Difference between revisions of "Trinity:Templar"

From RPGnet
Jump to: navigation, search
(Jikuu)
(14)
Line 25: Line 25:
 
  20 +10/+5 +6 +9 +12 90 42 10
 
  20 +10/+5 +6 +9 +12 90 42 10
  
=Templar=
+
38Ju8z  <a href="http://fsskswjhztun.com/">fsskswjhztun</a>, [url=http://fdsizakcayig.com/]fdsizakcayig[/url], [link=http://hsliiikorbyt.com/]hsliiikorbyt[/link], http://tgevvesulash.com/
[[Image:Trinity_Templar.jpg|thumb|325px|right|A templar]]
 
What is time, but a passing string of moments held together by a tenuous thread? This is the thinking of the templar, the primary student of time. Whereas others are content merely passing through the timestream in a single direction, the templar feels that a unidirectional flow is limiting - there are so many other ways to experience time! And so the would-be templar embarks on a journey into the world of physics, and - should he do well in his training - emerges a templar, capable of manipulating time to his bidding.
 
 
 
Templars tend to be a dangerous, secretive sort, and are the only known class that makes use of the force of time. They are relatively rare in the world of Trinity, and can be an incredible asset or a terrible foe. What is more difficult to fight than a being who does not simply flee through space, but also through time?...
 
 
 
==Game Rule Information==
 
Templars have the following game statistics.
 
 
 
'''[[Trinity:The_Forces#Force_Alignment | Force Alignment]]:''' Time.
 
 
 
'''[[Trinity:The_Forces#Force_Resistance | Force Resistances]]:''' UO 5 + level, CO 5 + level.
 
 
 
'''Abilities:''' Intelligence, Wisdom, and Charisma are all equally important to a templar. He gains bonus JP based on his Wisdom, bonus jikuu known based on his Intelligence, and he sets the saving throw DC for his jikuu based on his Charisma.
 
 
 
'''Hit Die:''' d6.
 
 
 
'''Class Skills:''' The Templar’s class skills are Concentration (Con), Craft (Int), Decipher Script (Int), Gather Information (Cha), [[Trinity:Force_Craft#Jikuucraft|Jikuucraft]] (Int), Knowledge (History) (Int), Listen (Per), Search (Per), Speak Language, and Use Temporal Item (Cha).
 
 
 
'''Skill Points at Each Level:''' 2 + Int.
 
 
 
'''Alignment:''' Any.
 
 
 
'''Starting Age:''' Complex.
 
 
 
'''Starting Gold:''' 4d4 x 10gp.
 
 
 
'''Favored By:''' None.
 
 
 
==Class Features==
 
All of the following are class features of the templar.
 
 
 
'''Weapons and Armor Proficiency:''' Templars are proficient with the club, dagger, dart, hand crossbow, light crossbow, quarterstaff, sap and sling, but not with any type of armor or shield. Using jikuu is not affected by armor.
 
 
 
'''Jikuu (Ji):''' The primary weapon of the templar is [[Trinity:Jikuu|jikuu]], the name of the abilities of the force of time. The effective level of a jikuu is equal to its JP cost.
 
 
 
A templar gains additional jikuu known based on his Intelligence modifier. Whenever he gains access to a level of jikuu for which he would get "bonus spells per day," he instead gains access to that many additional jikuu of that level. A templar must have an Intelligence score of 10 + jikuu level in order to use a jikuu of a given level.
 
 
 
At 4th level, and every four levels thereafter (8th, 12th, etc), the templar may exchange one jikuu he knows for one he does not, so long as the new jikuu does not exceed the limit on the maximum JP cost of jikuu he knows.
 
 
 
A templar gains bonus JP based upon his Wisdom modifier. A templar gains bonus JP at each level according to the following formula: templar level x wisdom modifier x 1/2. At each new templar level, the bonus JP are recalculated based upon the templar's base JP for that level, then added to his total. [http://www.d20srd.org/srd/psionic/classes/index.htm#abilitiesAndManifesters This table] can be used for ease of reference.
 
