Nobilis A Random Bunch:Elric: Difference between revisions
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=Elric= | =Elric= | ||
==Stats== | |||
*Aspect 2 5/5 AMP (6 CP) | *Aspect 2 5/5 AMP (6 CP) | ||
*Domain 5 7/7 DMP (15 CP) | *Domain 5 7/7 DMP (15 CP) | ||
*Realm 0 5/5 RMP | *Realm 0 5/5 RMP | ||
*Spirit 0 5/5 SMP | *Spirit 0 5/5 SMP | ||
===Wound Levels=== | |||
*Deadly Wound 2 | |||
*Serious Wound 2 | |||
*Surface Wound 2 | |||
==Gifts== | ==Gifts== | ||
*Durant (1 CP) | *Durant (1 CP) | ||
* | *Glorious (2 CP) | ||
*Teleportation (Limited Version - only ice) | |||
==Limits/Restrictions== | ==Limits/Restrictions== | ||
| Line 36: | Line 43: | ||
*Preservation | *Preservation | ||
*Ice Itself | *Ice Itself | ||
===Estate Example Miracles=== | |||
====Simple Miracles (0 DMP)==== | |||
=====Estate-Driven Divinations===== | |||
*Find threats/damage to Ice, if he can do it as a simple Miracle. | |||
=====Ghost Miracles===== | |||
*Make a drink colder | |||
*Make others perceive time to slow down | |||
*Make a piece of meat last longer outside the fridge | |||
*Create frosty tracings on windows | |||
=====Lesser Divination===== | |||
*Find out if anyone is feeling emotionally distant | |||
*Find out how cold an area is | |||
*Find out how long something has stayed the same (food, diaries, old fairytales) | |||
*Find out how best to preserve something | |||
*Find out where all ice is in an area, and how much there is of it | |||
=====Lesser Preservation===== | |||
*Keep a pair of people emotionally distance from one another | |||
*Keep the temperature the same in a room | |||
*Keep the amount of money he carries on a card the same | |||
*Keep ice from melting, even in hot places | |||
=====Lesser Creation===== | |||
*Create Emotional distance between people | |||
*Calm down a fight between 2 mortal groups | |||
*Keep something preserved for days, even out in the sun or by someone putting non-miraculous effort into changing it | |||
*Freeze someone/something in place, stopping them from moving | |||
*Create Objects of ice | |||
=====Lesser Destruction===== | |||
*Create intimacy between people | |||
*Start a fight between different groups, increasing friction among people | |||
*Make someone lose their grip, falling down from a height | |||
*Make an account become easy to unbalance | |||
*Destroy ice in the area | |||
=====Major Divination===== | |||
*Exact moment when a person stopped caring about someone else | |||
*Likely future when someone will stop caring about someone else, without major interference | |||
*When an area will become colder and how cold it will get - the place can include countries, towns or other such things | |||
*Anything seen by Ice itself, anywhere on Earth | |||
*Anything "seen" by cold people, or in areas of great cold | |||
====Normal Miracles (1 DMP)==== | |||
=====Lesser Changes===== | |||
*Make living Ice | |||
*Make something stay the same when you send a prayer to Elric | |||
Latest revision as of 20:26, 5 April 2010
Elric[edit]
Stats[edit]
- Aspect 2 5/5 AMP (6 CP)
- Domain 5 7/7 DMP (15 CP)
- Realm 0 5/5 RMP
- Spirit 0 5/5 SMP
Wound Levels[edit]
- Deadly Wound 2
- Serious Wound 2
- Surface Wound 2
Gifts[edit]
- Durant (1 CP)
- Glorious (2 CP)
- Teleportation (Limited Version - only ice)
Limits/Restrictions[edit]
Code: Personal Code
- Protect What is Yours
- Never Lose Sight of your Goal
- Strive to Succeed
- Focus (Gloves) (2 Levels of Aspect) (+2 DMP)
- Ceremonial (Create Fields of Ice during the first day of Winter in the Chancel)
- Revelatory Trait (Eyes show snowstorms)
- Respectful (Those Who Serve His Estate)
- Summonable (1 MP version)
Virtue[edit]
Calm
Bonds[edit]
- Imperator (5 points)
- Estate of Ice (5 points)
- Fellow Nobles in Familia (4 points)
- Ability to follow Personal Code (4 points)
- Chancel (2 points)
Estate Association[edit]
- Coldness (Both Emotional and Physical)
- Stasis
- Preservation
- Ice Itself
Estate Example Miracles[edit]
Simple Miracles (0 DMP)[edit]
Estate-Driven Divinations[edit]
- Find threats/damage to Ice, if he can do it as a simple Miracle.
Ghost Miracles[edit]
- Make a drink colder
- Make others perceive time to slow down
- Make a piece of meat last longer outside the fridge
- Create frosty tracings on windows
Lesser Divination[edit]
- Find out if anyone is feeling emotionally distant
- Find out how cold an area is
- Find out how long something has stayed the same (food, diaries, old fairytales)
- Find out how best to preserve something
- Find out where all ice is in an area, and how much there is of it
Lesser Preservation[edit]
- Keep a pair of people emotionally distance from one another
- Keep the temperature the same in a room
- Keep the amount of money he carries on a card the same
- Keep ice from melting, even in hot places
Lesser Creation[edit]
- Create Emotional distance between people
- Calm down a fight between 2 mortal groups
- Keep something preserved for days, even out in the sun or by someone putting non-miraculous effort into changing it
- Freeze someone/something in place, stopping them from moving
- Create Objects of ice
Lesser Destruction[edit]
- Create intimacy between people
- Start a fight between different groups, increasing friction among people
- Make someone lose their grip, falling down from a height
- Make an account become easy to unbalance
- Destroy ice in the area
Major Divination[edit]
- Exact moment when a person stopped caring about someone else
- Likely future when someone will stop caring about someone else, without major interference
- When an area will become colder and how cold it will get - the place can include countries, towns or other such things
- Anything seen by Ice itself, anywhere on Earth
- Anything "seen" by cold people, or in areas of great cold
Normal Miracles (1 DMP)[edit]
Lesser Changes[edit]
- Make living Ice
- Make something stay the same when you send a prayer to Elric