Difference between revisions of "Torfi Kleykir"

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A player character in D&D 3.5: Wyrdpunk.
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Character Information  
 
 
 
 
 
 
 
 
Contents [hide]
 
1 Character Information
 
1.1 Background
 
1.2 Description
 
2 Level and XP
 
3 Abilities
 
4 Class Features
 
4.1 Rogue
 
4.2 Ranger
 
4.3 Proficiencies
 
5 Skills
 
5.1 Languages
 
6 Feats
 
7 Combat
 
8 Favoured Enemy
 
9 Animal Companion
 
10 Equipment
 
10.1 Weapons
 
10.2 Armor
 
10.3 Gear
 
10.4 Total Weight
 
10.5 Carrying Capacity
 
10.6 Money
 
10.7 Notes
 
 
[edit]Character Information  
 
 
Name: Torfi Kleykir
 
Name: Torfi Kleykir
 
Race: Human  
 
Race: Human  
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Eyes: blue  
 
Eyes: blue  
 
Hair: black
 
Hair: black
[edit]Background  
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 +
 
 +
Background  
 
Torfi is the son of the village drunk, and his family has been marginalized by most of the rest of the village, until Torfi turned 9, and was discovered to have a wonderful singing voice, and the ability to memorize the great epics of the people. He was apprenticed to a skald, and spent some time wandering the area in tuteledge.  
 
Torfi is the son of the village drunk, and his family has been marginalized by most of the rest of the village, until Torfi turned 9, and was discovered to have a wonderful singing voice, and the ability to memorize the great epics of the people. He was apprenticed to a skald, and spent some time wandering the area in tuteledge.  
  
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[edit]Description  
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Description  
 
Torfi is thin and dark, leading some people to think has dwarf or giant blood somewhere in his history. Given to dark moods and darker rages, most people avoid him, something he's happy with, as most of the people in the town are only interested when he performs at the feasts.
 
Torfi is thin and dark, leading some people to think has dwarf or giant blood somewhere in his history. Given to dark moods and darker rages, most people avoid him, something he's happy with, as most of the people in the town are only interested when he performs at the feasts.
  
[edit]Level and XP  
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 +
Level and XP  
 
Level: 3 (Bard)  
 
Level: 3 (Bard)  
 
XP: 3000  
 
XP: 3000  
[edit]Abilities  
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 +
Abilities  
 
Strength 14 (+2)  
 
Strength 14 (+2)  
 
Dexterity 14 (+2)  
 
Dexterity 14 (+2)  
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Wisdom 10 (0)  
 
Wisdom 10 (0)  
 
Charisma 16 (3)  
 
Charisma 16 (3)  
[edit]Class Features
 
[edit]Rogue
 
Sneak Attack (+1d6)
 
Trapfinding
 
[edit]Ranger
 
Favoured Enemy (1st)
 
Track
 
Wild Empathy
 
[edit]Proficiencies
 
All simple and martial weapons
 
Light armour, but no shields
 
[edit]Skills
 
Total skill points 50. Class skills are italized.
 
  
Appraise -  
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Class Features
Balance +4  
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Bard
Bluff -  
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Bard Weapons (Simple, plus longsword,rapier, sap, short sword, shortbow, whip)
Climb +5
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Light Armour and Shields - No armour check for spell failure when wearing light armour
Concentration -  
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Spells
Craft (furrier) +1
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Bardic Knowledge
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Bardic Music
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Countersong
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Fascinate
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Inspire Courage (+1)
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Inspire Competence
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Skills
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Appraise - +4
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Balance +4 (+3)
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Bluff - +7
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Climb +4 (+3)
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Concentration - +6
 
Decipher Script -  
 
Decipher Script -  
Diplomacy -  
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Diplomacy - +6
Disable Device +1
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Disable Device -
 
Disguise -  
 
Disguise -  
Escape Artist -  
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Escape Artist - +5 (+4)
Forgery -  
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Forgery - +2
Gather Information -  
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Gather Information - +7
Handle Animal +2
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Handle Animal -
 
Heal -  
 
Heal -  
Hide +4  
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Hide +4 (+3)
 
Intimidate +3  
 
Intimidate +3  
Jump +5
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Jump +3 (-4)
 
Knowledge  
 
Knowledge  
Dungeoneering -  
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History - +3
Geography +2
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Local - +3
Local +1
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Listen -
Nature +3  
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Move Silently +6 (+5)
Listen +7
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Open Lock -
Move Silently +4
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Perform Oratory- +6
Open Lock +4
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Ride +2
Perform -  
 
