Difference between revisions of "Trip"

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Now, he is starting his junior year of high school. Now he is no longer Big Man on Campus. Now he is beginning to feel like a fish really, REALLY far out of water.
 
Now, he is starting his junior year of high school. Now he is no longer Big Man on Campus. Now he is beginning to feel like a fish really, REALLY far out of water.
  
INSERT SUPER NAME HERE
+
==Bastion==
  
 
concept: Golden boy/Ex jock
 
concept: Golden boy/Ex jock
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ABILITIES
 
ABILITIES
 
STR 18 +4 (+10)
 
STR 18 +4 (+10)
DEX 16 +3 (+6)
+
DEX 16 +3  
CON 16 +3 (+7)
+
CON 18 +4 (+10)
 
INT 14 +2
 
INT 14 +2
 
WIS 10
 
WIS 10
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MOVEMENT
 
MOVEMENT
INIT +6
+
INIT +3
 
SPD 45 (Sprint 1440 ft/rnd, 163 mph)
 
SPD 45 (Sprint 1440 ft/rnd, 163 mph)
 
COMBAT
 
COMBAT
 
BASE DEFENSE 6
 
BASE DEFENSE 6
DEF 22
+
DEF 19
 
FLAT 16
 
FLAT 16
 
MENTAL 16
 
MENTAL 16
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diplomacy [5]
 
diplomacy [5]
 
disguise [3]
 
disguise [3]
drive [10]
+
drive [5]
 
escape artist [6]
 
escape artist [6]
 
forgery [2]
 
forgery [2]
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jump [10]
 
jump [10]
 
knowledge: [2]
 
knowledge: [2]
 +
knowledge (Culture) [3]
 
move silently [6]
 
move silently [6]
 
perform [3]
 
perform [3]
 
science: [2]
 
science: [2]
 +
science (Mathematics)  [3]
 
search [2]
 
search [2]
 
swim [10]
 
swim [10]
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FEATS
 
FEATS
Immunity (Exhaustion)
+
Durability
 
Independant Income (Father's Credit Cards)
 
Independant Income (Father's Credit Cards)
 
Rapid Healing (+1 Wound level recovered)
 
Rapid Healing (+1 Wound level recovered)
  
 
POWERS
 
POWERS
Amazing Save (Damage) [4]
+
Amazing Save (Reflex) [3]
Extra: Fortitud [4]
+
Extra: Fortitude [2]
Extra: Reflex [3]
+
Extra: Damage [2]
 
Running [3]
 
Running [3]
 
Power Stunt: Super Running
 
Power Stunt: Super Running
Super Consitution [4]
+
Super Consitution [6]
Super Dexterity [3]
+
Extra: Immunities (Disease, Energy: Cold, Energy: Fire, Energy: Radiation, Exhaustion, Posion)
 
Super Strength [6]
 
Super Strength [6]
  
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COST
 
COST
ABILITIES [30]
+
ABILITIES [32]
 
BASE ATT [18]
 
BASE ATT [18]
 
BASE DEF [12]
 
BASE DEF [12]
 
SKILLS [3]
 
SKILLS [3]
FEATS [8]
+
FEATS [6]
 
POWERS [69]
 
POWERS [69]
 
WEAKNESS [-20]
 
WEAKNESS [-20]
 
TOTAL [120]
 
TOTAL [120]
 
UNSPENT [0]
 
UNSPENT [0]

Latest revision as of 08:50, 24 November 2005

Until his sophomore year of high school, Trip was a fairly normal student. Admittedly, he was the son and heir presumptive to Charles Allen Lerner Jr, head of LernerTech Pharmaceutical company. Admittedly, he was a starting member of three varsity teams (american football, ice hockey and lacrosse). Admittedly, he was getting good grades at one of the best private schools in Freedom City. But aside from that, he was fairly normal. Until the football state championship.

Early in the game he was tackled and destroyed the ACL in both knees. Surgery wasn't an option as there wasn't enough tissue to reattach. So, his father managed to get the doctors to try a new treatment from LernerTech that was supposed to help regrow damaged tissue. It worked too well, making Charles Allen Lerner III superhumanly strong, fast, and tough.

Once the treatment had started to work (and it became apparent how well it had worked) all of the information about it disappeared from LernerTech's computer systems, including all of the off-site backups. At the same time, one of the chemists on the project went missing, only to turn up dead in a car crash a month later.

Now, he is starting his junior year of high school. Now he is no longer Big Man on Campus. Now he is beginning to feel like a fish really, REALLY far out of water.

Bastion[edit]

concept: Golden boy/Ex jock

secret ID: Charles 'Trip' Allen Lerner III

gender: Male

age: 17

height: 6'

weight: 215 pounds

size: Medium

hair: Brown

eyes: Green

ABILITIES STR 18 +4 (+10) DEX 16 +3 CON 18 +4 (+10) INT 14 +2 WIS 10 CHA 16 +3

SAVES DMG +11 FORT +11 REF +9 WILL +0

MOVEMENT INIT +3 SPD 45 (Sprint 1440 ft/rnd, 163 mph) COMBAT BASE DEFENSE 6 DEF 19 FLAT 16 MENTAL 16

BASE ATTACK 6 MELEE +10 RANGED +9 MENTAL +6

SKILLS balance [6] bluff [3] climb [10] craft [2] demolitions [2] diplomacy [5] disguise [3] drive [5] escape artist [6] forgery [2] gather info [3] hide [6] intimidate [3] jump [10] knowledge: [2] knowledge (Culture) [3] move silently [6] perform [3] science: [2] science (Mathematics) [3] search [2] swim [10] taunt [3]

FEATS Durability Independant Income (Father's Credit Cards) Rapid Healing (+1 Wound level recovered)

POWERS Amazing Save (Reflex) [3] Extra: Fortitude [2] Extra: Damage [2] Running [3] Power Stunt: Super Running Super Consitution [6] Extra: Immunities (Disease, Energy: Cold, Energy: Fire, Energy: Radiation, Exhaustion, Posion) Super Strength [6]

WEAKNESS Unlucky Vulnerability (Electricity)

COST ABILITIES [32] BASE ATT [18] BASE DEF [12] SKILLS [3] FEATS [6] POWERS [69] WEAKNESS [-20] TOTAL [120] UNSPENT [0]