Vanyr Brennik: Difference between revisions

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==Characteristics and Attributes==
==Characteristics and Attributes==
STR '''0'''   
STR '''8'''   
CON  '''0'''
CON  '''8'''
SIZ '''0'''
SIZ '''8'''
INT '''0'''   
INT '''14'''   
POW '''0'''   
POW '''13'''   
DEX  '''0'''     
DEX  '''14'''     
CHA '''0'''
CHA '''15'''


*Combat Actions '''0'''
*Combat Actions '''3+1[Shield]'''
*Damage Modifier '''0'''
*Damage Modifier '''-1D2'''
*Improvement Modifier '''0'''
*Improvement Modifier '''+1'''
*Movement '''8'''
*Movement '''8'''
*Dedicated POW '''0'''
*Dedicated POW '''4'''
*Magic Points ''''''
*Magic Points '''9'''
*Strike Rank (?-#AP)=''' '''
*Strike Rank (14-#AP)=''' 14 '''
*Hero Points: '''#'''
*Hero Points: '''2'''


==Skills==
==Skills==
Common (Base %) %  
Common (Base %) %  
*'''Athletics''' (Str+Dex ) '''#%'''
*'''Athletics''' (Str+Dex ) '''32%'''
*'''Brawn''' (Str+Siz ) '''#%'''
*'''Brawn''' (Str+Siz ) '''16%'''
*'''Culture'''(Poljoni)(Intx2 )  '''#%'''
*'''Culture'''(Poljoni)(Intx2 )  '''58%'''
*'''Dance''' (Dex+Cha ) '''#%'''
*'''Dance''' (Dex+Cha ) '''29%'''
*'''Drive''' (Dex+Pow ) '''#%'''
*'''Drive''' (Dex+Pow ) '''27%'''
*'''Evade''' (Dex2 )  '''#%'''
*'''Evade''' (Dex2 )  '''58%'''
*'''Evaluate''' (Int+Cha ) '''#%'''
*'''Evaluate''' (Int+Cha ) '''50%'''
*'''First Aid''' (Int+Dex ) '''#%'''
*'''First Aid''' (Int+Dex ) '''28%'''
*'''Influence''' (Chax2 )  '''#%'''
*'''Influence''' (Chax2 )  '''60%'''
*'''Insight''' (Int+Pow )  '''#%'''
*'''Insight''' (Int+Pow )  '''47%'''
*'''Lore (Prax)''' (Intx2 )  '''#%'''
*'''Lore (Prax)''' (Intx2 )  '''63%'''
*'''Perception''' (Int+Pow ) '''#%'''
*'''Perception''' (Int+Pow ) '''37%'''
*'''Persistence''' (Pow x2 ) '''#%'''
*'''Persistence''' (Pow x2 ) '''45%'''
*'''Resilience''' (Con x2 )  '''#%'''
*'''Resilience''' (Con x2 )  '''40%'''
*'''Ride''' (Dex+Pow )  '''#%'''
*'''Ride''' (Dex+Pow )  '''45%'''
*'''Sing''' (Cha+Pow ) '''#%'''
*'''Sing''' (Cha+Pow ) '''28%'''
*'''Sleight''' (Dex+Cha ) '''#%'''
*'''Sleight''' (Dex+Cha ) '''29%'''
*'''Stealth''' (Dex+Int )  '''#%'''
*'''Stealth''' (Dex+Int )  '''38%'''
*'''Swim''' (Str+Con ) '''#%'''
*'''Swim''' (Str+Con ) '''16%'''
*'''Unarmed''' (Str+Dex ) '''#%'''
*'''Unarmed''' (Str+Dex ) '''22%'''


Advanced Skills (Magical below)
Advanced Skills (Magical below)
*'''Speak Praxian*''' (Int+Cha ) +50 '''#%'''
*'''Speak Praxian*''' (Int+Cha ) +50 '''79%'''
*'''Survival*''' (Pow+Con ) '''#%'''
*'''Speak Tradetalk''' (Int+Cha) '''50%'''
One from: Craft (any)*, Lore (any), Play Instrument, Track
*'''Survival*''' (Pow+Con ) '''21%'''
 
*'''Pact (Issaries)'''(Cha+Ded Pow) '''48'''
250 points to spend (p.20)
*'''Lore (Issaries)''' (Intx2) '''50'''
*'''Commerce''' (Int+Cha) '''49'''
*'''Seduction''' (Int+Cha) '''29'''


==Combat Styles & Weapons==
==Combat Styles & Weapons==
Line 61: Line 63:


3 from the following, with +10 each:
3 from the following, with +10 each:
*'''Lance and shield''' (Str+Dex )  '''#%'''
*'''Lance and shield''' (Str+Dex )  '''42%'''(-5 STR)
*'''2H Axe''' (Str+Dex )  '''#%'''
*'''Blowgun''' (DexX2 ) '''48%'''
*'''2H Hammer''' (Str+Dex ) '''#%'''
*'''Staff''' (Str+Dex ) '''32%'''
*'''2H Spear''' (Str+Dex ) '''#%'''
 
*'''Axe and Shiel'''d (Str+Dex ) '''#%'''
*'''Blowgun''' (DexX2 ) '''#%'''
*'''Bow''' (DexX2 ) '''#%'''
*'''Dagger''' (DexX2 ) '''#%'''
*'''Hammer and Shield''' (Str+Dex ) '''#%'''
*'''Spear and Shield''' (Str+Dex ) '''#%'''
*'''Staff''' (Str+Dex ) '''#%'''
*'''1H Sword''' (Str+Dex ) '''#%'''
*'''Sword and Shield''' (Str+Dex ) '''#%'''
*'''Unarmed''' (Str+Dex ) '''#%'''


{| border="1" cellpadding="2"
{| border="1" cellpadding="2"
Line 89: Line 81:
!width="50"|ENC
!width="50"|ENC
|-
|-
|weapon name|| ... || ... || ... || ... || ... || ... || ... || ...  || ... || ...
|Lance|| H || VL || 1D10+2 || 4 || 10 || 37 || Impale/sunder || ...  || ... || 2
|-
|-
|weapon name|| ... || ... || ... || ... || ... || ... || ... || ...  || ... || ...
|weapon name|| ... || ... || ... || ... || ... || ... || ... || ...  || ... || ...
Line 128: Line 120:


==Magic==
==Magic==
*'''Common Magic''' (Pow+Cha ) +30glor '''#%'''
*'''Common Magic''' (Pow+Cha ) +30glor '''58%'''
*Spells:
*Spells:
** @@@
** Clear Path
** @@@
** Lucky
** @@@
** Strength
** @@@
** Babel
6 points of common magic to buy
 


Cults:
Cults:
*'''Initiate of .....'''  
*'''Initiate of Harst Sparegrain (Issaries)'''  
**Dedicated Pow: '''#'''.  
**Dedicated Pow: '''4'''.  
**Pact (???) (Cha+DedPow ?) '''#%'''
**Pact (???) (Cha+DedPow ?) '''48%'''
**Lore (Issaries) (Intx2 )  '''#%'''
**Lore (Issaries) (Intx2 )  '''50%'''
**Cult Skills: Dodge, Evaluate, Influence, Language(Tradetalk), Lore (Issaries Theology), Staff.
**Cult Skills: Dodge, Evaluate, Influence, Language(Tradetalk), Lore (Issaries Theology), Staff.
**Specific duties:
**Specific duties:
**Gifts/Compulsions:
**Gifts/Compulsions:
**Cult Divine Spells: All common. Special: Create Market, Lock, Passage, Silvertongue.
**Cult Divine Spells: All common. Special: Create Market, Lock, Passage, Silvertongue.
**Magnitude:(1/10 pact)
**Magnitude:5
*
*Spells
*
** Sleep
** Silvertongue
** Shield
** Extension


==Mount==
==Mount==

Latest revision as of 02:31, 20 March 2010

Character in Kaiu Keiichi's MRQ2 Storm Riders game: Back to wiki / IC / OOC

Jump to char char char char char

  • male
  • Tribe: Pol Joni. Clan: ....
  • Background: Barbarian. Profession: Priest
  • Magic: Divine

Characteristics and Attributes[edit]

STR 8 CON 8 SIZ 8 INT 14 POW 13 DEX 14 CHA 15

  • Combat Actions 3+1[Shield]
  • Damage Modifier -1D2
  • Improvement Modifier +1
  • Movement 8
  • Dedicated POW 4
  • Magic Points 9
  • Strike Rank (14-#AP)= 14
  • Hero Points: 2

Skills[edit]

Common (Base %) %

  • Athletics (Str+Dex ) 32%
  • Brawn (Str+Siz ) 16%
  • Culture(Poljoni)(Intx2 ) 58%
  • Dance (Dex+Cha ) 29%
  • Drive (Dex+Pow ) 27%
  • Evade (Dex2 ) 58%
  • Evaluate (Int+Cha ) 50%
  • First Aid (Int+Dex ) 28%
  • Influence (Chax2 ) 60%
  • Insight (Int+Pow ) 47%
  • Lore (Prax) (Intx2 ) 63%
  • Perception (Int+Pow ) 37%
  • Persistence (Pow x2 ) 45%
  • Resilience (Con x2 ) 40%
  • Ride (Dex+Pow ) 45%
  • Sing (Cha+Pow ) 28%
  • Sleight (Dex+Cha ) 29%
  • Stealth (Dex+Int ) 38%
  • Swim (Str+Con ) 16%
  • Unarmed (Str+Dex ) 22%