Profession -
 
Ride +4
 
 
Search +2  
 
Search +2  
Sense Motive +5
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Sense Motive +3
 
Sleight Of Hand -  
 
Sleight Of Hand -  
 
Speak Language -  
 
Speak Language -  
 
Spellcraft -  
 
Spellcraft -  
Spot +8
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Spot +0
Survival +7
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Survival +0
Swim +5
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Swim - -4
Tumble +5
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Tumble -
 
Use Magic Device -  
 
Use Magic Device -  
Use Rope -  
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Use Rope - +2
[edit]Languages
 
Norse
 
[edit]Feats
 
Blind-Fight
 
Dodge
 
Mobility
 
Two-Wepaon Fighting (per 2nd Level Ranger Combat Style)
 
 
 
 
 
 
 
[edit]Combat
 
Initiative: +2  
 
Speed: 30 ft.
 
Saving Throws
 
Fortitude: +4
 
Reflex: +7
 
Will: +3
 
AC: 16
 
Touch AC: 12
 
Flatfooted: 14
 
BAB: +2
 
Melee: +5
 
Ranged: +4
 
Damage bonus
 
Melee: +3 (Sneak attack +1d6)
 
Ranged: +2 (Sneak attack +1d6, max. 30 ft.)
 
Hit Points: 16
 
Current: 16
 
 
 
 
 
 
 
[edit]Favoured Enemy
 
Jötunn (Giants)
 
+2 bonus on weapon damage rolls
 
+2 bonus on Bluff, Listen, Sense Motive, Spot, and Survival checks.
 
 
 
 
 
 
 
[edit]Animal Companion
 
-not yet-
 
 
 
 
 
 
 
 
 
[edit]Equipment
 
[edit]Weapons
 
Morningstar, mwk (+1 to hit, 1d8 bludgeoning/piercing, crit x2, 6 lb.)
 
Morningstar (1d8 bludgeoning/piercing, crit x2, 6 lb.)
 
Short sword, mwk (+1 to hit, 1d6 piercing, crit 19-20/×2, 2 lb.)
 
Short sword (1d6 piercing, crit 19-20/×2, 2 lb.)
 
Dagger (1d4 piercing, crit x2, 1 lb.)
 
Shortbow (range 60 ft., 1d6 piercing, crit x3, 2 lb.)
 
2x Arrows (20x, 3 lb.)
 
 
 
Distribution:
 
 
 
Tjalbjørn_Askelson:
 
Morningstar, mwk
 
Short sword, mwk
 
Dagger
 
Shortbow
 
Arrows (20)
 
Mule:
 
Morningstar
 
Short sword
 
Arrows (20)
 
[edit]Armor
 
Mithral chain shirt (+4 AC, 12,5 lb.)
 
 
 
 
 
 
 
[edit]Gear
 
Explorer's outfit (8 lb.)
 
Pouch, belt (1/2 lb.)
 
Antitoxin (1x)
 
Chalk
 
Fishhook
 
Signal whistle
 
Tindertwig (10x)
 
Thunderstone (1x) (1 lb.)
 
Backpack (2 lb.)
 
Rope, silk (50ft) (5 lb.)
 
Bedroll 5lb (1)
 
Rations (2x) (2 lb.)
 
Waterskin (4 lb.)
 
Everburning torch (1 lb.)
 
Flint/steel
 
Candle (2x)
 
Sack (1/2 lb.)
 
Waterskin (4 lb.)
 
Thieves' tools, masterwork (2 lb.)
 
Mule
 
Pack saddle (15 lb.)
 
Tent (20 lb.)
 
Rations (4x) (4 lb.)
 
Waterskin (4 lb.)
 
Rope, silk (50ft) (5 lb.)
 
Grappling hook (4 lb.)
 
Pole (10ft) (8 lb.)
 
Climber's kit (5 lb.)
 
Healer's kit (1 lb.)
 
Lantern, hooded (2 lb.)
 
Oil (10x) (10 lb.)
 
Flint/steel
 
Tindertwig (10x)
 
Crowbar (5 lb.)
 
Soap (1 lb.)
 
Sack (2x) (1 lb.)
 
Whetstone (1 lb.)
 
 
 
 
 
 
 
[edit]Total Weight
 
Arms/Armor: 37,5 lb. (26,5 lb. on character, 11 on mule)
 
Belt: 1,5 lb.
 