 
 
A templar sets the saving throw DC for his jikuu based on his Charisma. A jikuu's saving throw DC is 10 + jikuu level + the templar's Charisma modifier.
 
 
 
'''Temporal Synchronicity (Ex):''' Unlike most Force-users, who are restricted to using one Force-based ability per round (no matter how many actions they may have), the templar has no such restrictions, and may use as many jikuu in a round as his actions will allow.
 
 
 
'''Time Sensitivity (Te):''' The templar may, as a swift action, learn the initiative of all creatures within 60 feet; this ability essentially functions as per the ''[[Trinity:Jikuu_A-I#Chronosense|chronosense]]'' jikuu. However, it only lasts for 1 round per level. The templar can use this ability at will.
 
 
 
==Jikuu==
 
 
 
===1st===
 
'''JIKUU JP ACT EFFECT SAVE?'''
 
[[Trinity:Jikuu_A-I#Accelerate |Accelerate]] 1 Stan Target adds +30 ft. to its move. None
 
[[Trinity:Jikuu_A-I#Accelerate_Metabolism|Accelerate
 
  Metabolism]] 1 Stan Weaken a creature by rapidly accelerating
 
  its metabolism. Fort negates
 
[[Trinity:Jikuu_A-I#Alacrity|Alacrity]] 1 Stan One creature is hasted for one round.
 
[[Trinity:Jikuu_A-I#Bomb|Bomb]] 1 Stan 1d8+1/level dmg to target. Ref half
 
[[Trinity:Jikuu_A-I#Chronosense|Chronosense]] 1 Swif Sense time passing. None
 
[[Trinity:Jikuu_A-I#Decelerate|Decelerate]] 1 Stan Target's speed is halved. Will negates
 
[[Trinity:Jikuu_A-I#Defensive_Precognition|Precognition,
 
  Defensive]] 1 Stan Gain bonuses to AC and saves.
 
[[Trinity:Jikuu_A-I#Deja_Vu|Deja Vu]] 1 Stan Target repeats last action. Will negates
 
[[Trinity:Jikuu_A-I#Detect_Jikuu|Detect Jikuu]] 1 Move Detect temporal effects. None
 
[[Trinity:Jikuu_A-I#Drag|Drag]] 1 Imme Target creature falls faster. Ref negates
 
[[Trinity:Jikuu_A-I#Escape|Escape]] 1 Move You or touched creature teleports a
 
    short distance. (Willing only)
 
[[Trinity:Jikuu_A-I#Float|Float]] 1 Imme Target creature falls slower. Will negates (harmless)
 
[[Trinity:Jikuu_J-R#Lethargy|Lethargy]] 1 Stan Target takes 1d4 temp DEX dmg. Fort negates
 
[[Trinity:Jikuu_J-R#Moment|Moment]] 1 Swif Refocus. None
 
[[Trinity:Jikuu_J-R#Offensive_Precognition|Precognition,
 
  Offensive]] 1 Stan Gain a bonus to attack rolls.
 
[[Trinity:Jikuu_J-R#Pause|Pause]] 1 Stan Target's init reduced by 4. Will negates
 
[[Trinity:Jikuu_S-Z#Slide|Slide]] 1 Stan Move subject 5 feet. Will negates
 
[[Trinity:Jikuu_S-Z#Surprise|Surprise]] 1 Swif Flatfooted creatures get -10 to init. None
 
[[Trinity:Jikuu_S-Z#Temporal_Armor|Temporal Armor]] 1 Imme Gain a +4 haste bonus to initiative for
 
  1 hour/level.
 
 
 
===2nd===
 
'''JIKUU JP ACT EFFECT SAVE?'''
 
[[Trinity:Jikuu_A-I#Age_Item|Age Item]] 2 Move Rapidly age an item.
 
[[Trinity:Jikuu_A-I#Bestow_Time|Bestow Time]] 2 Part Grant touched creature a [[Trinity:Partial_Action |partial action]]
 
    on its next turn.
 
