Difference between revisions of "Cajetan"

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*I've just copied Mizra's page at the moment and will edit to Cajetan over the next few hours. - Deadite*
 
*I've just copied Mizra's page at the moment and will edit to Cajetan over the next few hours. - Deadite*
  
''"Most people think time is like a river that flows swift and sure in one direction, but I have seen the face of time, and I can tell you: They are wrong. Time is... more like a big ball of... timey... wimey... stuff.''
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''"Quote.''
  
''Did I get my quotes mixed up? That's okay, I can rewind and try it again."''
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''Another quote."''
  
 
{{Template:MtAw Character Sheet
 
{{Template:MtAw Character Sheet
Line 94: Line 94:
  
 
===Appearance===
 
===Appearance===
Mirza is a thin, scholarly looking man, just about average height. He has dirty blond hair, a small beard, and wireframe glasses. He dresses in smart business casual, usually earthtones, and sometimes wears a fedora.
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Stuff.
  
 
===Nimbus===
 
===Nimbus===
<b>'Ancient'</b> Visual manifestations appear as scrolls of parchment, written upon with intricate scripts, obscure glyphs, and arcane diagrams. Time seems to slow down and stretch out, giving a feeling of extreme age. Surroundings appear as if undisturbed for centuries or millennia, covered with a thick layer of dust and smelling of stagnant air.
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<b>Fevered</b> - when Cajetan's nimbus displays, onlookers feel their temperatures rise as their breathing becomes more rapid but shallow, as if their body is struggling to fight off a massive infection. They may also become faint or feel nauseous. As the feeling fades, they are left with a renewed connection to Life and are thankful that their life triumphed over the base life-form.  
  
 
===Posessions===
 
===Posessions===
A heavy lead key, about four inches long with an ornate skull design on the bow. Seems as if it might open a graveyard, mausoleum, or tomb. (Dedicated magical tool for path/order)
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Faded, torn and patched, dark grey 'hoodie' jacket with a deep hood. Counts as a cloak when Cajtan pulls the hood up and hides his face in the shadows. (Dedicated Order tool.)  
  
A bone from a human hand, carved with detailed scrimshaw depicting death as a winged skeleton, and a raven chasing a moth. Tied with a string to be worn as a charm. (Dedicated magical tool for the arcanum of Death)
 
 
A thick electrum coin, about an inch and a half in diameter and a green-tinged gold in color. Struck on one side with the image of a hammer, and on the other side with an alchemical design of overlapping shapes. (Dedicated magical tool for the arcanum of Matter)
 
 
An antique silver pocket watch, with a hunter case engraved an hourglass on the outside. (Dedicated magical tool for the arcanum of Time)
 
  
 
===Rotes===
 
===Rotes===
'''Speak with the Dead''' (Death 1, Covert)<br>
 
Roll '''Wits + Occult + Death''' (8 Dice)<br>
 
Can see, hear, and speak with ghosts in twilight.
 
 
 
'''Self Healing''' (Life 2, Covert)<br>  
 
'''Self Healing''' (Life 2, Covert)<br>  
(Intelligence + Medicine + Life = 6 dice)
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(Intelligence + Medicine + Life = 6 dice)<br>
Organic Resilience (Mage Armour) (Stamina + Athletics + Life = 7 dice)
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Each success heals 1 bashing or lethal health level. For 1 mana, can heal aggravated (Vulgar).
Scrying (Intelligence + Investigation* + Space = 7 dice)
 
  
'''Postcognition''' (Time 2, Covert) <br>
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'''Organic Resilience (Life 2, Covert)'''<br>
Roll '''Intelligence + Investigation + Time''' (9 Dice)<br>
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(Stamina + Athletics + Life = 7 dice)<br>
View a replay of past events, 1 minute per casting success.
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Mage Armour - Adds (Life) levels of Armour. For 1 mana, Duration becomes one day.
  
'''Shifting Sands''' (Time 3, Vulgar)<br>
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'''Scrying'''(Space 2, Covert)<br>
Roll '''Resolve + Occult + Time''' (12 Dice)<br>
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(Intelligence + Investigation* + Space = 7 dice)<br>
Costs '''1 Mana''' <br>
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See far away places and people. Penalties to dice pool based on familiarity.
Rewinds time one round, to the beginning of the caster's last action. Can be cast any time during the round. Does not undo effects on the caster.
 

Revision as of 23:55, 1 June 2010

  • I've just copied Mizra's page at the moment and will edit to Cajetan over the next few hours. - Deadite*

"Quote.

Another quote."

Cajetan
Real Name: Jack Stewart
Path: Thyrsus Order: Guardians of the Veil
Virtue: Hope Vice: Greed
Attributes
Mental Physical Social
Intelligence: ●●○○○ Strength: ●●○○○ Presence: ●○○○○
Wits: ●●●○○ Dexterity: ●●○○○ Manipulation: ●●●○○
Resolve: ●●●○○ Stamina: ●●●○○ Composure: ●●●○○
Skills Arcana
Computer: ●○○○○ Life: ●●●○○ (Ruling)
Investigation: ●●○○○ (Rote) Spirit: ●○○○○ (Ruling)
Medicine: ●○○○○ Space: ●●○○○ (Common)
Athletics: ●○○○○
Brawl ●○○○○
Larceny ●●○○○ (Pickpocketing)
Stealth ●○○○○ (Rote)
Survival ●○○○○
Weaponry ●○○○○
Animal Ken ●○○○○
Empathy ●○○○○
Intimidation ●○○○○
Subterfuge ●●○○○ (Rote)
Socialise ●○○○○
Merits
Familiar: ●●●●
Contacts: ●○○○○ (Street)
Hallow: ●○○○○ (Sanctum - Shared)
Status: ●○○○○ (Guardians)
High Speech: ●○○○○ (Free)
Traits
Health: □ □ □ □ □ □ □ □
Willpower: ■ ■ ■ ■ ■ ■
Mana: ■ ■ ■ ■ ■ ■ ■ □ □ □ □ □
Wisdom: ●●●●●●●○○○
Gnosis:
Defense: 2
Initiative: 6
Movement: 9
Player: ShanG Game:


Appearance

Stuff.

Nimbus

Fevered - when Cajetan's nimbus displays, onlookers feel their temperatures rise as their breathing becomes more rapid but shallow, as if their body is struggling to fight off a massive infection. They may also become faint or feel nauseous. As the feeling fades, they are left with a renewed connection to Life and are thankful that their life triumphed over the base life-form.

Posessions

Faded, torn and patched, dark grey 'hoodie' jacket with a deep hood. Counts as a cloak when Cajtan pulls the hood up and hides his face in the shadows. (Dedicated Order tool.)


Rotes

Self Healing (Life 2, Covert)
(Intelligence + Medicine + Life = 6 dice)
Each success heals 1 bashing or lethal health level. For 1 mana, can heal aggravated (Vulgar).

Organic Resilience (Life 2, Covert)
(Stamina + Athletics + Life = 7 dice)
Mage Armour - Adds (Life) levels of Armour. For 1 mana, Duration becomes one day.

Scrying(Space 2, Covert)
(Intelligence + Investigation* + Space = 7 dice)
See far away places and people. Penalties to dice pool based on familiarity.