Difference between revisions of "Wu Aslan"

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(Skills:)
(Skills:)
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*Tactics(Military)-1
 
*Tactics(Military)-1
 
*Gun cbt[Energy Rifle]-0
 
*Gun cbt[Energy Rifle]-0
 +
*Gun cbt [energy pistol] -0
 +
*Persuade -0
 
*Stealth - 2
 
*Stealth - 2
 
*Gunnery [Turrets] -2
 
*Gunnery [Turrets] -2
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*Melee [claw] -3
 
*Melee [claw] -3
 
*Pilot(small craft) -1
 
*Pilot(small craft) -1
*Engineer -0
 
*Mechanics -0
 
 
*Sensors - 0
 
*Sensors - 0
 
*Medic - 0
 
*Medic - 0
 
*Comms -0
 
*Comms -0
*Astrogation -0
 
 
*Gun Cbt [Slug rifle]-3
 
*Gun Cbt [Slug rifle]-3
 +
*Gun Cbt [slug Pistol] -0
 
*Zero-g cbt-1
 
*Zero-g cbt-1
 
*Vac suit -1
 
*Vac suit -1

Revision as of 14:34, 9 July 2010

character

  • Name: Wu - [Esuaheakhahryoyulr’SiyaIhateiWuiihloakhearKhirFiyafiyair or Wu to his friends]. Translates roughly as... The Unmarried Second son Wuiihloakhear (First to pounce when angry) Imperial warrior of the Esuaheakhahryoyulr clan.
  • C89777.[8]* Aslan.
  • Born on Hradus: B-54699B-7[12] Ind, Hi. 7Billion [85% Aslan]
  • Gender: Male - Second son. 'Perfect' rite of passage[+6]
  • Clan: Major – The Esuaheakhahryoyulr [Hradus]
  • Clan notes: Glory days were long over, but your ‘uncle’ did well in the marines and your forebear was a decorated Imperial and clan hero. Territory is 8.
  • Soc is 8 on Hradus [7 in imperial space]. Noted for its Imperial marine/navy and army/scout enlistments.

Traits

  • All Aslan have a dewclaw, which deals 1d6+2 damage in combat. Attacks with the dewclaw use the Melee (claw) skill.
  • Aslan have better night vision, hearing and smell than humans, giving them a +1 DM to any Recon or Survival checks involving these senses.
  • Aslan are capable of bursts of speed. An Aslan may move double the normal amount a number of times equal to his 3+Endurance DM in any combat.

Decorations

  • three combat ribbons [each for a campaign] and three combat command ribbons [also for said campaigns]
  • MCUF

Skills:

  • Streetwise-0
  • Independence- 1
  • Art(epic poetry)-0
  • Leadership-1
  • Hvy wpn[Launchers]-2
  • Hvy wpn[MPA]-0
  • Athletics-0
  • Battledress- 1
  • Tactics (Naval)-0
  • Tactics(Military)-1
  • Gun cbt[Energy Rifle]-0
  • Gun cbt [energy pistol] -0
  • Persuade -0
  • Stealth - 2
  • Gunnery [Turrets] -2
  • Gunnery [Ortillery] -1
  • Melee [claw] -3
  • Pilot(small craft) -1
  • Sensors - 0
  • Medic - 0
  • Comms -0
  • Gun Cbt [Slug rifle]-3
  • Gun Cbt [slug Pistol] -0
  • Zero-g cbt-1
  • Vac suit -1
  • Recon - 1
  • Diplomacy-0
  • Tolerance-1
  • Language[choose] - 1

Career

  • 4 Terms AIM - Aslan Imperial Marines. [3 terms Star Marines, 1 term Assault]
  • Final rank 03 [Force commander]
  • 1 Term Envoy/spy - Imperial Intelligence. final rank 01- envoy.

Weapons

Armour

Posessions:

  • 186500Cr.
  • Armour [TBD]
  • Boundary box 150c
  • claw edging 6000c
  • roar box 2000c
  • 20 slash packs 100c
  • Survival Kit, Personal (TL 6):$50
    • Small knife
    • Fire-starting equipment
    • Blanket/poncho
    • 4 days’ preserved rations
    • Water bottle
    • Compass
    • Light cord or string
    • Mirror
    • Water purification tablets
    • Survival manual
  • First Aid Kit, Improved (TL 5): A basic belt-carried kit containing clean bandages, safety pins and a small blade as well as a quantity of basic pharmaceuticals (antibiotics, painkillers and possibly alcohol to sterilize a wound). Cr. 125.
  • Handcuffs (TL 2):$25
  • 5 Commdots (TL 10):$50

Allies and enemies

Events:

  • Age 14, Rite of Passage - Befriended another Aslan [contact]. Noble of my clan
  • Starmarine, Term 1: Spent a lot of time on navy vessels, learned Dewclaw-1.
  • Starmarine, Term 2: A black ops mission [one against your conscience] goes wrong. Gain lone survivor as Enemy. Human marine officer
  • Starmarine, Term 2: Display heroism in battle. Promoted R2 [Captain]. Receive MCUF. Learned Independence -1.
  • Starmarine, Term 3: Disaster! Hunting pirate bands [from Theev], find out they are being tipped off. Gain an enemy.
  • Ground Assault, Term 4: A romantic relationship forms [Ally] My female tech officer
  • Spy, Term 5: Alien contract. Gained language-1.
  • Still has contact skills [5] and the package divvy to go.