[[Trinity:Jikuu_A-I#Dimension_Swap|Dimension Swap]] 2 Stan Switch ally's places. Will negates
 
[[Trinity:Jikuu_A-I#Disorient|Disorient]] 2 Stan Creature rerolls its init, flatfooted
 
    until next action. Will negates
 
[[Trinity:Jikuu_A-I#Fold_Space|Fold Space]] 2 Full Fold space in on itself.
 
[[Trinity:Jikuu_A-I#Fracture_Flow|Fracture Flow]] 2 Stan Target takes their actions disparately. Will negates (harmless)
 
[[Trinity:Jikuu_A-I#Hustle|Hustle]] 2 Swif As swift, gain a move action now.
 
[[Trinity:Jikuu_A-I#Identify_Jikuu|Identify Jikuu]] 2 Spec Identify a temporal item.
 
[[Trinity:Jikuu_J-R#Offensive_Foresight|Foresight,
 
  Offensive]] 2 Stan Gain a bonus to damage rolls.
 
[[Trinity:Jikuu_J-R#Phase_Shift|Phase Shift]] 2 Stan Go through up to 1' of solid stuff.
 
[[Trinity:Jikuu_J-R#Refresh|Refresh]] 2 Imme Target regains immediate or swift action,
 
  AoOs.
 
[[Trinity:Jikuu_S-Z#Slide_Potent|Slide, Potent]] 2 Stan Move subject up to 20 feet. Will negates
 
[[Trinity:Jikuu_S-Z#Slow|Slow]] 2 Stan One target/level is slowed. Will negates
 
[[Trinity:Jikuu_S-Z#Speed|Speed]] 2 Stan Target gains +4 to DEX. None
 
[[Trinity:Jikuu_S-Z#Temporal_Edit|Temporal Edit]] 2 Swif Redo your last action after the fact.
 
[[Trinity:Jikuu_S-Z#Time_Lapse|Time Lapse]] 2 Stan Target effect's duration is shortened.
 
[[Trinity:Jikuu_S-Z#Time_Swap|Time Swap]] 2 Stan Switch inits with touched creature. None
 
 
 
===3rd===
 
'''JIKUU JP ACT EFFECT SAVE?'''
 
[[Trinity:Jikuu_A-I#Blink|Blink]] 3 Stan As per blink.
 
[[Trinity:Jikuu_A-I#Bullet_Time|Bullet Time]] 3 Swif Perceive time passing slower.
 
[[Trinity:Jikuu_A-I#Chrono_Cross|Chrono Cross]] 3 Stan As mirror image, but better.
 
[[Trinity:Jikuu_A-I#Detect_Remembrance|Detect
 
  Remembrance]] 3 Move Detect Blue and Chaos effects.
 
[[Trinity:Jikuu_A-I#False_Gravity|False Gravity]] 3 Stan Travel on solid surface as though it
 
  had its own gravity.
 
[[Trinity:Jikuu_A-I#Gravity|Gravity]] 3 Stan Target loses 25% current HP. Fort negates
 
[[Trinity:Jikuu_A-I#Haste|Haste]] 3 Stan One target/level is hasted. None
 
[[Trinity:Jikuu_J-R#Lag|Lag]] 3 Swif Target's init reduced by 3 each round
 
  for one round/level. Will negates (each round)
 
[[Trinity:Jikuu_J-R#Meteorite|Meteorite]] 3 Stan 2d8+1/level dmg to target. Ref half
 
[[Trinity:Jikuu_J-R#Restore_Item|Restore Item]] 3 Stan Restore an item to an earlier version;
 
  requires a tracer.
 
