Stats and Skills: Difference between revisions

From RPGnet
Jump to navigation Jump to search
Dday (talk | contribs)
No edit summary
 
Dday (talk | contribs)
No edit summary
 
(One intermediate revision by the same user not shown)
Line 1: Line 1:
* Characters in Torglike have six Stats: Body, Coordination, Sense, Knowledge, Charm, and Spirit.  
* Characters in Torglike have six Stats: Body, Coordination, Sense, Knowledge, Charm, and Spirit.  
* Note that Stats can never have ed or md attached to them. These die are attached to skills, not stats.
* Note that Stats can never have any special die attached to them. Possibility die are spent immediately and are used for 1 dicepool only.
* BODY - this encompasses the Torg stats of STRENGTH and TOUGHNESS
 
o Tag skills are
==='''STATS and SKILLS'''===
+ Athletics (includes swimming/running/endurance)
*Characters in B-Grade have six Stats: Body, Coordination, Sense, Brains, Charm, and Spirit. These are the innate physical and mental characteristics of the character, and "govern" certain skills.  Skills are under each stat.
+ Parry
*As mentioned above, characters in Torglike have six Stats: Body, Coordination, Sense, Knowledge, Charm, and Spirit. These are the innate physical and mental characteristics of the character, and "govern" certain skills. There are 2 derived stats (threat and resist). Skills are under each stat. (and the skill set has been limited to about 4 per stat. I don't like massive skill sets in games)
+ Fight/Brawling (includes all basic melee weapons)
*Notes:
+ Martial arts
**Stats can go up to 5+special die for starting characters. Humans can not have more than 5 in a stat. Monsters can advance beyond 5+special die in a stat.
* COORDINATION - this encompasses the Torg stats of DEXTERITY
**Only monsters can have a special die in a stat. Humans can only have special die in a skill.  
o Tag skills are
*'''BODY''' - this encompasses the Torg stats of STRENGTH and TOUGHNESS
+ Dodge/Escape
**This is a general indication of physical strength and toughness. It helps with feats of strength, and resisting/surviving injury. Also Threat is derived from this stat
+ Ride/Drive (eg horseriding, land vehicles)
**Skills are  
+ Gymnastics (eg acrobatics)
***Athletics (includes short distance activities such as swimming/gymnastics/climbing)
+ Stealth/Thievery
***Endurance (includes anything long distance/ marathon/lifting)
+ Weaponskill (eg blades, guns, thrown weapons)
***Vigor (determines how quickly you recover from injury, resistance to poisons)
* CHARM- this encompasses the Torg stats of CHARISMA
***Brawl (unarmed fighting)
o Tag skills are
***Fight (using simple weapons that you whack people with. eg. axes, clubs, hammers)
+ Perform _ (eg dance, song)
*'''COORDINATION''' - this encompasses the Torg stats of DEXTERITY
+ Graces (includes empathy)/Streetwise
**Encompasses motor coordination, agility, reflexes, speed, and general dexterity. It is used in fighting, shooting, and dexterous physical activities.  Also Threat is derived from this stat
+ Taunt (includes Jest)
**Skills are  
+ Persuade (includes lie/plead/haggle)
***Dodge/Escape
* SENSE - this encompasses the Torg stats of PERCEPTION
***Ride/Drive________ (eg horseriding, land vehicles)
o Tag skills are
***Stealth/Thievery
+ Survival (includes tracking/orienteering/direction)
***Weaponskill ________ (eg blades, guns, thrown weapons, Martial Arts (only if you have bought a martial path))
+ Intuition (includes sensing spells/supernatural)
*'''CHARM''' - this encompasses the Torg stats of CHARISMA
+ Scrutinize
**This is charisma, presence, confidence, and force of personality. This is used in tests of leadership, argument, and other social situations.
+ Find
**Skills are
+ Ride/Drive (only flying mounts, air and water vehicles)
***Disguise (Very important for pretending to be a human)
* KNOWLEDGE - this encompasses the Torg stats of MIND and translates to BRAINS
***Performance _________ (eg dance, song)
o Tag skills are
***Command
+ Lore (eg occult, science)
***Taunt/Jest
+ First Aid
***Persuade (includes lie/plead/haggle/streetwise)
+ Spellcasting
*'''SENSE''' - this encompasses the Torg stats of PERCEPTION
+ Language
**Indicates how well your five senses deliver information to you - high Perception indicates you have clear vision, good hearing, a keen nose.
* SPIRIT - this encompasses the Torg Stat of SPIRIT, and translates to COOL and COMMAND
**Skills are
o Tag skills are
***Survival (includes tracking/orienteering/direction)
+ Intimidate
***Intuition (includes sensing spells/supernatural)
+ Command
***Spot (spotting things quickly. Mechanic: Time taken to notice something = 5 - width of set ('''in rounds'''). No successes = surprised if being ambushed.)
+ Prayer (for casting miracles)
***Search (used when searching, scrutinising and investigating. Mechanic: Time taken to find something hidden = 5 - width of set ('''in minutes'''). No successes = can't find anything.)
+ Reality
***Ride/Drive (only flying mounts, air and water vehicles)
*'''BRAINS''' - this encompasses the Torg stats of MIND and translates to BRAINS
**This is pure intellectual capacity. Helps you analyze problems, understand information, make logical inferences, and generally perform any task requiring the application of thought and knowledge.
**Skills are
***Strategy/Tactics
***Lore ________ (eg Occult, Physics, Astronomy, Gadgets, Religion). Specialised knowledge (learnt at a university, from advanced books, from a tutor, etc)
***Languages ________ (Note that starting characters start with a HtD in their native language)
***Spellcasting
***Schooling - Things that you learn at school, such as maths, general knowledge, geography, history, basic science.
*'''SPIRIT''' - this encompasses the Torg Stat of SPIRIT, and translates to COOL and COMMAND
**This is a measure of the character's ability to remain calm under pressure (or under fire), keep your wits about you, and not freeze in a crisis.
**Tag skills are
***Intimidate
***Faith (To perform miracles.)
***Cool (Keeping cool under pressure. Sometimes used to control monster flaws)
***Willpower (To resist spells. Sometimes used to activate certain powers/advantages)
 
