Difference between revisions of "Character:Avena, the Silent Blade"

From RPGnet
Jump to: navigation, search
(Essence)
(Willpower)
Line 88: Line 88:
  
 
==Willpower==
 
==Willpower==
How much?
+
10
  
 
==Virtues==
 
==Virtues==

Revision as of 17:26, 15 October 2009

Avena, the Silent Blade
Caste: Night Caste
Concept: A vigilante acting as jury, judge and judicator for the wicked – a swordmaiden good at disguising, investigating and infiltrating, abilities she has used to get to crime syndicates and corrupt politicians alike, acting out of her own sense of justice.

The first impression one might get of Avena differs greatly depending on what situation one meets her in. She makes great use of disguises and acting, and because of that one seldom meets the real her. She often acts as is required to fit into a certain group, be it outgoing, daring, brutal or slutty (note though that she has never taken this as far as to actually sleeping with anyone to get to where she wants). She also changes her appearance to what is accepted by the group in question. When exacting justice she is usually found wearing a dark cloak and a white mask, and wielding a Grand Daiklave. If someone were to meet the real Avena, they would meet a beautiful slender young woman of average length, with pale skin, dark hair and stern but deep blue/grey eyes. She would be a bit timid and thoughtful, not comfortable around people as she has difficulties trusting them. Dark colours are usual among her clothing

Motivation

Intimacies

  • Justice (as she defines it)
  • Another

Anima

One mote surcharge, per charm, obvious or not, to prevent the motes spent from counting towards the Night's anima banner. The difficulty of the muting effect is equal to the Night's permanent essence AND cloaks the exalt from the eyes of heaven (Outside of Fate) for the duration. Can also extend anima around himself at the cost of 10 motes to hide his identity. Muting increases the difficulty of all rolls to notice or track ICH by half his Essence, rounded up (3). Once it hits the 11-15 range, the anima is as noticable as any other, except that his personal features are obscured.

Avena’s anima banner manifests as a number of cloaked and masked silhouettes wielding Grand Daiklaves similar to Avena’s. They move around as she does, and sometimes strike out at nearby people. Avena makes use of these illusions as means for confusing her enemies, as she herself becomes as blurry as the silhouttes while totemic.

Attributes

PHYSICAL:

  • Strength 3
  • Dexterity 6 (Unlocked with merit Legendary Dexterity)
  • Stamina 3

SOCIAL:

  • Charisma 2
  • Manipulation 5
  • Appearance 3

MENTAL:

  • Perception 5
  • Intelligence 4
  • Wits 5

Abilities

Caste Abilities

  • Athletics 5
  • Awareness 5
  • Dodge
  • Larceny 5
  • Stealth 5

Favored Abilities

  • Investigation 5
  • Martial Arts
  • Melee 5 (Swords +3)
  • Presence
  • Occult
  • Socialize 5
  • Thrown 5

Unfavored Abilities

  • Integrity
  • Linguistics
  • Lore 1
  • Medicine
  • Performance
  • Resistance
  • Survival 1

Backgrounds

Artifact 5 (Garment of Night’s Chameleon)

This artifact is an armour possessing the same defensive power as a orichalcum Reinforced Buff Jacket, without the mobility penalty (therefore: Soak 12B/9L, Hardness 6B/6L, no mobility penalty or fatigue). In it’s original form it looks like a dark tunic with some details in orichalcum, but it has the power to change shape into any clothing the wearer may want. At its owner’s whim, it could change from a beggar’s rags to a nobleman’s robes or a super heavy plate, though this will not change the amount of protection it offers. This ability is perfect for disguise and hiding, and adds +2 automatic successes to Larceny and Stealth rolls involving disguises or camouflage. It also adds a +1 DV bonus to close combat attacks, and a +2 bonus against ranged attacks.

Its last, but not least ability, can be demonstrated while the garment is in the form of a cloak, or anything able to cover the entire wearer. She can then, by spending 5 motes and a miscellaneous action concentrating use her next action to wrap the garment around her and disappear, reappearing at a target area she could see from where she stood before. This causes a minor flash, visible to those already looking in the direction, but not enough to draw others attention. The character can take up to one additional person with her for an additional 5 motes, and she cannot travel further than (owner’s essence) miles, even if she could see further.

This artifact attunes for 8 motes.

Artifact 3 (Heaven’s Shroud Mask)

This ivory mask allows the wearer to alter her appearance to look like anyone she wishes and to completely control the emotions that her face shows. Mechanically it adds four dice to Larceny rolls for any attempt at disguise, and four dice to any attempt to misdirect another as regards to the wearer’s true motives.

Its other power is what gives it its name though. While wearing the mask, it increases the amounts of peripheral motes that must be spent to activate any given level of her anima by (7-essence/2, rounded up). As long as the wearer is a Night Caste, it also cuts in half the number of peripheral motes feeding her anima display. This power can be shut off and on at will, which may result in a sudden burst of light and revealing of one’s anima banner.

This artifact attunes for 4 motes.

Charms

Each Ability or Attribute

Charms for that Ability/Attribute (include short description and page #)


Essence

Essence: 5
Personal: #
Peripheral: #
Committed: #

Willpower

10

Virtues

Compassion:
Conviction:
Temperance:
Valor:

Limit Break

Describe your flaw and record here your limit


Equipment

List your stuff here, including combat stats if you have weapons

History

Give us at least two or three short paragraphs

Personality

Give at least one short paragraph

Merits and Flaws

Each Merit and Flaw

Describe the Merit/Flaw and it's cost

Goals and Motivations