RTB Zephyer: Difference between revisions
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Hull: Jericho Class Pilgrim Transport | Hull: Jericho Class Pilgrim Transport<BR> | ||
Speed: 3 | Speed: 3<BR> | ||
Detection: +21 | Detection: +21<BR> | ||
Armor: 12 | Armor: 12<BR> | ||
Space: 34/45 | Space: 34/45<BR> | ||
Weapon Capacity: Prow, Port (Used), Starboard (Used) | Weapon Capacity: Prow, Port (Used), Starboard (Used)<BR> | ||
Maneuverability: -5 | Maneuverability: -5<BR> | ||
Hull Integrity: 50 | Hull Integrity: 49/50<BR> | ||
Turret Rating: 1 | Turret Rating: 1<BR> | ||
SP: 20 | SP: 20<BR> | ||
Crew 100 | Crew 100<BR> | ||
Morale: | Morale: 90<BR> | ||
Power Used: 34/35 | Power Used: 34/35 <BR> | ||
Ship Quirks<BR> | |||
Nose for Trouble: The ships crew will find themselves in dangerous situations. | |||
Haunted: The ship has ghosts that bother the crew as well as unwanted visitors. | |||
Ships Components | |||
Plasma Drive: Jovian Class I Drive | Plasma Drive: Jovian Class I Drive | ||
Line 18: | Line 24: | ||
Warp Engines: Strelov I Engines | Warp Engines: Strelov I Engines | ||
Gellar Fields: Warpsbane Hull | Gellar Fields: Warpsbane Hull<BR> | ||
Special: +10 to Navigating in the Warp, GM rolls twice of Warp encounters and keep the result you prefer. | Special: +10 to Navigating in the Warp, GM rolls twice of Warp encounters and keep the result you prefer. | ||
Void Shield: Single Void Shield Array | Void Shield: Single Void Shield Array | ||
Ships Bridge: Combat Bridge | Ships Bridge: Combat Bridge<BR> | ||
Special: +10 to Tech-Use to repair the ship | Special: +10 to Tech-Use to repair the ship | ||
Line 34: | Line 40: | ||
2x Thunderstrike Macrocannons | 2x Thunderstrike Macrocannons | ||
Main Cargo Hold | Main Cargo Hold<BR> | ||
Special: +125 AP towards completing Trade Objectives | Special: +125 AP towards completing Trade Objectives | ||
Armor Plating | Armor Plating | ||
Extended Supply Vaults | Extended Supply Vaults<BR> | ||
Special: Remain at voidfor 1 year. Repair 1 additional Hull point when making Extended repairs. | Special: Remain at voidfor 1 year. Repair 1 additional Hull point when making Extended repairs. |
Latest revision as of 06:19, 30 October 2009
Hull: Jericho Class Pilgrim Transport
Speed: 3
Detection: +21
Armor: 12
Space: 34/45
Weapon Capacity: Prow, Port (Used), Starboard (Used)
Maneuverability: -5
Hull Integrity: 49/50
Turret Rating: 1
SP: 20
Crew 100
Morale: 90
Power Used: 34/35
Ship Quirks
Nose for Trouble: The ships crew will find themselves in dangerous situations.
Haunted: The ship has ghosts that bother the crew as well as unwanted visitors.
Ships Components
Plasma Drive: Jovian Class I Drive
Warp Engines: Strelov I Engines
Gellar Fields: Warpsbane Hull
Special: +10 to Navigating in the Warp, GM rolls twice of Warp encounters and keep the result you prefer.
Void Shield: Single Void Shield Array
Ships Bridge: Combat Bridge
Special: +10 to Tech-Use to repair the ship
Life Sustainers: Vitea Pattern Life Sustainer
Crew Quarters: Voidsman Crew Quarters
Augur Arrays: M-201.b Augur Array
2x Thunderstrike Macrocannons
Main Cargo Hold
Special: +125 AP towards completing Trade Objectives
Armor Plating
Extended Supply Vaults
Special: Remain at voidfor 1 year. Repair 1 additional Hull point when making Extended repairs.