==='''DERIVED STATS'''===
*[[THREAT]]
**For Melee Combat: [[threat]] = Average of body + Weapon skill (if in armour)  '''OR'''  (player's choice) Average of Coord + Weapon skill (if in non-bulky/no armour)
**For Projectile combat: [[threat]] = Average of Coord + Dodge 
**For Firearms: [[threat]] = Body (you can't dodge bullets. Best to be far away from the firer (distance modifier) or in cover (cover modifier)
*[[RESIST]]
**[[resist]] = Average of Spirit + Spellcasting

Latest revision as of 03:02, 29 January 2009

  • Characters in Torglike have six Stats: Body, Coordination, Sense, Knowledge, Charm, and Spirit.
  • Note that Stats can never have any special die attached to them. Possibility die are spent immediately and are used for 1 dicepool only.

STATS and SKILLS[edit]

  • Characters in B-Grade have six Stats: Body, Coordination, Sense, Brains, Charm, and Spirit. These are the innate physical and mental characteristics of the character, and "govern" certain skills. Skills are under each stat.
  • As mentioned above, characters in Torglike have six Stats: Body, Coordination, Sense, Knowledge, Charm, and Spirit. These are the innate physical and mental characteristics of the character, and "govern" certain skills. There are 2 derived stats (threat and resist). Skills are under each stat. (and the skill set has been limited to about 4 per stat. I don't like massive skill sets in games)
  • Notes:
    • Stats can go up to 5+special die for starting characters. Humans can not have more than 5 in a stat. Monsters can advance beyond 5+special die in a stat.
    • Only monsters can have a special die in a stat. Humans can only have special die in a skill.
  • BODY - this encompasses the Torg stats of STRENGTH and TOUGHNESS
    • This is a general indication of physical strength and toughness. It helps with feats of strength, and resisting/surviving injury. Also Threat is derived from this stat
    • Skills are
      • Athletics (includes short distance activities such as swimming/gymnastics/climbing)
      • Endurance (includes anything long distance/ marathon/lifting)
      • Vigor (determines how quickly you recover from injury, resistance to poisons)
      • Brawl (unarmed fighting)
      • Fight (using simple weapons that you whack people with. eg. axes, clubs, hammers)
  • COORDINATION - this encompasses the Torg stats of DEXTERITY
    • Encompasses motor coordination, agility, reflexes, speed, and general dexterity. It is used in fighting, shooting, and dexterous physical activities. Also Threat is derived from this stat
    • Skills are
      • Dodge/Escape
      • Ride/Drive________ (eg horseriding, land vehicles)
      • Stealth/Thievery
      • Weaponskill ________ (eg blades, guns, thrown weapons, Martial Arts (only if you have bought a martial path))
  • CHARM - this encompasses the Torg stats of CHARISMA
    • This is charisma, presence, confidence, and force of personality. This is used in tests of leadership, argument, and other social situations.
    • Skills are
      • Disguise (Very important for pretending to be a human)
      • Performance _________ (eg dance, song)
      • Command
      • Taunt/Jest
      • Persuade (includes lie/plead/haggle/streetwise)
  • SENSE - this encompasses the Torg stats of PERCEPTION
    • Indicates how well your five senses deliver information to you - high Perception indicates you have clear vision, good hearing, a keen nose.
    • Skills are
      • Survival (includes tracking/orienteering/direction)
      • Intuition (includes sensing spells/supernatural)
      • Spot (spotting things quickly. Mechanic: Time taken to notice something = 5 - width of set (in rounds). No successes = surprised if being ambushed.)
      • Search (used when searching, scrutinising and investigating. Mechanic: Time taken to find something hidden = 5 - width of set (in minutes). No successes = can't find anything.)
      • Ride/Drive (only flying mounts, air and water vehicles)
  • BRAINS - this encompasses the Torg stats of MIND and translates to BRAINS
    • This is pure intellectual capacity. Helps you analyze problems, understand information, make logical inferences, and generally perform any task requiring the application of thought and knowledge.
    • Skills are
      • Strategy/Tactics
      • Lore ________ (eg Occult, Physics, Astronomy, Gadgets, Religion). Specialised knowledge (learnt at a university, from advanced books, from a tutor, etc)
      • Languages ________ (Note that starting characters start with a HtD in their native language)
      • Spellcasting
      • Schooling - Things that you learn at school, such as maths, general knowledge, geography, history, basic science.
  • SPIRIT - this encompasses the Torg Stat of SPIRIT, and translates to COOL and COMMAND
    • This is a measure of the character's ability to remain calm under pressure (or under fire), keep your wits about you, and not freeze in a crisis.
    • Tag skills are
      • Intimidate
      • Faith (To perform miracles.)
      • Cool (Keeping cool under pressure. Sometimes used to control monster flaws)
      • Willpower (To resist spells. Sometimes used to activate certain powers/advantages)

DERIVED STATS[edit]

  • THREAT
    • For Melee Combat: threat = Average of body + Weapon skill (if in armour) OR (player's choice) Average of Coord + Weapon skill (if in non-bulky/no armour)
    • For Projectile combat: threat = Average of Coord + Dodge
    • For Firearms: threat = Body (you can't dodge bullets. Best to be far away from the firer (distance modifier) or in cover (cover modifier)
  • RESIST
    • resist = Average of Spirit + Spellcasting