Difference between revisions of "Scarecrow PL9"

From RPGnet
Jump to: navigation, search
 
(No difference)

Latest revision as of 10:10, 3 August 2005

The Scarecrow: PL 9;

Init +2 (Dex); Defense 17 (15 flat footed); Spd 30 ft; Atk +6 melee (+5L Pitchfork), +7 ranged (+3L Handgun); SV Dmg +4, Fort +2, Ref +4, Will +3; Str 12, Dex 14, Con 14, Int 20, Wis 16, Cha 14

Skills: (synergies and super bonuses counted.) Bluff 2, Computers 17, Demolitions 10, Diplomacy 1, Gather Information 4, Intimidate 14, Knowledge (all untrained) 9, Medicine 5, Profession (Doctor) 7, Science (Biology, Chemistry) 13, Science (Psychology) 17, Science (all others untrained) 9, Sense Motive 8, Taunt 4

Feats: All Out Attack, Assessment, Dodge, Evasion, Lightning Reflexes, Sidekicks,Startle

Powers: Super Intelligence +4 [Extras: Intimidate Expert, Innate; Source: Training; Cost 4 pp]

Equipment: (all devices, all super science) Scientific Genius +8 [Stunts: Terror Mastery, Frenetic Worker; Extra: Clever, Expanded Knowledge; Cost 3pp]

Weakness: Disturbing