Difference between revisions of "Elegant Terror Viper H Kawasaki"

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'''Viper H. Kawasaki'''
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''Cunning Ninja Cook''
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PL 8  120 pts
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----------Ability Scores---------
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Strength: 14 (+2)
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Dexterity: 18 (+4)
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Constitution: 14 (+2)
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Intelligence: 10 (0)
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Wisdom: 14 (+2)
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Charisma: 10 (0)
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--------------------------------------
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----------Saves---------
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Toughness: +4
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Fortitude: +5
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Reflex: +7
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Willpower: +5
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--------------------------------------
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----------Combat---------
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Attack Bonus: +6
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Damage Bonus: Unarmed +2
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Grapple: +8
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Defense Bonus: +10 (+3 flat footed)
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Initiative: +4
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--------------------------------------
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----------Lifting Capacity---------
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Light Load: 58 lbs
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Medium Load: 116 lbs
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Heavy Load: 175 lbs
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Max Load: 350 lbs
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Push/Drag: 875 lbs
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--------------------------------------
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----------Movement Rate---------
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Base Speed: 60 ft/r / 120 ft/r / 240 ft/r
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Leap: 12 ft / 6 ft / 3 ft
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Speed: 100 ft/r
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--------------------------------------
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----------Skills---------
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    * Acrobatics - 8 (+12)
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    * Bluff - 8 (+8)
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    * Climb - 6 (+8)
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    * Concentration - 0 (+2)
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    * Craft: Cooking - 10 (+10)
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    * Escape Artist - 6 (+10)
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    * Intimidate - 4 (+4)
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    * Notice - 12 (+14)
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    * Sense Motive - 8 (+10)
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    * Sleight of Hand - 6 (+10)
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    * Stealth - 12 (+16)
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    * Survival - 4 (+6)
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    * Swim - 4 (+6)
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--------------------------------------
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----------Feats---------
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    * Evasion (2): Suffer no damage from attacks allowing a Reflex save
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    * Accurate Attack: Reduce damage bonus to increase attack bonus
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    * Critical Strike: Score critical hits against targets normally immune to them
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    * Improved Critical (2): Shuriken, Kusari-Gama
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    * Quick Change (): You can change clothes as a free action
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    * Uncanny Dodge: Retain your dodge bonus while flat-footed
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    * Quick Draw (): Draw & ready a weapon as a free action
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    * Skill Mastery (): Acrobatics, Bluff, Stealth, Escape Artist
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    * Throwing Mastery (3): +3 damage with thrown weapons
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    * Move-by Action: Move both before and after a standard action
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    * Instant Up: Stand up as a free action
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    * Hide in Plain Sight: You don't need cover or concealment to hide
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    * Precise Shot (1): No penalty for shooting or throwing into melee
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    * Power Attack: Reduce attack bonus to increase damage bonus
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    * Defensive Roll (2): +2 Toughness save bonus
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    * Sneak Attack (2): +3 damage when you surprise attack an opponent
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    * Elusive Target: Double penalties for ranged attacks against you in melee
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    * Improved Trip: +4 bonus on trip checks, opponent can't trip you
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    * Defensive Attack: Reduce attack bonus to increase defense bonus
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    * Attack Specialization (2): Kusari-Gama, Shuriken
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    * Dodge Focus (4): 0
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    * Improved Throw: Opponent uses lesser of Str or Dex against trip attacks
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    * Equipment (3): 0
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--------------------------------------
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----------Powers---------
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Super Movement (Wall-Running) {} - Power Rank 1 - Cost 2 (2 * 1)
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Super-Sense (Danger Sense) {} - Power Rank 1 - Cost 1 (1 * 1)
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Blindsight (Hearing) {} - Power Rank 4 - Cost 4 (1 * 4)
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Speed {} - Power Rank 1 - Cost 1 (1 * 1)
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Super Movement (Slow Fall) {} - Power Rank 1 - Cost 2 (2 * 1)
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--------------------------------------
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----------Cost Summary---------
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Abilities: 20
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Combat: 24
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Saves: 9
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Skills: 22
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Feats: 35
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Powers: 10
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Total Cost: 120
  
