None;
Limitations:Boost only, Range: Touch
Description: Boosting an ally’s Trait increases the selected Trait one die type, or two with a raise.
Barricade Barrier | PP (1) | Range (Touch) | Duration (5 minutes)
Additional Trappings: None;
Limitations:Range: Touch
Description: Creates wall 5″ (10 yards) long, 1″ (2 yards) tall, Hardness 10 barrier (12 with a raise).

Wandsmith Powers

Trappings: All wandsmith powers require a wand-like object as a focus.


ZAP! Bolt | PP (1) | Range (Smarts) | Duration (instant)
Additional Trappings: A crack of lightning shoots out of the business end of the "wand";
Limitations:n/a
Description: Sends damaging bursts of energy, streaks of holy light, or shards of matter toward one’s foes. There are no Range penalties, but the arcane skill roll is affected by Cover, Illumination, and all other usual penalties. The damage of the bolt is 2d6, or 3d6 with a raise.
Modifier: Damage (+2) The bolt causes 3d6 damage (4d6 with a raise).
Bolster Boost Trait | PP (1) | Range (Touch) | Duration (5 minutes)
Additional Trappings: None;
Limitations:Boost only, Range: Touch
Description: Boosting an ally’s Trait increases the selected Trait one die type, or two with a raise.

Equipment/Gear

Armor

Darkleaf Breastplate (+4)

Weapons

Wand?

Gear

Repair Kit
Sewing Kit
Artificer's Kit: Various tools, vises, and equipment needed to enchant arcane devices (see page 109) and permanent magic items (page 169).
Tack, riding
Clothing (Light & Winter)
Tent & Bedroll
Healing Potion (1)

Magic Items

Ring of Sustenance: This ring provides its wearer with life-sustaining nourishment. It also refreshes the body and mind, so its wearer need only sleep two hours per day to gain the benefit of eight hours.

Backstory

Nguyen had no real notion how far the colony had fled, refugees in a land that tolerated them but didn't necessarily accept them. It had been far. Their native appearance seemed to inspire a gut reaction of primal fear, but once folk got to know them better, and their reputation caught them up, mistrust typically became the prejudice of choice.

Local thieves proved the most eager to form relationships with his folk.

Which made sense. Most of them were well suited to the work.

Nguyen himself was adept enough at certain aspects common to these jobs, but his heart wasn't in it. He wanted to discover things, to pry secrets from the earth, and to understand the beings that shared his time and place.

He wanted to be around folk who, upon seeing him, defaulted to kindness and acceptance - no matter how weird they were themselves.

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