Advanced Skills (Magical below)

  • Speak Praxian* (Int+Cha ) +50 79%
  • Speak Tradetalk (Int+Cha) 50%
  • Survival* (Pow+Con ) 21%
  • Pact (Issaries)(Cha+Ded Pow) 48
  • Lore (Issaries) (Intx2) 50
  • Commerce (Int+Cha) 49
  • Seduction (Int+Cha) 29

Combat Styles & Weapons[edit]

Combat Styles (Base %) %

3 from the following, with +10 each:

  • Lance and shield (Str+Dex ) 42%(-5 STR)
  • Blowgun (DexX2 ) 48%
  • Staff (Str+Dex ) 32%


Weapon/Shield Size Reach Damage AP HP Combat % Manoeuvres Range Load ENC
Lance H VL 1D10+2 4 10 37 Impale/sunder ... ... 2
weapon name ... ... ... ... ... ... ... ... ... ...
weapon name ... ... ... ... ... ... ... ... ... ...
weapon name ... ... ... ... ... ... ... ... ... ...
weapon name ... ... ... ... ... ... ... ... ... ...
  • Total weapon ENC: #

Hit Points and Armour[edit]

Location Location Name Armour types A.P. Max H.P. Damage
19-20 Head ... 1 5 -0
16-18 Left Arm ... 1 4 -0
13-15 Right Arm ... 1 4 -0
10-12 Chest ... 1 7 -0
07-09 Abdomen ... 1 6 -0
04-06 Left Leg ... 1 5 -0
01-03 Right Leg ... 1 5 -0
  • Total Armour ENC = (Total AP)/5 = #/5 = #
  • Armour Penalty =

Magic[edit]

  • Common Magic (Pow+Cha ) +30glor 58%
  • Spells:
    • Clear Path
    • Lucky
    • Strength
    • Babel


Cults:

  • Initiate of Harst Sparegrain (Issaries)
    • Dedicated Pow: 4.
    • Pact (???) (Cha+DedPow ?) 48%
    • Lore (Issaries) (Intx2 ) 50%
    • Cult Skills: Dodge, Evaluate, Influence, Language(Tradetalk), Lore (Issaries Theology), Staff.
    • Specific duties:
    • Gifts/Compulsions:
    • Cult Divine Spells: All common. Special: Create Market, Lock, Passage, Silvertongue.
    • Magnitude:5
  • Spells
    • Sleep
    • Silvertongue
    • Shield
    • Extension

Mount[edit]

Str: Number, Con: Number, Siz: Number, Pow: Number, Dex: Number.

  • Damage Bonus/Minus: +/- Damage Dice
  • Hit Point Bonus/minus: +/-HPs
  • Move Rate:
Location Name Armour types H.P. A.P. Enc. Location
Head Armour Type number number number 17-20
Left Foreleg Armour Type number number number 14-16
Right foreleg Armour Type number number number 11-13
Forequarters Armour Type number number number 08-10
Hindquarters Armour Type number number number 05-07
Left Hindleg Armour Type number number number 03-04
Right Hindleg Armour Type number number number 01-02
  • Total Hit Points: nHP
  • Attack Bonus/Minus: +/-%
  • Parry Bonus/Minus: +/-%
  • Aim Bonus/Minus: +/-%
Attack Damage S.R. Attack %
Bite damage sr atk%
Kick damage sr atk%
Rear and plunge damage sr atk%

Equipment[edit]

Arms

Armour

Equipment

Freebies:

  • Clothes they wear and a set of spares.
  • Some personal mementoes, good-luck charms, talismans or similar.
  • 1 week’s worth of food, either fresh or preserved.
  • One weapon relevant to their weapon skills and culture.

Money 480L Buy:

Contacts, Friends, Enemies & Rivals[edit]

Family & Background[edit]

Notes[edit]

I'll rule that as a Pol Joni, you can have Lance and Shield in place of spear and shield. I'll assume that on the ground you can choke up on the shaft and use the weapons with the same stats as a regular 1H Spear and shield. Pol Joni also use slightly curved cavalry swords (but not curved enough to be confused with scimitars!) Javelins are popular with the Pol Joni as well, as are most skirmisher/scout weapons.