 
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Latest revision as of 21:35, 6 July 2009

Viper H. Kawasaki Cunning Ninja Cook PL 8 120 pts



Ability Scores---------

Strength: 14 (+2) Dexterity: 18 (+4) Constitution: 14 (+2) Intelligence: 10 (0) Wisdom: 14 (+2) Charisma: 10 (0)



Saves---------

Toughness: +4 Fortitude: +5 Reflex: +7 Willpower: +5



Combat---------

Attack Bonus: +6 Damage Bonus: Unarmed +2 Grapple: +8 Defense Bonus: +10 (+3 flat footed) Initiative: +4



Lifting Capacity---------

Light Load: 58 lbs Medium Load: 116 lbs Heavy Load: 175 lbs Max Load: 350 lbs Push/Drag: 875 lbs



Movement Rate---------

Base Speed: 60 ft/r / 120 ft/r / 240 ft/r Leap: 12 ft / 6 ft / 3 ft Speed: 100 ft/r



Skills---------

   * Acrobatics - 8 (+12)
   * Bluff - 8 (+8)
   * Climb - 6 (+8)
   * Concentration - 0 (+2)
   * Craft: Cooking - 10 (+10)
   * Escape Artist - 6 (+10)
   * Intimidate - 4 (+4)
   * Notice - 12 (+14)
   * Sense Motive - 8 (+10)
   * Sleight of Hand - 6 (+10)
   * Stealth - 12 (+16)
   * Survival - 4 (+6)
   * Swim - 4 (+6)


Feats---------

   * Evasion (2): Suffer no damage from attacks allowing a Reflex save
   * Accurate Attack: Reduce damage bonus to increase attack bonus
   * Critical Strike: Score critical hits against targets normally immune to them
   * Improved Critical (2): Shuriken, Kusari-Gama
   * Quick Change (): You can change clothes as a free action
   * Uncanny Dodge: Retain your dodge bonus while flat-footed
   * Quick Draw (): Draw & ready a weapon as a free action
   * Skill Mastery (): Acrobatics, Bluff, Stealth, Escape Artist
   * Throwing Mastery (3): +3 damage with thrown weapons
   * Move-by Action: Move both before and after a standard action
   * Instant Up: Stand up as a free action
   * Hide in Plain Sight: You don't need cover or concealment to hide
   * Precise Shot (1): No penalty for shooting or throwing into melee
   * Power Attack: Reduce attack bonus to increase damage bonus
   * Defensive Roll (2): +2 Toughness save bonus
   * Sneak Attack (2): +3 damage when you surprise attack an opponent
   * Elusive Target: Double penalties for ranged attacks against you in melee
   * Improved Trip: +4 bonus on trip checks, opponent can't trip you
   * Defensive Attack: Reduce attack bonus to increase defense bonus
   * Attack Specialization (2): Kusari-Gama, Shuriken
   * Dodge Focus (4): 0
   * Improved Throw: Opponent uses lesser of Str or Dex against trip attacks
   * Equipment (3): 0


Powers---------

Super Movement (Wall-Running) {} - Power Rank 1 - Cost 2 (2 * 1)

Super-Sense (Danger Sense) {} - Power Rank 1 - Cost 1 (1 * 1)

Blindsight (Hearing) {} - Power Rank 4 - Cost 4 (1 * 4)

Speed {} - Power Rank 1 - Cost 1 (1 * 1)

Super Movement (Slow Fall) {} - Power Rank 1 - Cost 2 (2 * 1)




Cost Summary---------

Abilities: 20 Combat: 24 Saves: 9 Skills: 22 Feats: 35 Powers: 10 Total Cost: 120

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