Difference between revisions of "Stats and Skills"
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* Characters in Torglike have six Stats: Body, Coordination, Sense, Knowledge, Charm, and Spirit. | * Characters in Torglike have six Stats: Body, Coordination, Sense, Knowledge, Charm, and Spirit. | ||
− | * Note that Stats can never have | + | * Note that Stats can never have any special die attached to them. Possibility die are spent immediately and are used for 1 dicepool only. |
− | * BODY - this encompasses the Torg stats of STRENGTH and TOUGHNESS | + | |
− | + | ==='''STATS and SKILLS'''=== | |
− | + | *Characters in B-Grade have six Stats: Body, Coordination, Sense, Brains, Charm, and Spirit. These are the innate physical and mental characteristics of the character, and "govern" certain skills. Skills are under each stat. | |
− | + | *As mentioned above, characters in Torglike have six Stats: Body, Coordination, Sense, Knowledge, Charm, and Spirit. These are the innate physical and mental characteristics of the character, and "govern" certain skills. There are 2 derived stats (threat and resist). Skills are under each stat. (and the skill set has been limited to about 4 per stat. I don't like massive skill sets in games) | |
− | + | *Notes: | |
− | + | **Stats can go up to 5+special die for starting characters. Humans can not have more than 5 in a stat. Monsters can advance beyond 5+special die in a stat. | |
− | * COORDINATION - this encompasses the Torg stats of DEXTERITY | + | **Only monsters can have a special die in a stat. Humans can only have special die in a skill. |
− | + | *'''BODY''' - this encompasses the Torg stats of STRENGTH and TOUGHNESS | |
− | + | **This is a general indication of physical strength and toughness. It helps with feats of strength, and resisting/surviving injury. Also Threat is derived from this stat | |
− | + | **Skills are | |
− | + | ***Athletics (includes short distance activities such as swimming/gymnastics/climbing) | |
− | + | ***Endurance (includes anything long distance/ marathon/lifting) | |
− | + | ***Vigor (determines how quickly you recover from injury, resistance to poisons) | |
− | * CHARM- this encompasses the Torg stats of CHARISMA | + | ***Brawl (unarmed fighting) |
− | + | ***Fight (using simple weapons that you whack people with. eg. axes, clubs, hammers) | |
− | + | *'''COORDINATION''' - this encompasses the Torg stats of DEXTERITY | |
− | + | **Encompasses motor coordination, agility, reflexes, speed, and general dexterity. It is used in fighting, shooting, and dexterous physical activities. Also Threat is derived from this stat | |
− | + | **Skills are | |
− | + | ***Dodge/Escape | |
− | * SENSE - this encompasses the Torg stats of PERCEPTION | + | ***Ride/Drive________ (eg horseriding, land vehicles) |
− | + | ***Stealth/Thievery | |
− | + | ***Weaponskill ________ (eg blades, guns, thrown weapons, Martial Arts (only if you have bought a martial path)) | |
− | + | *'''CHARM''' - this encompasses the Torg stats of CHARISMA | |
− | + | **This is charisma, presence, confidence, and force of personality. This is used in tests of leadership, argument, and other social situations. | |
− | + | **Skills are | |
− | + | ***Disguise (Very important for pretending to be a human) | |
− | * | + | ***Performance _________ (eg dance, song) |
− | + | ***Command | |
− | + | ***Taunt/Jest | |
− | + | ***Persuade (includes lie/plead/haggle/streetwise) | |
− | + | *'''SENSE''' - this encompasses the Torg stats of PERCEPTION | |
− | + | **Indicates how well your five senses deliver information to you - high Perception indicates you have clear vision, good hearing, a keen nose. | |
− | * SPIRIT - this encompasses the Torg Stat of SPIRIT, and translates to COOL and COMMAND | + | **Skills are |
− | + | ***Survival (includes tracking/orienteering/direction) | |
− | + | ***Intuition (includes sensing spells/supernatural) | |
− | + | + | ***Spot (spotting things quickly. Mechanic: Time taken to notice something = 5 - width of set ('''in rounds'''). No successes = surprised if being ambushed.) |
− | + | + | ***Search (used when searching, scrutinising and investigating. Mechanic: Time taken to find something hidden = 5 - width of set ('''in minutes'''). No successes = can't find anything.) |
− | + | + | ***Ride/Drive (only flying mounts, air and water vehicles) |
+ | *'''BRAINS''' - this encompasses the Torg stats of MIND and translates to BRAINS | ||
+ | **This is pure intellectual capacity. Helps you analyze problems, understand information, make logical inferences, and generally perform any task requiring the application of thought and knowledge. | ||
+ | **Skills are | ||
+ | ***Strategy/Tactics | ||
+ | ***Lore ________ (eg Occult, Physics, Astronomy, Gadgets, Religion). Specialised knowledge (learnt at a university, from advanced books, from a tutor, etc) | ||
+ | ***Languages ________ (Note that starting characters start with a HtD in their native language) | ||
+ | ***Spellcasting | ||
+ | ***Schooling - Things that you learn at school, such as maths, general knowledge, geography, history, basic science. | ||
+ | *'''SPIRIT''' - this encompasses the Torg Stat of SPIRIT, and translates to COOL and COMMAND | ||
+ | **This is a measure of the character's ability to remain calm under pressure (or under fire), keep your wits about you, and not freeze in a crisis. | ||
+ | **Tag skills are | ||
+ | ***Intimidate | ||
+ | ***Faith (To perform miracles.) | ||
+ | ***Cool (Keeping cool under pressure. Sometimes used to control monster flaws) | ||
+ | ***Willpower (To resist spells. Sometimes used to activate certain powers/advantages) | ||
+ | |||
+ | ==='''DERIVED STATS'''=== | ||
+ | *[[THREAT]] | ||
+ | **For Melee Combat: [[threat]] = Average of body + Weapon skill (if in armour) '''OR''' (player's choice) Average of Coord + Weapon skill (if in non-bulky/no armour) | ||
+ | **For Projectile combat: [[threat]] = Average of Coord + Dodge | ||
+ | **For Firearms: [[threat]] = Body (you can't dodge bullets. Best to be far away from the firer (distance modifier) or in cover (cover modifier) | ||
+ | *[[RESIST]] | ||
+ | **[[resist]] = Average of Spirit + Spellcasting |
Latest revision as of 20:02, 28 January 2009
- Characters in Torglike have six Stats: Body, Coordination, Sense, Knowledge, Charm, and Spirit.
