Corbin The Crow: Difference between revisions

From RPGnet
Jump to navigation Jump to search
Iskallor (talk | contribs)
No edit summary
 
(45 intermediate revisions by 3 users not shown)
Line 1: Line 1:
*[http://wiki.rpg.net/index.php/A_Darker_Age wiki]
=Corbin the Crow (Corbin of Wighthorp)=
=Corbin the Crow (Corbin of Wighthorp)=
*Tracker
*Tracker
* Angberelius
* Angberelius


*STR 16 (+1d4 Damage) +1
*STR 16 +1
*CON 16 (3 Combat Actions) +2
*CON 16 +2
*SIZ 11 (Hit Points: 25 column)
*SIZ 11
*INT 18
*INT 18
*POW 10 (Magic Points: 10)
*POW 10  
*DEX 18 (Strike Rank: --) +1
*DEX 18 +1
*CHA 08 (Improvement Mod: +/- 0)
*CHA 08  




*(+1d4 Damage)
*(+1d4 Damage)
*(3 Combat Actions)
*(3 Combat Actions + 1 for shield)
*(Magic Points: 10)
*(Magic Points: 10)
*(Strike Rank: --)
*(Strike Rank: 18)
*(Improvement Mod: +/- 0)
*(Improvement Mod: +/- 0)


=skills=
=skills=
*Athletics STR+DEX 34+10 @
*Athletics STR+DEX   50%
*Brawn STR+SIZ 30+05 @
*Brawn STR+SIZ 35%
*Culture (Own) INT x2 36+30
*Culture (Own) INT x2 66%
*Dance DEX+CHA 26
*Dance DEX+CHA 26%
*Drive DEX+POW 28
*Drive DEX+POW 28%
*Evade DEX x2 36
*Evade DEX x2   60%
*Evaluate INT+CHA 26
*Evaluate INT+CHA 26%
*First Aid INT+DEX 36
*First Aid INT+DEX 36%
*Influence CHA x2 16
*Influence CHA x2 36%
*Insight INT+POW 28
*Insight INT+POW 60%
*Lore (Regional) INT x2 36+30
*Lore (Regional) INT x2 66%
*Perception INT+POW 28+15 @
*Perception INT+POW 50%
*Persistence POW x2 20
*Persistence POW x2 50%
*Resilience CON x2 32 @
*Resilience CON x2   70%
*Ride DEX+POW 28+05 @
*Ride DEX+POW 50%
*Sing CHA+POW 18
*Sing CHA+POW 18%
*Sleight DEX+CHA 26
*Sleight DEX+CHA 26%
*Stealth DEX+INT 36+05 @
*Stealth DEX+INT 60%
*Swim STR+CON 32
*Swim STR+CON 32%
*Unarmed STR+DEX 34+10
*Unarmed STR+DEX 50%


=advanced skills=
=advanced skills=
*Gambling int+pow 28%
*Lore Law int+ cha 50%
*Lore Tactics 26%
*Language (---.) 76%
*Play instrument dex+cha 26%
*Track int+ con  60%
*Seduction 26%
*Smithing dex +int 36%
*Streetwise pow + cha 40%
*Survival pow + con 50%


*Language (---.) +50
=weapons/combat skills=
*Track int+ con  34@
*Survival pow + con 26@


=weapons=
*2H Axe 34%
 
*1H Axe & Shield 90%
*2H Axe STR+DEX 34+20
*Spear 34%
*1H Axe & Shield STR+DEX 34+10 @
*Javelin 39%
*Spear 34
*Dagger 39%
*Javelin 36
*Polearms 90%
*Sword 44%
*Whip xx%


