Difference between revisions of "Heartstone Codex"

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(Campaign Qualities & House Rules)
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==Campaign Qualities & House Rules==
 
==Campaign Qualities & House Rules==
 
Temporary qualities will later on be set up on the same page as action dice
 
Temporary qualities will later on be set up on the same page as action dice
*Ancient
+
*'''Ancient'''
*Miracles & Sorcery exist
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*'''Miracles & Sorcery exist'''
*Characters take an extra feat at each level (including 1st)
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*'''Hyper-fast feats''' - Characters take an extra feat at each level (including 1st)
 
*Characters take a third feat at third level, Blessed (i.e. one step along an Alignment Path). I will explain this later - it will be based on birth.
 
*Characters take a third feat at third level, Blessed (i.e. one step along an Alignment Path). I will explain this later - it will be based on birth.
*Illiteracy: No-one is literate unless they have the specific feat, Literacy. Note that there will be alternatives to writing. E.g. a fetish could substitute a scroll.
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*'''Illiteracy''': No-one is literate unless they have the specific feat, Literacy. Note that there will be alternatives to writing. E.g. a fetish could substitute a scroll. I aim for one or two characters only to be literate.
 
 
New feats:
 
*Literacy. Can only be taken at level 1. Available to: Keeper, Mage, Priest and Mage classes, or to Witch race.
 
*Lock of Hair. Some spells which are directed at an individual can be cast without the individual being present, provided the caster has in his/her possession an item belonging to that character, such as a lock of hair. Available spells are those of the following types: Curse, Blessing ...more? Trick: The caster can delay the spell so that it occurs only following some predefined trigger. This costs 1 action die and the associated spell points cannot be recovered until the spell has been triggered.
 
  
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''New feats:''
 +
*'''Literacy'''. Can only be taken at level 1. Available to: Keeper, Mage, Priest and Mage classes, or to Witch race.
 +
*'''Lock of Hair'''. Some spells which are directed at an individual can be cast without the individual being present, provided the caster has in his/her possession an item belonging to that character, such as a lock of hair. Available spells are those of the following types: Curse, Blessing ...more? Trick: The caster can delay the spell so that it occurs only following some predefined trigger. This costs 1 action die and the associated spell points cannot be recovered until the spell has been triggered.
  
 
==Races available as PCs==
 
==Races available as PCs==

Revision as of 11:22, 19 September 2009

...watch this space...

Campaign Qualities & House Rules

Temporary qualities will later on be set up on the same page as action dice

  • Ancient
  • Miracles & Sorcery exist
  • Hyper-fast feats - Characters take an extra feat at each level (including 1st)
  • Characters take a third feat at third level, Blessed (i.e. one step along an Alignment Path). I will explain this later - it will be based on birth.
  • Illiteracy: No-one is literate unless they have the specific feat, Literacy. Note that there will be alternatives to writing. E.g. a fetish could substitute a scroll. I aim for one or two characters only to be literate.

New feats:

  • Literacy. Can only be taken at level 1. Available to: Keeper, Mage, Priest and Mage classes, or to Witch race.
  • Lock of Hair. Some spells which are directed at an individual can be cast without the individual being present, provided the caster has in his/her possession an item belonging to that character, such as a lock of hair. Available spells are those of the following types: Curse, Blessing ...more? Trick: The caster can delay the spell so that it occurs only following some predefined trigger. This costs 1 action die and the associated spell points cannot be recovered until the spell has been triggered.

Races available as PCs

  • Humans
  • Humans: Giants (use giant stats), predominantly male - more on this later
  • Humans: Witches (use elf stats), predominantly female - more on this later
  • Humans: Pygmies (use pech, but it will need tweaking if used)
  • Goblins: I may fiddle with the stats to make them more like crafty little buggers than strong little buggers - suggestions?
  • Underfolk: Use dwarf stats, but they will be more like Norse dwarves
  • Would need discussion: Saurians, ogres and orcs
  • Not allowed: Drakes, treewalker thingies