Difference between revisions of "BIG"

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'''Power Origin:''' Mutant
 
'''Power Origin:''' Mutant
  
'''Weakness:''' Klutz.
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'''Weakness:''' Klutz. It's a combination of Daniel’s carelessness and not being fully used to operate in a larger scale. For example, he would be at Disadvantage trying to move through a street without stepping on cars; or fighting in a densely built block while avoiding damage to the buildings.
  
 
'''Trained Weapons (roll 2d6):''' Unarmed
 
'''Trained Weapons (roll 2d6):''' Unarmed

Latest revision as of 06:49, 3 July 2024

Background[edit]

Daniel was a regular teenager from Rio de Janeiro, until the day he was playing volleyball with some friends and, instead of jumping to spike the ball, shot up to a height of 7 meters. He swore his friends to secrecy and soon pieced together a uniform for his new superhero identity: G.R.A.N.D.E. (Garoto Reestruturado Anatomicamente Numa Descomunal Estatura or, in English, Boy Anatomically Restructured Into an Extraordinary Stature).

Daniel had some successes in his career, but most of them were eclipsed by his somewhat careless way of moving while giant-sized. Many cars got stepped on and buildings damaged during his adventures, but fortunately no one got hurt. The last drop for the people of Rio was when he fought the animated Christ the Redeemer statue atop Corcovado mountain. Though thwarting the plans of the villain Engenheiro, Daniel also destroyed one of the city’s major landmarks and New Wonders of the World.

Thankful, but clearly displeased with the solution, the State and City governments pooled their resources and got Daniel enrolled at the Paragons’ open call in New York, hoping he would learn to be more careful. Excited by this opportunity and in an attempt to blend in more easily, the young hero even created a new alias: BIG (Biologically Induced Giant).

Description[edit]

Latino male with dark brown hair and brown eyes, as well as sun-tanned skin; /

Statistics[edit]

Gender: Male

Age: 19

Height: 1.70/7 m (5'7"/23’4”), 65 kg/4 tons (143/9,000 lbs)

Eyes: Brown

Hair: Dark brown

Skin: Sun-tanned white

Build: Slim

Game Information[edit]

Archetype: Defender

Stress Capacity: 8/10

Traits[edit]

Protector!

Charismatic

Resolute

Power Traits[edit]

Shapeshifting (Growth)

  • Tier One: You may grow up to double your size as an Action. You gain the Strong and Tough Traits when in your enlarged size, but because you are such a large target, ranged attacks gain Advantage against you while you are using this power.
  • Tier Two: You may grow up to triple your size as an action. You gain the Tier One Armored and Tier One Super Strength powers in this form.
  • Tier Three: You may grow up to quadruple your normal size as an Action. You gain the Tier Two Armored and Tier Two Super Strength powers in this form.

Details[edit]

Power Origin: Mutant

Weakness: Klutz. It's a combination of Daniel’s carelessness and not being fully used to operate in a larger scale. For example, he would be at Disadvantage trying to move through a street without stepping on cars; or fighting in a densely built block while avoiding damage to the buildings.

Trained Weapons (roll 2d6): Unarmed

Mastered Weapons (roll 3d6): Grappling

Belief: To have fun saving people and fighting crime.

Family Trade: Banking (as in tellers and managers, not bankers)