- Note that Stats can never have any special die attached to them. Possibility die are spent immediately and are used for 1 dicepool only.
STATS and SKILLS[edit]
- Characters in B-Grade have six Stats: Body, Coordination, Sense, Brains, Charm, and Spirit. These are the innate physical and mental characteristics of the character, and "govern" certain skills. Skills are under each stat.
- As mentioned above, characters in Torglike have six Stats: Body, Coordination, Sense, Knowledge, Charm, and Spirit. These are the innate physical and mental characteristics of the character, and "govern" certain skills. There are 2 derived stats (threat and resist). Skills are under each stat. (and the skill set has been limited to about 4 per stat. I don't like massive skill sets in games)
- Notes:
- Stats can go up to 5+special die for starting characters. Humans can not have more than 5 in a stat. Monsters can advance beyond 5+special die in a stat.
- Only monsters can have a special die in a stat. Humans can only have special die in a skill.
- BODY - this encompasses the Torg stats of STRENGTH and TOUGHNESS
- This is a general indication of physical strength and toughness. It helps with feats of strength, and resisting/surviving injury. Also Threat is derived from this stat
- Skills are
- Athletics (includes short distance activities such as swimming/gymnastics/climbing)
- Endurance (includes anything long distance/ marathon/lifting)
- Vigor (determines how quickly you recover from injury, resistance to poisons)
- Brawl (unarmed fighting)
- Fight (using simple weapons that you whack people with. eg. axes, clubs, hammers)
- COORDINATION - this encompasses the Torg stats of DEXTERITY
- Encompasses motor coordination, agility, reflexes, speed, and general dexterity. It is used in fighting, shooting, and dexterous physical activities. Also Threat is derived from this stat
- Skills are
- Dodge/Escape
- Ride/Drive________ (eg horseriding, land vehicles)
- Stealth/Thievery
- Weaponskill ________ (eg blades, guns, thrown weapons, Martial Arts (only if you have bought a martial path))
- CHARM - this encompasses the Torg stats of CHARISMA
- This is charisma, presence, confidence, and force of personality. This is used in tests of leadership, argument, and other social situations.
- Skills are
- Disguise (Very important for pretending to be a human)
- Performance _________ (eg dance, song)
- Command
- Taunt/Jest
- Persuade (includes lie/plead/haggle/streetwise)
- SENSE - this encompasses the Torg stats of PERCEPTION
- Indicates how well your five senses deliver information to you - high Perception indicates you have clear vision, good hearing, a keen nose.
- Skills are
- Survival (includes tracking/orienteering/direction)
- Intuition (includes sensing spells/supernatural)
- Spot (spotting things quickly. Mechanic: Time taken to notice something = 5 - width of set (in rounds). No successes = surprised if being ambushed.)
- Search (used when searching, scrutinising and investigating. Mechanic: Time taken to find something hidden = 5 - width of set (in minutes). No successes = can't find anything.)
- Ride/Drive (only flying mounts, air and water vehicles)
- BRAINS - this encompasses the Torg stats of MIND and translates to BRAINS
- This is pure intellectual capacity. Helps you analyze problems, understand information, make logical inferences, and generally perform any task requiring the application of thought and knowledge.
- Skills are
- Strategy/Tactics
- Lore ________ (eg Occult, Physics, Astronomy, Gadgets, Religion). Specialised knowledge (learnt at a university, from advanced books, from a tutor, etc)
- Languages ________ (Note that starting characters start with a HtD in their native language)
- Spellcasting
- Schooling - Things that you learn at school, such as maths, general knowledge, geography, history, basic science.
- SPIRIT - this encompasses the Torg Stat of SPIRIT, and translates to COOL and COMMAND
- This is a measure of the character's ability to remain calm under pressure (or under fire), keep your wits about you, and not freeze in a crisis.
- Tag skills are
- Intimidate
- Faith (To perform miracles.)
- Cool (Keeping cool under pressure. Sometimes used to control monster flaws)
- Willpower (To resist spells. Sometimes used to activate certain powers/advantages)
DERIVED STATS[edit]
- THREAT
- For Melee Combat: threat = Average of body + Weapon skill (if in armour) OR (player's choice) Average of Coord + Weapon skill (if in non-bulky/no armour)
- For Projectile combat: threat = Average of Coord + Dodge
- For Firearms: threat = Body (you can't dodge bullets. Best to be far away from the firer (distance modifier) or in cover (cover modifier)
- RESIST
- resist = Average of Spirit + Spellcasting