{| border="1" cellpadding="2"
{| border="1" cellpadding="2"
Line 66: Line 78:
!width="50"|ENC
!width="50"|ENC
|-
|-
|1H axe || - || - || --- || - || -- || -- || ... || ... || ... || -
|1H Battle axe || m || m || 1d6+1 || 4 || 8 || 90% || bleed || ... || ... || 1
|-
|2H Battle axe || m || m || 1d8+1 || 4 || 8 || 35% || bleed/sunder || ... || ... || -
|-
|Spear || m || L || 1d8+1 || 4 || 5 || 34% || impale || ... || ... || 2
|-
|Javelin || - || - || 1d8 || 3 || 8 || 39% || impale/pin shield || 30m || ... || (1)
|-
|Dagger || S || S || 1d4+1 || 6 || 8 || 39% || bleed/impale || ...|| ... || 0
|-
|-
|2H axe || - || - || --- || - || -- || -- || ... || ... || ... || -
|Bill || L || VL || 1d8+2 || 6 || 10 || 90% || entangle/impale/sunder || ... || ... || 4
|-
|-
|Spear || - || - || --- || - || -- || -- || ... || ... || ... || -
|War sword || M ||M || 1d8 || 6 || 8 || 44% || impale/bleed || ... || ... || ...
|-
|-
|Javelin || - || - || --- || - || -- || -- || ... || ... || ... || -
|Buckler|| M || S || 1D3 || 6 || 8 || 90% || ... || ... || ... || 1
|-
|-
|Heater Shield|| L || S || 1D4 || 6 || 12 || -- || ... || ... || ... || 2
|Isagra (Whip)|| x || x || xdx || x || x || xx% || ... || ... || ... || x
|}
|}
*Total weapon ENC:  
*Total weapon ENC:5 or 6 if you have a javelin






==Hit Points and Armour==
==Hit Points and Armour==
*wear armour conx2  %
*wear armour (conx2) 32%
{| border="1" cellpadding="2"
{| border="1" cellpadding="2"
!width="90"|Location
!width="90"|Location
Line 90: Line 110:
!width="70"|Damage
!width="70"|Damage
|-
|-
|19-20 || Head || --- || 7 || 5 || -0  
|19-20 || Head || Kurbul || 3 || 5 || -0  
|-
|-
|16-18 || Left Arm ||---|| 2 || 4 || -0
|16-18 || Left Arm ||Kurbul|| 3 || 4 || -0
|-
|-
|13-15 || Right Arm ||---|| 2 || 4 || -0   
|13-15 || Right Arm ||Kurbul|| 3 || 4 || -0   
|-
|-
|10-12 || Chest ||  --- || 7 || 7 || -0   
|10-12 || Chest ||  Kurbul || 3 || 7 || -0   
|-
|-
|07-09 || Abdomen ||  --- || 7 || 6 || -0
|07-09 || Abdomen ||  Kurbul || 3 || 6 || -0
|-
|-
|04-06 || Left Leg || ---|| 2 || 5 || -0  
|04-06 || Left Leg || Kurbul|| 3 || 5 || -0  
|-
|-
|01-03 || Right Leg || ---|| 2 || 5 || -0  
|01-03 || Right Leg || Kurbul|| 3 || 5 || -0  
|}
|}
*Total Armour ENC = (Total AP)/5 =  = '''--''
*Total Armour ENC = (Total AP)/6 =  = '''--''
*Armour Penalty =2 or 1 if wearing leather
*Armour Penalty = 0 (as near as I can work out)
Each Close Combat style STR+DEX 32
Each Ranged Combat style DEX x2 34
Common Magic POW+CHA 18


350%
=special abilities=
100%
*Bearing Witness 1 ''Nose for truth''. +5% on any social skill when attempting to detect falsehoods.
*Bladesharp 2 ''Open a Wedge'', +2 Dam vs rigid armour and shields types.
*Cauterise 1 ''Stitch'' +10% to stop bleeding.
*Fanaticism 1 ''Stand and fight!'' +10% against any effect that would cause him to run, collapse in fear, etc.
*Thunder's Voice 1 ''Loud'': Can be heard at double the normal distance when desired.


=equipment=
*You have the basic gear of a trusted Reeve newly made free.
*You have the basic gear of a trusted Reeve newly made free.
Travelling clothes, leather armour [Kurbul available], A roundshield, a spear, a handweapon, a missile weapon of some sort. 30 shillings in purse [a gift from your last lord], a slate and chalk, a small tent, a bedroll, a knife.
*Travelling clothes,  
*leather armour [Kurbul available],  
*Buckler,  
*Bill,  
*Battle axe,
*2 Javelins.
*Slate and chalk,  
*Small tent,  
*Bedroll,  
*Belt knife.


