Difference between revisions of "Wyrmriders: Chargen"

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==Source Materials==
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PHB, Xanathar's and Tasha's are all ok for most stuff (See <u>Magic</u> below).
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==Basic Stuff==
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We're making 10th level characters, full HD for level one, average for the rest. Multiclass is fine, just follow the rules in the book.
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Swapping skills/tools/languages in background and even class is fine provided it doesn't generate ''more'' skills than you would have had otherwise.
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==Free Stuff==
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:All PCs speak draconic without having to use a language slot to take it.
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:When you are within sight of your mount, you gain proficiency in Persuasion if you are not proficient or double your proficiency bonus if you are proficient.
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:Athletics will be the go to check when checks are needed for flying your mount. You are considered proficient for these checks even if you aren't otherwise proficient in Athletics. If you are proficient, double your proficiency bonus for these checks.
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:Everybody starts with one free Feat.
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==Magic==
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The Sprawl is a place rampant with loose, free-range, wild magic. Not all spells - particularly those with extreme range - are going to work in or near the Sprawl.
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For example: Teleport Circle and Scrying are both off the table. Shorter range teleportation and divination spells function normally.
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Rituals do not require material components when cast within the sprawl but do require a successful Arcana check vs DC 9 + the level of the spell.
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==Wealth==
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[[Wyrmriders_of_the_Sprawl#Character_Table|< < < Back to Main Page]]
 
[[Wyrmriders_of_the_Sprawl#Character_Table|< < < Back to Main Page]]

Revision as of 06:47, 24 June 2024

Source Materials

PHB, Xanathar's and Tasha's are all ok for most stuff (See Magic below).

Basic Stuff

We're making 10th level characters, full HD for level one, average for the rest. Multiclass is fine, just follow the rules in the book.

Swapping skills/tools/languages in background and even class is fine provided it doesn't generate more skills than you would have had otherwise.

Free Stuff

All PCs speak draconic without having to use a language slot to take it.
When you are within sight of your mount, you gain proficiency in Persuasion if you are not proficient or double your proficiency bonus if you are proficient.
Athletics will be the go to check when checks are needed for flying your mount. You are considered proficient for these checks even if you aren't otherwise proficient in Athletics. If you are proficient, double your proficiency bonus for these checks.
Everybody starts with one free Feat.

Magic

The Sprawl is a place rampant with loose, free-range, wild magic. Not all spells - particularly those with extreme range - are going to work in or near the Sprawl.

For example: Teleport Circle and Scrying are both off the table. Shorter range teleportation and divination spells function normally.

Rituals do not require material components when cast within the sprawl but do require a successful Arcana check vs DC 9 + the level of the spell.

Wealth

< < < Back to Main Page