HC Singetorix: Difference between revisions

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Created page with 'Back to Heartstone Codex '''Hunfrith Longthinker, Giant Bard and Sage, 42 years old, played by ....''' *Class: Sage 2, XP: 1,000 *Action dice: 3d4 *Recent changes to sheet: …'
 
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'''Hunfrith Longthinker, Giant Bard and Sage, 42 years old, played by ....'''
*Class: Sage 2, XP: 1,000
*Action dice: 3d4
*Recent changes to sheet:
''NB Pease don't alter the format too much; if we alter one, I want to alter all.''
=Stats=
*STR 12 (+1) / DEX 14 (+2) / CON 12 (+1)
*INT 16 (+3) / WIS 16 (+3) / CHA 10 (+0)
'''Combat'''
*Init: +2 (0 Priest + 2 Dex)
*BAB: +1  /  Melee +2  /  Ranged +3
*Defence: 13 (10 + 2 Priest + 2 DEX - 1 Leather Armor DP)
*DR: 1 (Leather Armor)
*Fort: +2 (1 +1 Con)  /  Ref: +2 (0 +2 Dex)  /  Will: +4 (1 +3 Wis)
*Vitality Points: 10    /    Wound Points: 18
'''Common Attacks/Defences/Actions:'''
*Large Scale Glaive +3 To Hit; 1d10 + 1  Damage (+ 1 Str); 19-20; Keen 4, Reach +1; Hard 2
*Two
=Social, Interests & Religion=
'''Social:'''
*Lifestyle: x (Panache x [+x Appearance; Income 0 silver]  /  Prudence 0 [15% savings])
*Legend: x
*Reputation: 10
*Renown. Heroic: 0. Religious: 0. Temporal: 0.
'''Interests:'''
*Language: Donlar (the native tongue of Old Lil, though he speaks the archaic form)
*Study: Stone
*Study: History of the First Empire
*Study: Unborn
*Alignment: For Kel Donlar! (Paths from Beauty, Earth, Knowledge & Strength)
'''Religion:'''
*
*
=Abilities, Feats & Proficiencies=
*Gia: ''Large folk'': 2x2; Reach 2; Speed 50’
*Gia: ''Improved Stability'': If standing on firm ground, +1 size cat for CC, Trample attacks & resisting Bull rush/Trip
*Gia: ''Natural Attack'': Trample I
*Gia: ''Sterner Stuff'': Defending against Keen atks, they reduce by 4
*Ba: ''Well-rounded'':
*Ba: ''Beguiling'': When taunt standard character, can change standard result for fixation for rounds =15 (Cha). Dmg interrupts
*Ba: ''Encouragement'': 1/scene Talk to teammate 1 min +1 morale saves
*Ba: ''Free Hint'': 1/session Free hint from GM or bonus action die
*Ba: ''Practised Impress'': If use action die to boost Impress but fails, get it back
*SaC: ''Breadth of Experience:'' 4 bonus class skills with 2 free ranks
*Sa1: ''Wise counsel:'' 1 action die to boost ally’s skill/save or damage (p.47)
*Sa2: ''Assistance I:'' Half an ally’s skill check time (round up, min. 5 min.), but +1 error range (p.47)
*Lvl 1: ''Shield basics:'' +4 to Bull rush + Phalanx stance
*Stance: ''Phalanx stance:'' Allies have +1 Def+Ref; or +2 if I have guard +2 (i.e. shield)
*Proficiencies:  Hurled weapons  /  Edged weapons (forte)  /  Blunt weapons (forte)
=Skills (ranks/stat/misc)=
''(6+Int 2 = 8/lvl) Max 5 Total (4x8)+8+8 bonus=48''
*Acrobatics** 5 (5/0Dex/0)
*Athletics** 5 (5/0Str/0)
*Bluff* 5 (3/2Cha/0)
*Crafting (Masonry) 6 (4/2Int/0)
*Disguise 2 (0/2Cha/0)
*Haggle 5 (3/2Wis/0)
*Impress** 7 (5/2Cha/0)
*Intimidate** 7 (5/2Cha/0)
*Investigate 7 (5/2Wis/0)
*Medicine 5 (3/2Int/0)
*Notice 3 (1/2Wis/0)
*Resolve*  5 (3/2Con/0)
*Ride 0 (0/0Dex/0)
*Search 3 (1/2Int/0)
*Sense Motive 7 (5/2Wis/0)
*Tactics  2 (0/2Int/0)
One asterisk = Origin skills / Two = Bonus Sage class skills (gain 2 ranks)
=Gear=
Loads (as Huge so Str 20): Light < 200 lb / Hvy 201-600 lb / Over > 601 lb
Stake 200s
*Padded moderate armour, giant, crude [/I] DR1 Cold 5 +2 resistances12lb 25s
*Shield, tower[/I] 1d6 subdual (-) Giant, Guard +3 12lb 60s (p.177)
*Throwing spear, Giant, Guard[/I] 1d10 lethal (19-20/16-20 vs. M) hurl, reach +1 20lb 35s
= 120s
*Iron Hawk Standard +2 Intimidate or Impress 12 lb 40s
=40s
*Blanket Cold res 4 5lb 4s
*Canteen 1 lb 5s
*Pouch (50 coins) 2s
*100ft hemp rope 20 lb 12s
*Stonecutter’s kit 10 lb 15s
*Doctor’s bag 2lb 20s
*Oil, 2 pints 2 lb 2s
*Torches 5 3 lb 2s
*Bandages 10 uses ½ lb 3s
*Rations 7 uses 5lb 5s
= 70s!
*Coin: 10s
=History=
'''Born: Xth day of the month of **** and ****, Yth month of 475'''
''Info''
=Notes=

Latest revision as of 15:06, 17 February 2010