Now, is Corbin magic free? If so, pick 6pts of common magic to turn into 'abilities'. If not, name your poison.
*money
**400 shillings
**30 shillings in purse [a gift from your last lord],

Latest revision as of 06:10, 20 June 2010

Corbin the Crow (Corbin of Wighthorp)[edit]

  • Tracker
  • Angberelius
  • STR 16 +1
  • CON 16 +2
  • SIZ 11
  • INT 18
  • POW 10
  • DEX 18 +1
  • CHA 08


  • (+1d4 Damage)
  • (3 Combat Actions + 1 for shield)
  • (Magic Points: 10)
  • (Strike Rank: 18)
  • (Improvement Mod: +/- 0)

skills[edit]

  • Athletics STR+DEX 50%
  • Brawn STR+SIZ 35%
  • Culture (Own) INT x2 66%
  • Dance DEX+CHA 26%
  • Drive DEX+POW 28%
  • Evade DEX x2 60%
  • Evaluate INT+CHA 26%
  • First Aid INT+DEX 36%
  • Influence CHA x2 36%
  • Insight INT+POW 60%
  • Lore (Regional) INT x2 66%
  • Perception INT+POW 50%
  • Persistence POW x2 50%
  • Resilience CON x2 70%
  • Ride DEX+POW 50%
  • Sing CHA+POW 18%
  • Sleight DEX+CHA 26%
  • Stealth DEX+INT 60%
  • Swim STR+CON 32%
  • Unarmed STR+DEX 50%

advanced skills[edit]

  • Gambling int+pow 28%
  • Lore Law int+ cha 50%
  • Lore Tactics 26%
  • Language (---.) 76%
  • Play instrument dex+cha 26%
  • Track int+ con 60%
  • Seduction 26%
  • Smithing dex +int 36%
  • Streetwise pow + cha 40%
  • Survival pow + con 50%

weapons/combat skills[edit]

  • 2H Axe 34%
  • 1H Axe & Shield 90%
  • Spear 34%
  • Javelin 39%
  • Dagger 39%
  • Polearms 90%
  • Sword 44%
  • Whip xx%
Weapon/Shield Size Reach Damage AP HP Combat % Manoeuvres Range Load ENC
1H Battle axe m m 1d6+1 4 8 90% bleed ... ... 1
2H Battle axe m m 1d8+1 4 8 35% bleed/sunder ... ... -
Spear m L 1d8+1 4 5 34% impale ... ... 2
Javelin - - 1d8 3 8 39% impale/pin shield 30m ... (1)
Dagger S S 1d4+1 6 8 39% bleed/impale ... ... 0
Bill L VL 1d8+2 6 10 90% entangle/impale/sunder ... ... 4
War sword M M 1d8 6 8 44% impale/bleed ... ... ...
Buckler M S 1D3 6 8 90% ... ... ... 1
Isagra (Whip) x x xdx x x xx% ... ... ... x
  • Total weapon ENC:5 or 6 if you have a javelin


Hit Points and Armour[edit]

  • wear armour (conx2) 32%
Location Location Name Armour types A.P. Max H.P. Damage
19-20 Head Kurbul 3 5 -0
16-18 Left Arm Kurbul 3 4 -0
13-15 Right Arm Kurbul 3 4 -0
10-12 Chest Kurbul 3 7 -0
07-09 Abdomen Kurbul 3 6 -0
04-06 Left Leg Kurbul 3 5 -0
01-03 Right Leg Kurbul 3 5 -0
  • Total Armour ENC = (Total AP)/6 = = '--
  • Armour Penalty = 0 (as near as I can work out)

special abilities[edit]

  • Bearing Witness 1 Nose for truth. +5% on any social skill when attempting to detect falsehoods.
  • Bladesharp 2 Open a Wedge, +2 Dam vs rigid armour and shields types.
  • Cauterise 1 Stitch +10% to stop bleeding.
  • Fanaticism 1 Stand and fight! +10% against any effect that would cause him to run, collapse in fear, etc.
  • Thunder's Voice 1 Loud: Can be heard at double the normal distance when desired.

equipment[edit]

  • You have the basic gear of a trusted Reeve newly made free.
  • Travelling clothes,
  • leather armour [Kurbul available],
  • Buckler,
  • Bill,
  • Battle axe,
  • 2 Javelins.
  • Slate and chalk,
  • Small tent,
  • Bedroll,
  • Belt knife.
  • money
    • 400 shillings
    • 30 shillings in purse [a gift from your last lord],