Difference between revisions of "Sam Grayson"

From RPGnet
Jump to: navigation, search
(Created page with '=Sam Grayson= =Attributes= St d6 Ag d8 Sm d8 Sp d6 Vi d8 Skills Fighting d4 Guts d4 Investigation d8 Notice d8 Repair d6 Shooting d4 Stealth d6 Streetwise d6 Derived Statistic…')
 
(Attributes)
Line 2: Line 2:
  
 
=Attributes=
 
=Attributes=
St d6
+
*St d6
Ag d8
+
*Ag d8
Sm d8
+
*Sm d8
Sp d6
+
*Sp d6
Vi d8
+
*Vi d8
  
Skills
+
=Skills=
Fighting d4
+
*Fighting d4
Guts d4
+
*Guts d4
Investigation d8
+
*Investigation d8
Notice d8
+
*Notice d8
Repair d6
+
*Repair d6
Shooting d4
+
*Shooting d4
Stealth d6
+
*Stealth d6
Streetwise d6
+
*Streetwise d6
  
Derived Statistics
+
=Derived Statistics=
Pace 6
+
*Pace 6
Parry 4
+
*Parry 4
Charisma 0
+
*Charisma 0
Toughness 6
+
*Toughness 6
  
Hindrances
+
=Hindrances=
Curious (Major)
+
*Curious (Major)
Heroic (Major)
+
*Heroic (Major)
Loyal (Minor)
+
*Loyal (Minor)
Pacifist (Minor)
+
*Pacifist (Minor)
  
Edges
+
=Edges=
AB: Super Powers (12)
+
*AB: Super Powers (12)
Super Karma (7)
+
*Super Karma (7)
Power Points (7)
+
*Power Points (7)
McGyver
+
*McGyver
  
Super Powers (26)
+
=Super Powers (26)=
Construct (5) - +2 to recover from Shaken, No Wound modifiers, Immune to disease/poison, Repair instead of Healing to recover from Wounds
+
*Construct (5) - +2 to recover from Shaken, No Wound modifiers, Immune to disease/poison, Repair instead of Healing to recover from Wounds
Awareness, Danger Sense (8) - No lighting/obscurement penalties, Character is -4 to hit, Smarts roll to detect hidden dangers
+
*Awareness, Danger Sense (8) - No lighting/obscurement penalties, Character is -4 to hit, Smarts roll to detect hidden dangers
Broadcast (3) - Tap into radio/television broadcasts out to 1000 miles
+
*Broadcast (3) - Tap into radio/television broadcasts out to 1000 miles
Gifted (1) - Ignore -2 penalty for unskilled rolls
+
*Gifted (1) - Ignore -2 penalty for unskilled rolls
Malfunction (3) - Spirit roll to cause technological device to stop working
+
*Malfunction (3) - Spirit roll to cause technological device to stop working
Stun (4) - Targets in Medium Burst Template must make a Vigor roll at -2 or be Shaken
+
*Stun (4) - Targets in Medium Burst Template must make a Vigor roll at -2 or be Shaken
Super Attribute (2) - Agility increased one step, Vigor increased one step
+
*Super Attribute (2) - Agility increased one step, Vigor increased one step

Revision as of 03:57, 20 July 2010

Sam Grayson

Attributes

  • St d6
  • Ag d8
  • Sm d8
  • Sp d6
  • Vi d8

Skills

  • Fighting d4
  • Guts d4
  • Investigation d8
  • Notice d8
  • Repair d6
  • Shooting d4
  • Stealth d6
  • Streetwise d6

Derived Statistics

  • Pace 6
  • Parry 4
  • Charisma 0
  • Toughness 6

Hindrances

  • Curious (Major)
  • Heroic (Major)
  • Loyal (Minor)
  • Pacifist (Minor)

Edges

  • AB: Super Powers (12)
  • Super Karma (7)
  • Power Points (7)
  • McGyver

Super Powers (26)

  • Construct (5) - +2 to recover from Shaken, No Wound modifiers, Immune to disease/poison, Repair instead of Healing to recover from Wounds
  • Awareness, Danger Sense (8) - No lighting/obscurement penalties, Character is -4 to hit, Smarts roll to detect hidden dangers
  • Broadcast (3) - Tap into radio/television broadcasts out to 1000 miles
  • Gifted (1) - Ignore -2 penalty for unskilled rolls
  • Malfunction (3) - Spirit roll to cause technological device to stop working
  • Stun (4) - Targets in Medium Burst Template must make a Vigor roll at -2 or be Shaken
  • Super Attribute (2) - Agility increased one step, Vigor increased one step