Difference between revisions of "Mad Hatter, The PL8"

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Latest revision as of 10:16, 3 August 2005

Mad Hatter: PL 8;

Init +1 (Dex); Defense 16 (15 flat footed); Spd 30 ft; Atk +5 melee (+2L Vorpal Blade), +6 ranged (+5L Handgun); SV Dmg +1, Fort +1, Ref +1, Will +2; Str 10, Dex 12, Con 12, Int 20, Wis 14, Cha 12

Skills: (synergies and super bonuses counted.) Bluff 1, Computers 13, Craft (Electronics) 7, Diplomacy 0, Gather Information 5, Intimidate 7, Knowledge (Wonderland) 14, Profession (Scientist) 4, Repair 13, Science (Mathematics, Neurology) 12, Science (Engineering) 16, Sense Motive 7, Taunt 3

Feats: All Out Attack, Sidekicks, Talented (Wonderland, Electronics)

Powers: Super Intelligence +3 [Stunt: Mathematical Genius; Extra: Innate; Flaw: Idiot Savant; Cost 2pp]

Equipment: Scientific Genius +8 [Stunt: Mind Control Specialty; Extra: Clever Inventor, Expanded Knowledge, Utility belt; Cost 4pp]

Weakness: Disturbing