Difference between revisions of "Wu Aslan"

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(character)
(Skills:)
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*Hvy wpn[MPA]-0
 
*Hvy wpn[MPA]-0
 
*Independence- 1
 
*Independence- 1
*Language[choose] - 1
+
*Language[choose] - 1 speaks trokh with a local accent.
 
*Leadership-1
 
*Leadership-1
 
*Melee [claw] -3
 
*Melee [claw] -3

Revision as of 12:24, 11 July 2010

notes of importance

  • {http://traveller.wikia.com/wiki/Traveller_Wiki traveller info]
  • entering aslan land......The formal version of this petition is the phrase ‘si’yeikhteowetyu kakhteiyatei’ (I formally request the protection granted under the terms demanded by your honour and beg leave to enter your domains); informally, ‘fiya’’ (I am your vassal, sir and am obliged to you). The landowner, if he permits the visitor to enter, replies ‘ka’tei’.
  • Gender...They also tend to make their evaluation of gender based on a cultural rather than a biological basis. As a result, an Aslan can see a human as having a perceived gender of male because she is a gunner, even though she is biologically female. An Aslan might also classify a human male navigator as female (because he considers navigator to be a female occupation).

character

  • Name: Wu - [Esuaheakhahryoyulr’SiyaIhateiWuiihloakhearKhirFiyafiyair or Wu to his friends]. Translates roughly as... The Unmarried Second son Wuiihloakhear (First to pounce when angry) Imperial warrior of the Esuaheakhahryoyulr clan.
  • C89777.[8]* Aslan.
  • Born on Hradus: B-54699B-7[12] Ind, Hi. 7Billion [85% Aslan]
  • Gender: Male - Second son. 'Perfect' rite of passage[+6]
  • Clan: Major – The Esuaheakhahryoyulr [Hradus]
  • Clan notes: Glory days were long over, but your ‘uncle’ did well in the marines and your forebear was a decorated Imperial and clan hero. Territory is 8.
  • Soc is 8 on Hradus [7 in imperial space]. Noted for its Imperial marine/navy and army/scout enlistments.
  • DMS
    • str+2
    • dex
    • end+1
    • int
    • edu
    • soc

Traits

  • All Aslan have a dewclaw, which deals 1d6+2 damage in combat. Attacks with the dewclaw use the Melee (claw) skill.
  • Aslan have better night vision, hearing and smell than humans, giving them a +1 DM to any Recon or Survival checks involving these senses.
  • Aslan are capable of bursts of speed. An Aslan may move double the normal amount a number of times equal to his 3+Endurance DM in any combat.

Decorations

  • three combat ribbons [each for a campaign] and three combat command ribbons [also for said campaigns]
  • MCUF

Skills:

  • Art(epic poetry)-0
  • Athletics-0
  • Battledress- 1
  • Comms -0
  • Diplomacy-0
  • Gun cbt[Energy Rifle]-0
  • Gun cbt [energy pistol] -0
  • Gun Cbt [Slug rifle]-3
  • Gun Cbt [slug Pistol] -0
  • Gunnery [Turrets] -2
  • Gunnery [Ortillery] -1
  • Hvy wpn[Launchers]-2
  • Hvy wpn[MPA]-0
  • Independence- 1
  • Language[choose] - 1 speaks trokh with a local accent.
  • Leadership-1
  • Melee [claw] -3
  • Medic - 0
  • Pilot(small craft) -1
  • Persuade -0
  • Recon - 1
  • Stealth - 2
  • Streetwise-0
  • Sensors - 0
  • Tactics (Naval)-0
  • Tactics(Military)-1
  • Tolerance-1
  • Vac suit -1
  • Zero-g cbt-1

Career

  • 4 Terms AIM - Aslan Imperial Marines. [3 terms Star Marines, 1 term Assault]
  • Final rank 03 [Force commander]
  • 1 Term Envoy/spy - Imperial Intelligence. final rank 01- envoy.

Weapons

  • Dew Claw 3d6
  • Fierah
  • Akhaeh (Throwing Edge, TL3):
  • Akhaeh (Throwing Edge, TL6):
  • Gauss carbine if allowed

Armour

Posessions:

  • 186450Cr.
  • Armour [TBD]
  • Boundary box 150c
  • claw edging 6000c attack 3d6, can parry a chainsaw
  • roar box 2000c T11 id6 dam -1dm next round energy pistol endurance skill. leadership check. pass increase initiative by effect of check/decrease enemy same.
  • 20 slash packs 100c heal 1d6 dam
  • Survival Kit, Personal (TL 6):$50
    • Small knife
    • Fire-starting equipment
    • Blanket/poncho
    • 4 days’ preserved rations
    • Water bottle
    • Compass
    • Light cord or string
    • Mirror
    • Water purification tablets
    • Survival manual
  • First Aid Kit, Improved (TL 5): A basic belt-carried kit containing clean bandages, safety pins and a small blade as well as a quantity of basic pharmaceuticals (antibiotics, painkillers and possibly alcohol to sterilize a wound). Cr. 125.
  • Handcuffs (TL 2):$25
  • 5 Commdots (TL 10):$50

Drones

  • Khyeseir (Mousebot, TL7): These little drones are mobile food carriers, designed to remind Aslan of natural prey on Kusyu. They are used where live food would be impractical. Freshly heated meat is attached to the khyeseir’s spikes and the drone is released to run around the dining area.
  • Strength 1 (–3), Dexterity 5 (–1), Hull 0, Structure 1
  • Traits: None
  • Price: Cr. 50

Allies and enemies

Events:

  • Age 14, Rite of Passage - Befriended another Aslan [contact]. Noble of my clan
  • Starmarine, Term 1: Spent a lot of time on navy vessels, learned Dewclaw-1.
  • Starmarine, Term 2: A black ops mission [one against your conscience] goes wrong. Gain lone survivor as Enemy. Human marine officer
  • Starmarine, Term 2: Display heroism in battle. Promoted R2 [Captain]. Receive MCUF. Learned Independence -1.
  • Starmarine, Term 3: Disaster! Hunting pirate bands [from Theev], find out they are being tipped off. Gain an enemy.
  • Ground Assault, Term 4: A romantic relationship forms [Ally] My female tech officer
  • Spy, Term 5: Alien contract. Gained language-1.
  • Still has contact skills [5] and the package divvy to go.