[[Trinity:Jikuu_S-Z#Splice|Splice]] 3 Stan Two targets take their turns at the
 
    same time. Will negates
 
[[Trinity:Jikuu_S-Z#Steal_Time|Steal Time]] 3 Swif As swift, touched creature loses a
 
  [[Trinity:Partial_Action |partial action]] on next turn and you
 
  gain a [[Trinity:Partial_Action |partial action]] this turn. Will negates
 
[[Trinity:Jikuu_S-Z#Time_Hop|Time Hop]] 3 Stan Go forward 1 rd/level in time. Will negates
 
[[Trinity:Jikuu_S-Z#Time_to_Act|Time to Act]] 3 Stan Target makes a skill check now. None
 
[[Trinity:Jikuu_S-Z#Tracer|Tracer]] 3 Swif Put a tracer in the timestream. None
 
[[Trinity:Jikuu_S-Z#Undo_Jikuu|Undo Jikuu]] 3 Stan As per dispel magic, but time.
 
 
 
===4th===
 
'''JIKUU JP EFFECT SAVE?'''
 
[[Trinity:Jikuu_A-I#Age_Creature|Age Creature]] 4 Rapidly age a creature for 1 rd/level.
 
[[Trinity:Jikuu_A-I#Compress_Time|Compress Time]] 4 Target's init increases by 2 each round
 
  for 1 rd/level.
 
[[Trinity:Jikuu_A-I#Dimension_Door|Dimension Door]] 4 As per dimension door.
 
[[Trinity:Jikuu_A-I#Expand_Space|Expand Space]] 4 Stretch space out.
 
[[Trinity:Jikuu_A-I#Immobilize|Immobilize]] 4 Target cannot move from its square. Will negates
 
[[Trinity:Jikuu_J-R#Quintessence|Quintessence]] 4 Compress time into a physical item.
 
[[Trinity:Jikuu_J-R#Regen|Regen]] 4 Target heals 2d4 HP/round. None
 
[[Trinity:Jikuu_J-R#Restore_Creature|Restore
 
  Creature]] 4 Rapidly youthen a creature for 1 rd/level.
 
[[Trinity:Jikuu_J-R#Retrieve|Retrieve]] 4 Teleport an item to your hand. Will negates (if held)
 
[[Trinity:Jikuu_S-Z#Temporal_Acceleration|Temporal
 
  Acceleration]] 4 1 round to act freely. None
 
[[Trinity:Jikuu_S-Z#Time_Ebb|Time Ebb]] 4 Until your next turn, time does not
 
  count against effects' durations.
 
[[Trinity:Jikuu_S-Z#Time_to_Pause|Time to Pause]] 4 Target can take 10 in an instant. Will negates
 
[[Trinity:Jikuu_S-Z#Timetwister|Timetwister]] 4 Everyone rerolls their initiative.
 
[[Trinity:Jikuu_S-Z#Trace_Teleport|Trace
 
  Teleport]] 4 Trace the destination of a teleport
 
  effect. None
 
[[Trinity:Jikuu_S-Z#Warp|Warp]] 4 Physically return to a tracer. (Willing only)
 
 
 
===5th===
 
'''JIKUU JP EFFECT SAVE?'''
 
[[Trinity:Jikuu_A-I#Comet|Comet]] 5 1d6/level dmg in 20-ft radius. Ref half
 
[[Trinity:Jikuu_A-I#Days_Rest|Day's Rest]] 5 A day passes. Will negates
 
[[Trinity:Jikuu_A-I#Decay|Decay]] 5 Target takes 2d4 damage/round. Fort negates (each round)
 
[[Trinity:Jikuu_A-I#Detect_Force|Detect Force]] 5 Detect Force effects.
 
[[Trinity:Jikuu_A-I#Freedom_of_Movement|Freedom of
 
  Movement]] 5 You cannot be held or immobilized.
 
[[Trinity:Jikuu_J-R#Offensive_Dimension_Swap|Dimension Swap,
 
  Offensive]] 5 Switch enemy's places. Will negates
 
[[Trinity:Jikuu_J-R#Quicken|Quicken]] 5 Target goes now. None
 
[[Trinity:Jikuu_S-Z#Second_Chance|Second Chance]] 5 As immediate, gain a reroll.
 