Backpack: 16,5 lb.
 
Mule: 86 lb.
 
Everything: 141,5 lb.
 
  
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Languages
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Norse(Common)
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Latin
 +
Celtic
  
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Feats
 +
Armour Proficiency(Light)
 +
Bard Weapon Proficiencies
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Shield Proficiency
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Simple weapon Proficiency - All
  
[edit]Carrying Capacity
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Dodge
Tjalbjørn Askelson
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Point Blank Shot
Light: 76 lb. or less.
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Precise Shot
Medium: 77-153 lb.
 
Heavy: 154-230 lb.
 
Mule
 
Light: 230 pounds or less.
 
Medium: 231-460 pounds.
 
Heavy: 461-690 pounds.
 
  
  
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Combat
 +
Init: +2
 +
BAB: +2
 +
Melee: +4 (+2 Damage)
 +
Ranged: +4 (+2 Damage)
 +
Grapple: +4
  
[edit]Money
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Saving Throws
GP: 409
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Fortitude: +3
SP: 9
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Reflex Save: +5
CP: 5
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Will Save: +3
[edit]Notes
 
-not yet-
 
  
Retrieved from "http://wiki.rpg.net/index.php/Tjalbj%C3%B8rn_Askelson"
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Speed  30/20
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Hit Points: 20/20

Latest revision as of 18:49, 18 November 2009

Character Information Name: Torfi Kleykir Race: Human Alignment: Chaotic Good Character Level: 3 Bard: 3 Age: 23 Height: 5'8" Weight: 160lb. Skin: dark Eyes: blue Hair: black


Background Torfi is the son of the village drunk, and his family has been marginalized by most of the rest of the village, until Torfi turned 9, and was discovered to have a wonderful singing voice, and the ability to memorize the great epics of the people. He was apprenticed to a skald, and spent some time wandering the area in tuteledge.

The tuteledge was closer to the life of a personal servant, and after two years, Torfi was back in the village, hanging out with the other youths in the area, and causing trouble on his own. This lead to his assumption of the name Keykir - meaning one in disgrace, as a story eventually returned to the village about what had happened to his mentor, and why he was in town.

Torfi and his mentor were between towns, when set upon by giantkin, His mentor, dying of the cough, gave Torfi his instrument and told him to run, while he fought off the giants. The old man managed to defeat 2 of the 3 giants when he was struck down. A hunter from another town saw the boy run, and the old man struck down before managing to kill the giant with arrows. The hunter assumed that Torfi had stolen the instrument and left the old man to die, and that's the story that has spread.


Description Torfi is thin and dark, leading some people to think has dwarf or giant blood somewhere in his history. Given to dark moods and darker rages, most people avoid him, something he's happy with, as most of the people in the town are only interested when he performs at the feasts.


Level and XP Level: 3 (Bard) XP: 3000

Abilities Strength 14 (+2) Dexterity 14 (+2) Constitution 14 (+2) Intelligence 14 (+2) Wisdom 10 (0) Charisma 16 (3)

Class Features Bard Bard Weapons (Simple, plus longsword,rapier, sap, short sword, shortbow, whip) Light Armour and Shields - No armour check for spell failure when wearing light armour Spells Bardic Knowledge Bardic Music Countersong Fascinate Inspire Courage (+1) Inspire Competence

Skills Appraise - +4 Balance +4 (+3) Bluff - +7 Climb +4 (+3) Concentration - +6 Decipher Script - Diplomacy - +6 Disable Device - Disguise - Escape Artist - +5 (+4) Forgery - +2 Gather Information - +7 Handle Animal - Heal - Hide +4 (+3) Intimidate +3 Jump +3 (-4) Knowledge History - +3 Local - +3 Listen - Move Silently +6 (+5) Open Lock - Perform Oratory- +6 Ride +2 Search +2 Sense Motive +3 Sleight Of Hand - Speak Language - Spellcraft - Spot +0 Survival +0 Swim - -4 Tumble - Use Magic Device - Use Rope - +2

Languages Norse(Common) Latin Celtic

Feats Armour Proficiency(Light) Bard Weapon Proficiencies Shield Proficiency Simple weapon Proficiency - All

Dodge Point Blank Shot Precise Shot


Combat Init: +2 BAB: +2 Melee: +4 (+2 Damage) Ranged: +4 (+2 Damage) Grapple: +4

Saving Throws Fortitude: +3 Reflex Save: +5 Will Save: +3

Speed 30/20 Hit Points: 20/20