Savage Reflections: Chargen

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Revision as of 21:15, 4 July 2024 by Brahnamin (talk | contribs) (Setting Rules)
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Source Material

We will be using Savage Worlds Adventure Edition - SWADE - for this game. Other sources will be considered case by case, but fair warning, I will be leaning hard to the assumption of Frail Mortals v the Supernatural.

Awakened Template

You are one of the Awakened. You can see Nightmares. You can stand against them. You can fight.

Exhaustion Talent: You can't sleep. That's why you can see them. Choose one skill that is tied to your condition. This is outside your normal skill allotment. This skill is always d12+2 for you.

  • When you roll this skill and get a raise, you accrue no Fatigue.
  • A regular success leaves you Fatigued through the following turn.
  • A failed roll leaves you Exhausted trough the following turn
  • A critical failure leaves you Incapacitated through the following turn.

Skills

More Skill Points: PCs begin with 15 skill points instead of 12.

Languages: To help keep focus on the horror side of things, there will only be two languages represented: Mortal and Arcanum. PCs speak both. A Smarts roll will be required to read Arcanum.
Power Skills: Arcane Backgrounds will not be available, so the Power skills Faith, Focus, Psionics, Spellcasting and Weird Science are likewise unavailable.

Action Cards

This game will not be using initiative or action cards. Please do not take edges or hindrances whose benefits or penalties tie back to action card draws.

Wealth/Gear

We won't roll Wealth for starting gear, but your starting gear is subject to GM approval. (If it seems reasonable, it will be approved).

D4a.png This is starting Wealth for characters with the Poverty hindrance.
D6a.png This is starting Wealth for base characters.
D8a.png This is starting Wealth for characters with the Rich edge.
D10a.png This is starting Wealth for characters with the Very Rich edge

Tech level for gear is Modern. Civilian issue items only.