Difference between revisions of "Elegant Terror Combat Totals"

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==Henriette==
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'''Initiative:''' +15
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'''Attack:''' +5/+6/+12? Polearms
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'''Attacks:''' +1 HTH  +4? Naginata  +3? Blur of Steel Autofire
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'''Defense:''' 21  ''Flat-Footed:'' 13
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'''Toughness:''' +6 ''Flat-Footed:'' +4
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'''Fortitude:''' +4  '''Reflexes:''' +12  '''Will:''' +4
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''Notes:''
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Improved Critical (Polearm) Improved Block  Uncanny Dodge (Sight and Hearing)  Improved Defense 2 Elusive Target
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==Colt==
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'''Initiative:''' +13
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'''Attack:''' +1
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'''Attacks:''' +2 HTH  +8 Perfect Shot  +8 Stun (Daze only) +16 Trip  All either Perception or Area
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'''Defense:''' 20 ''Flat-Footed:'' 11
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'''Toughness:''' +6  ''Flat Footed:'' +4
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'''Fortitude:''' +4 '''Reflexes:''' +9 '''Will:''' +6
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''Notes:'' 
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Immune to Dazzle  Uncanny Dodge (Sight) Radius Sight Ignores Obscure  Evasion 2
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==Fish==
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'''Initiative:''' +1
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'''Attack:''' +0
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'''Attacks:''' + 8 HTH  Knockback Trip 8 Shockwave 8  Thunderclap 8
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'''Defense:''' 10 ''Flat-Footed:'' 10
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'''Toughness:''' +12  (Impervious 8)
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'''Fortitude:''' +8 '''Reflexes:''' +4 '''Will:''' +6
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''Notes:''
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Immovable 8, Unstoppable  Immune to Drowning  Fearless  Elusive Target
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==Viper==
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'''Initiative:'''
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'''Attack:'''
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'''Attacks:''' + HTH
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'''Defense:'''  ''Flat-Footed:''
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'''Toughness:'''
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'''Fortitude:''' '''Reflexes:''' '''Will:'''
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''Notes:''
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==Ray==
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'''Initiative:'''
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'''Attack:'''
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'''Attacks:''' + HTH
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'''Defense:'''  ''Flat-Footed:''
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'''Toughness:'''
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'''Fortitude:''' '''Reflexes:''' '''Will:'''
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''Notes:''
  
 
'''Back to [[Tales_of_the_Elegant_Terror|Main]]'''
 
'''Back to [[Tales_of_the_Elegant_Terror|Main]]'''

Revision as of 02:32, 7 July 2009

Henriette

Initiative: +15 Attack: +5/+6/+12? Polearms Attacks: +1 HTH +4? Naginata +3? Blur of Steel Autofire Defense: 21 Flat-Footed: 13 Toughness: +6 Flat-Footed: +4 Fortitude: +4 Reflexes: +12 Will: +4

Notes: Improved Critical (Polearm) Improved Block Uncanny Dodge (Sight and Hearing) Improved Defense 2 Elusive Target

Colt

Initiative: +13 Attack: +1 Attacks: +2 HTH +8 Perfect Shot +8 Stun (Daze only) +16 Trip All either Perception or Area Defense: 20 Flat-Footed: 11 Toughness: +6 Flat Footed: +4 Fortitude: +4 Reflexes: +9 Will: +6

Notes: Immune to Dazzle Uncanny Dodge (Sight) Radius Sight Ignores Obscure Evasion 2

Fish

Initiative: +1 Attack: +0 Attacks: + 8 HTH Knockback Trip 8 Shockwave 8 Thunderclap 8 Defense: 10 Flat-Footed: 10 Toughness: +12 (Impervious 8) Fortitude: +8 Reflexes: +4 Will: +6

Notes: Immovable 8, Unstoppable Immune to Drowning Fearless Elusive Target

Viper

Initiative: Attack: Attacks: + HTH Defense: Flat-Footed: Toughness: Fortitude: Reflexes: Will:

Notes:

Ray

Initiative: Attack: Attacks: + HTH Defense: Flat-Footed: Toughness: Fortitude: Reflexes: Will:

Notes:

Back to Main