Joremey Logueweave - Human Enchanter

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https://wiki.rpg.net/index.php/Dolmenwood_-_The_Phantom_Menaces

Character Details[edit]

  • Joremey Logueweave
  • Human Enchanter 3
  • Background: Wayfarer
  • Neutral
  • Affiliation (if any):
  • Moon Sign: Goat (+2 to Cha when interacting with Breggles)
  • Languages: Woldish, Gaffe, Sylvan
  • XP 6,003/7,000 (15% bonus from Human, Prime Abilities)

Attributes[edit]

  • STR 10
  • INT 16 +2
  • WIS 15 +1
  • DEX 5 -2
  • CON 11
  • CHR 15 +1

Hit Points and Armor Class[edit]

  • HP 17/17
  • AC 12
  • Attack Bonus +1

Save and Skill Targets[edit]

  • Doom 10
  • Ray 11
  • Hold 12
  • Blast 15
  • Spell 13
  • .
  • Listen 6
  • Search 6
  • Survival 6
  • Detect Magic 5

Kindred and Class Traits[edit]

  • Hooman
    • Leadership: Loyalty rating of retainers increased by 1
    • Decisiveness: Humans act first in initiative
    • Spirited: Add’l 10% to XP gained
  • Enchanter
    • Detect Magic: must touch the object, place, or creature; target 5; 1 turn
    • Fairy Runes
    • Glamours
    • Magic Items: can use arcane magical items
    • Resistance to Divine Aid: 2 in 6 chance that beneficial holy magic will fail

Spells and Glamours[edit]

  • Glamours
    • Subtle Sight - The caster can sometimes spot invisible creatures or objects, perceiving them as a faint, shimmering outline.
    • Silver Tongue - The caster can communicate with any being, including mundane animals. Can only be used for one language per day.
    • Conjure Treats - The caster creates a tangible but non-sustaining favorite food. 1/day per subject.
  • Runes
    • Sway the Mortal Mind (lesser, 1/day) - A single mortal must Save Versus Spell or be charmed by fairy magic.
    • Ice Storm (greater, 1/level) - A maelstrom of ice and sleet falls in a 30' diameter. Creatures inside take 3D8 damage.
    • Proof Against Deadly Harm (lesser, 1/day) - For 2D6 rounds, the caster is immune to one type of weapon damage.

Encumbrance[edit]

  • Speed 30
  • Equipped Items
    • Slot 1 Longsword
    • Slot 2-3 Chainmail
    • Slot 4 Lantern - hooded, ornate (found in a bog) 13/24 turns consumed
    • Slot 5 Iron shortsword, +1 damage against Fairies and demi-Fey, -1 damage otherwise
    • Slot 6
    • Slot 7
    • Slot 8
    • Slot 9
    • Slot 10
  • Stowed Items
    • Backpack
      • Slot 1 Tinderbox
      • Slot 2 Brewmaster's Balsam - black gloop, rub on wound within 1 turn for +1D4 healing, -1AC and saves (until LR)
      • Slot 3 Empty sack
      • Slot 4 Tent
      • Slot 5 Waterskin
      • Slot 6 Crowbar
      • Slot 7 Flask of oil
      • Slot 8
      • Slot 9 Bedroll
      • Slot 10 Coins
    • Free hand sack
      • Slot 1
      • Slot 2
      • Slot 3
      • Slot 4
      • Slot 5
      • Slot 6
  • No-slot Items
    • Backpack
    • Clothes - dirty sheepskin coat
    • Ink, quill, 5 sheets paper
    • Grobnott's iron key
    • Note in Gaffe incriminating Rodger Burl (IC post #429)

Money and Treasure[edit]

  • 16 SP
  • 218 GP in Prigwort moneychanger's safe (stored on Haggryme 6)
  • 640 GP to be stored before heading out next

Description[edit]

  • A tall and thin man with bronze skin and white hair, Joremey is thoughtful but plodding, quite slow to leave his inner world and respond. His green eyes look deeply and seem to draw one in, compelling though odd. He is constantly running his hands over walls and objects, searching for any feeling of magic within. A long and dirty sheepskin coat protrudes from beneath his stained chainmail, an ancient longsword swings from his leather belt, a hat made from 3 stitched-together weasels sits low over his forehead.