Difference between revisions of "Daredevil PL11"

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Latest revision as of 11:56, 3 August 2005

Daredevil: PL 11;

Init +5 (Dex); Defense 23 (18 flat footed); Spd 30 ft; Atk +13 melee [Extra: Heroic] (+6S club), +13 ranged; SV Dmg +7, Fort +2, Ref +7, Will +6; Str 13, Dex 20, Con 14, Int 18, Wis 18, Cha 14

Skills: (synergies and super bonuses counted. +10 Listen, Survival) Acrobatics 12, Balance 7, Bluff 7, Computers 6, Diplomacy 13, Gather Information 6, Intimidate 9, Jump 8, Perform (Oratory) 7, Profession (Lawyer) 9, Repair 6, Science (Engineering, Mathematics, Psychology) 6, Sense Motive 9, Taunt 4

Feats: Assessment, Attack Finesse, Blindsight, Connected, Dodge, Evasion, Heroic Surge, Iron Will, Lightning Reflexes, Scent, Ultrahearing

Powers: Super Senses +10 [Source: Mutation; Cost: 2pp]

Equipment: Scientific Genius +4 [Extra: Clever Inventor; Cost 2pp]

Weakness: Disability (Blind)