FaiDIRCgame/LeonSpectra: Difference between revisions
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:+5 Superb: Guns | :+5 Superb: Guns | ||
:+4 Great: Alertness, Resources | :+4 Great: Alertness, Resources | ||
:+3 Good: Stealth, Deceit, | :+3 Good: Stealth, Deceit, Academics | ||
:+2 Fair: Resolve, Intimidation, Sleight of Hand, Survival | :+2 Fair: Resolve, Intimidation, Sleight of Hand, Survival | ||
:+1 Average: Weapons, Endurance, Might, Athletics, | :+1 Average: Weapons, Endurance, Might, Athletics, Leadership | ||
===Stunts=== | ===Stunts=== | ||
==== | ====Walking Library==== | ||
The character’s prodigious reading has paid off in spades, and he is able to recall minute details from even the most obscure literary works. The character is always considered to have a library on hand of a quality equal to his Academics skill, enabling him to answer questions with a base difficulty less than or equal to his Academics skill, using nothing other than his brain and some time for contemplation. Additionally, any research performed by this character in a real library automatically takes one unit less time (see “Taking Your Time” on page XX), and any libraries with a quality less than his Academics skill do not limit the difficulty of the question asked, as they normally would. | |||
==== | ====Long Shot==== | ||
For whatever reason, you’re always able to take shots at a greater distance than you should be. You can use pistols up to three zones away (instead of two); furthermore, rifles and other such weaponry reach an additional zone (or two, if the GM feels generous). | |||
==== | ====Stay On Target==== | ||
Whenever performing an aiming maneuver against a target, you may roll your Guns at +1 to place the aspect, +2 if you’ve brought along a targeting scope or similar aiming device (in addition to whatever bonuses the scope itself provides). | |||
==== | ====Clever Disguise==== | ||
Normally, a character cannot create a disguise that will stand up to intense scrutiny (see page XX). With this stunt, he may defend against intense scrutiny (anything short of physically trying to remove the disguise) with his full Deceit skill. Furthermore, he may assemble disguises of this quality in a matter of minutes, provided he has a well-equipped disguise kit on hand. | |||
==== | ====On Top Of It==== | ||
You may spend a fate point to go first in an exchange, regardless of your initiative. If multiple people with this stunt exercise this ability, they go in turn of their normal initiative, before those who don’t have the stunt get a chance to act. If the exchange has already started, and you have not yet acted, you may instead spend a fate point to act next, out of the usual turn order. | |||
This may only be done between character’s actions, and cannot be done as an interruption of any kind (so if you spend the fate point to do this while someone else is acting, you must wait until they’re done). Your character must not have acted yet in the exchange in order to use the ability in this way. If your character’s turn has passed, and you elected to hold your action, then there’s no need to activate this stunt; use the held action rules normally (page XX). | |||
===Aspects=== | ===Aspects=== | ||
| Line 30: | Line 37: | ||
===The Great War=== | ===The Great War=== | ||
Leon disobeyed his family and ran off to join the army as soon as the call was made for recruits. As a soldier, he quickly became accustomed to rifles and was one of the best shots in his platoon, allowing him access to Sniper training. The rest of Leon's war was spent sleeping in a dug-out during the day, and sitting watching the enemy line during the night - looking out for enemy snipers, attempts to make it across No Man's Land, or just taking pot-shots at exposed enemy soldiers. By the end of the war, Leon scored 157 confirmed kills. | Leon disobeyed his family and ran off to join the army as soon as the call was made for recruits. As a soldier, he quickly became accustomed to rifles and was one of the best shots in his platoon, allowing him access to Sniper training. The rest of Leon's war was spent sleeping in a dug-out during the day, and sitting watching the enemy line during the night - looking out for enemy snipers, attempts to make it across No Man's Land, or just taking pot-shots at exposed enemy soldiers. By the end of the war, Leon scored 157 confirmed kills. After the fighting was over, Leon was discharged from the army and returned home to find his father on his deathbed. Leon inherited the family estate a few days later. | ||
==Novels== | ==Novels== | ||
===Leon Spectra | ===Leon Spectra Is... The Assassin!=== | ||
Leon gets an anonymous letter and a package containing 4,000 Marks. His job, assassinate Heinrich Von Lichtenstein, a gluttonous aristocrat visiting Munich. Read as he lies and cheats his way to his | Leon gets an anonymous letter and a package containing 4,000 Marks. His job, assassinate Heinrich Von Lichtenstein, a gluttonous aristocrat visiting Munich. Read as he lies and cheats his way to his objective... | ||
Latest revision as of 02:21, 20 May 2009
Main stuff[edit]
Skill Pyramid[edit]
- +5 Superb: Guns
- +4 Great: Alertness, Resources
- +3 Good: Stealth, Deceit, Academics
- +2 Fair: Resolve, Intimidation, Sleight of Hand, Survival
- +1 Average: Weapons, Endurance, Might, Athletics, Leadership
Stunts[edit]
Walking Library[edit]
The character’s prodigious reading has paid off in spades, and he is able to recall minute details from even the most obscure literary works. The character is always considered to have a library on hand of a quality equal to his Academics skill, enabling him to answer questions with a base difficulty less than or equal to his Academics skill, using nothing other than his brain and some time for contemplation. Additionally, any research performed by this character in a real library automatically takes one unit less time (see “Taking Your Time” on page XX), and any libraries with a quality less than his Academics skill do not limit the difficulty of the question asked, as they normally would.