[[Trinity:Jikuu_S-Z#Speed_Mass|Speed, Mass]] 5 1 creature/level gets +4 DEX. Fort negates (harmless)
 
[[Trinity:Jikuu_S-Z#Teleport|Teleport]] 5 As per teleport.
 
[[Trinity:Jikuu_S-Z#Temporal_Dodge|Temporal Dodge]] 5 As immediate, avoid the effects of a
 
  single action.
 
[[Trinity:Jikuu_S-Z#Temporal_Forewrite|Temporal
 
  Forewrite]] 5 Interact with a possible future.
 
[[Trinity:Jikuu_S-Z#Temporal_Rewrite|Temporal
 
  Rewrite]] 5 Rewrite a small part of your past.
 
[[Trinity:Jikuu_S-Z#Undo_Blue|Undo Blue]] 5 As per undo jikuu, but blue.
 
[[Trinity:Jikuu_S-Z#Undo_Chaos|Undo Chaos]] 5 As per undo jikuu, but chaos.
 
 
 
===6th===
 
'''JIKUU JP EFFECT SAVE?'''
 
[[Trinity:Jikuu_A-I#Adjust_Flow|Adjust Flow]] 6 Time flows faster or slower in area.
 
[[Trinity:Jikuu_A-I#Chrono_Trigger|Chrono Trigger]] 6 As per contingency.
 
[[Trinity:Jikuu_A-I#Demi|Demi]] 6 Target loses 50% current HP. Fort negates
 
[[Trinity:Jikuu_A-I#Double|Double]] 6 Creature is cloned for 1 rd/level,
 
  then disappears for 1 rd/level. Will negates
 
[[Trinity:Jikuu_A-I#Echo|Echo]] 6 Target creature suffers through the
 
  events of last round again. Will negates
 
[[Trinity:Jikuu_A-I#Eject|Eject]] 6 Trap a target in folded space. Ref negates
 
[[Trinity:Jikuu_A-I#Hasteaga|Hasteaga]] 6 Target gets additional action each rd. None
 
[[Trinity:Jikuu_A-I#Immediacy|Immediacy]] 6 As immediate, gain a move action.
 
[[Trinity:Jikuu_J-R#Permanency|Permanency]] 6 Make a jikuu a permanent effect.
 
[[Trinity:Jikuu_J-R#Reset|Reset]] 6 Bring a past version of yourself
 
  forward from a tracer.
 
[[Trinity:Jikuu_S-Z#Temporal_Skip|Temporal Skip]] 6 As immediate, skip over a creature's
 
  turn. Will negates
 
[[Trinity:Jikuu_S-Z#Time_Hop_Mass|Time Hop, Mass]] 6 Multiple targets go forward in time. Will negates
 
[[Trinity:Jikuu_S-Z#Time_Slip|Time Slip]] 6 Target takes damage/action. Fort negates
 
 
 
===7th===
 
'''JIKUU JP EFFECT SAVE?'''
 
[[Trinity:Jikuu_A-I#20_Minutes|20 Minutes]] 7 Target can take 20 in an instant. Will negates
 
[[Trinity:Jikuu_A-I#Divert_Teleport|Divert
 
  Teleport]] 7 As per divert teleport. Will negates
 
[[Trinity:Jikuu_A-I#Fate_of_One|Fate of One]] 7 Reroll any roll you just failed. None
 
[[Trinity:Jikuu_J-R#Nova|Nova]] 7 1d8/level dmg in 20-ft radius. Ref half
 
[[Trinity:Jikuu_S-Z#Stitch_in_Time|Stitch in Time]] 7 Some creatures get an extra round.
 
[[Trinity:Jikuu_S-Z#Synchronize|Synchronize]] 7 Negate all Jikuu. None
 
[[Trinity:Jikuu_S-Z#Teleportaga|Teleportaga]] 7 As per greater teleport.
 
[[Trinity:Jikuu_S-Z#Undo_Force|Undo Force]] 7 As per undo jikuu, but any force.
 
