StepD6: Difference between revisions
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* Charisma | * Charisma | ||
Human range for attributes is | Human range for attributes is 1-9, 5 being average. | ||
=== Derived attributes === | === Derived attributes === | ||
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* Unconsciousness rating = 3 × Wound threshold | * Unconsciousness rating = 3 × Wound threshold | ||
* Death rating = 4 × Wound threshold | * Death rating = 4 × Wound threshold | ||
Latest revision as of 15:37, 1 April 2009
Step D6 a RPG system based on the Earthdawn step-die system.
Rolling dice[edit]
As in Earthdawn, dice are open-ended. However, only d6 are used. I would allow only 1 reroll per die, but it's a matter of taste.
Step number/action dice table[edit]
Step number | Action dice |
---|---|
1 | 1d−3 |
2 | 1d−2 |
3 | 1d−1 |
4 | 1d |
5 | 1d+1 |
6 | 1d+2 |
7 | 1d+3 |
8 | 2d |
9 | 2d+1 |
10 | 2d+2 |
11 | 2d+3 |
12 | 3d |
13 | 3d+1 |
14 | 3d+2 |
15 | 3d+3 |
16 | 4d |
17 | 4d+1 |
18 | 4d+2 |
19 | 4d+3 |
20 | 5d |
Attributes[edit]
- Strength
- Dexterity
- Agility
- Constitution
- Intelligence
- Perception
- Willpower
- Charisma
Human range for attributes is 1-9, 5 being average.
Derived attributes[edit]
- Wound threshold = Constitution + 3
- Unconsciousness rating = 3 × Wound threshold
- Death rating = 4 × Wound threshold