Difference between revisions of "SHoD PC01"

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(Created page with " == Veryacas, Wandering Ranger == '''Attributes''': Agility d10, Smarts d8, Spirit d6, Strength d6, Vigor d8 '''Pace''': 6 (d6 running die); '''Parry''': 7(1); '''Toughnes...")
 
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''Trance (+1): Elves don’t need sleep, but they must meditate in a semiconscious state 4 hours every day''
 
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[[Savage_Hand_of_Doom#Our_Heroes|< < < Back to Main Page]]

Revision as of 20:20, 24 June 2024

Veryacas, Wandering Ranger

Attributes: Agility d10, Smarts d8, Spirit d6, Strength d6, Vigor d8

Pace: 6 (d6 running die); Parry: 7(1); Toughness: 7(2)

Hindrances: Curious, Heroic, Loyal

Edges: Free Runner, Scout, Soldier, Woodsman

Skills: Athletics d6, Common Knowledge d6, Fighting d8, Healing d4, Notice d8, Persuasion d4, Riding d6, Shooting d10, Stealth d6

Gear: Buckler, healing potion, leather armor (all areas), healing kit, long sword, masterwork longbow and arrows, wilderness pack.

Above average horse () with tack and saddlebags


Elf stuff

Agile (+2): Elves are graceful and agile. They start with a d6 in Agility instead of a d4. This increases their maximum Agility to d12+1.

Frail (−1): Elves aren’t as sturdy as most other ancestries. Their Toughness is reduced by 1.

Keen Vision (+1): Elves have +2 to Notice rolls to detect obscured or hidden features.

Low Light Vision (+1): Elven eyes amplify light. Other ancestries often claim they can see stars in the elves’ eyes. They ignore penalties for Dim and Dark Illumination (but not Pitch Darkness).

Trance (+1): Elves don’t need sleep, but they must meditate in a semiconscious state 4 hours every day


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