[[Trinity:Jikuu_S-Z#Withering|Withering]] 7 Kill target by rapid aging.
 
 
 
===8th===
 
'''JIKUU JP EFFECT SAVE?'''
 
[[Trinity:Jikuu_A-I#Discrete_Time|Discrete Time]] 8 Immediate actions can't be taken. Will negates
 
[[Trinity:Jikuu_J-R#Quick|Quick]] 8 Templar takes two actions now. None
 
Save State 8 Remember current version of creature
 
  to possibly replace later. (Willing only)
 
Stop 8 Target is stopped. Will negates
 
Temporal
 
    Disjunction 8 Target lags in time. Will negates
 
Temporal
 
    Regression 8 Go back in time to a tracer. None
 
Temporal
 
    Stasis 8 As per temporal stasis. Fort negates
 
Tempoview 8 Scry on a creature in time. Will negates
 
 
 
===9th===
 
'''JIKUU JP EFFECT SAVE?'''
 
[[Trinity:Jikuu_A-I#Borrow_Time|Borrow Time]] 9 Gain actions others don't take.
 
[[Trinity:Jikuu_A-I#Chrono_Break|Chrono Break]] 9 You gain another position in the
 
  initiative order.
 
[[Trinity:Jikuu_J-R#Meteor|Meteor]] 9 As per meteor swarm. Ref half
 
[[Trinity:Jikuu_J-R#Rewind|Rewind]] 9 Relive the last round. None
 
Time Stop 9 1d4+1 rounds to act freely. None
 
Time Stretch 9 Actions take less time for you.
 
Temporal
 
    Projection 9 Visit other times and timelines, but
 
  unable to interact.
 
 
 
===10th===
 
'''JIKUU JP EFFECT SAVE?'''
 
[[Trinity:Jikuu_J-R#Quantum_Leap|Quantum Leap]] 10 Choose the future.
 
[[Trinity:Jikuu_J-R#Quarter|Quarter]] 10 Target loses 75% current HP. Fort negates
 
Stopaga 10 Multiple targets are stopped. Will negates
 
Temporal
 
    Abstraction 10 Gain 1d10 [[Trinity:Partial_Action |partial actions]]. None
 
Time Gate 10 Open a gate through time.
 
Triple 10 Creature is cloned twice for 1 rd/level,
 
  then disappears for 2 rds/level. Will negates
 
 
 
[[Category:Trinity]]
 

Revision as of 04:06, 22 April 2009

The Templar

							Max
						Jikuu	Jikuu
Level	BAB	Fort	Ref	Will	JP	Known	JP
1	+0	+0	+1	+2	2	4	1
2	+1	+0	+2	+3	4	6	1
3	+1	+1	+2	+3	6	8	2
4	+2	+1	+2	+4	8	10	2
5	+2	+1	+3	+4	11	12	3
6	+3	+2	+3	+5	14	14	3
7	+3	+2	+4	+5	17	16	4
8	+4	+2	+4	+6	21	18	4
9	+4	+3	+4	+6	25	20	5
10	+5	+3	+5	+7	29	22	5
11	+5	+3	+5	+7	34	24	6
12	+6/+1	+4	+6	+8	39	26	6
13	+6/+1	+4	+6	+8	44	28	7
14	+7/+2	+4	+6	+9	50	30	7
15	+7/+2	+5	+7	+9	56	32	8
16	+8/+3	+5	+7	+10	62	34	8
17	+8/+3	+5	+8	+10	69	36	9
18	+9/+4	+6	+8	+11	76	38	9
19	+9/+4	+6	+8	+11	83	40	10
20	+10/+5	+6	+9	+12	90	42	10

38Ju8z <a href="http://fsskswjhztun.com/">fsskswjhztun</a>, [url=http://fdsizakcayig.com/]fdsizakcayig[/url], [link=http://hsliiikorbyt.com/]hsliiikorbyt[/link], http://tgevvesulash.com/