Long Shot[edit]
For whatever reason, you’re always able to take shots at a greater distance than you should be. You can use pistols up to three zones away (instead of two); furthermore, rifles and other such weaponry reach an additional zone (or two, if the GM feels generous).
Stay On Target[edit]
Whenever performing an aiming maneuver against a target, you may roll your Guns at +1 to place the aspect, +2 if you’ve brought along a targeting scope or similar aiming device (in addition to whatever bonuses the scope itself provides).
Clever Disguise[edit]
Normally, a character cannot create a disguise that will stand up to intense scrutiny (see page XX). With this stunt, he may defend against intense scrutiny (anything short of physically trying to remove the disguise) with his full Deceit skill. Furthermore, he may assemble disguises of this quality in a matter of minutes, provided he has a well-equipped disguise kit on hand.
On Top Of It[edit]
You may spend a fate point to go first in an exchange, regardless of your initiative. If multiple people with this stunt exercise this ability, they go in turn of their normal initiative, before those who don’t have the stunt get a chance to act. If the exchange has already started, and you have not yet acted, you may instead spend a fate point to act next, out of the usual turn order.
This may only be done between character’s actions, and cannot be done as an interruption of any kind (so if you spend the fate point to do this while someone else is acting, you must wait until they’re done). Your character must not have acted yet in the exchange in order to use the ability in this way. If your character’s turn has passed, and you elected to hold your action, then there’s no need to activate this stunt; use the held action rules normally (page XX).
Aspects[edit]
- Boy Wonder
- "Leave me alone!"
- "In my sights..."
- Night Owl
- Con Artist
- Criminal Mastermind
History[edit]
Early Life[edit]
Leon Spectra (real name: Unknown) was born into a rich aristocratic family at the turn of the century in rural Germany. As he was a member of the upper classes, he was home-schooled - as was the custom - from an early age and as a result, became academically superior to his peers. As Leon was home-schooled and lived on an estate with only his family and their staff, he had little chance to meet boys of his own age, resulting in Leon becoming somewhat of a loner. Mostly from his lack of social skills. The few friends he did make from the offspring of his family's staff grew to fear him, partially because of his social status, partially because of his firey temper.
The Great War[edit]
Leon disobeyed his family and ran off to join the army as soon as the call was made for recruits. As a soldier, he quickly became accustomed to rifles and was one of the best shots in his platoon, allowing him access to Sniper training. The rest of Leon's war was spent sleeping in a dug-out during the day, and sitting watching the enemy line during the night - looking out for enemy snipers, attempts to make it across No Man's Land, or just taking pot-shots at exposed enemy soldiers. By the end of the war, Leon scored 157 confirmed kills. After the fighting was over, Leon was discharged from the army and returned home to find his father on his deathbed. Leon inherited the family estate a few days later.
Novels[edit]
Leon Spectra Is... The Assassin![edit]
Leon gets an anonymous letter and a package containing 4,000 Marks. His job, assassinate Heinrich Von Lichtenstein, a gluttonous aristocrat visiting Munich. Read as he lies and cheats his way to his objective...