Difference between revisions of "B.R.E.N.T."

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(Created page with '*[http://forum.rpg.net/showthread.php?t=526085 recruit] *[http://wiki.rpg.net/index.php/Servos,_Saviors,_and_Scorched_Earth wiki] *Casey Harrrison (7/11), Young, single and the …')
 
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*[http://forum.rpg.net/showthread.php?t=526085 recruit]
 
*[http://wiki.rpg.net/index.php/Servos,_Saviors,_and_Scorched_Earth wiki]
 
 
*Casey Harrrison (7/11), Young, single and the night manager of her local convenience store . That is until she woke up in her new metal body in a blasted wasteland.
 
 
*Now able to jump large distances, walk on walls, see in the dark and disappear at will the once mild mannered woman is now trying to find some answers......Don't wanna talk? Time to meet her razor sharp trademark knives then.
 
 
*She's also pretty angry that no one's around to explain what has happened, especially dealing with the whereabouts of her younger sister that she looked after......
 
 
* "who cares what you think...I can get in there, kill the guards and be out with the information we need before you can re oil that leaking servo motor..."
 
  
 
=Attributes=
 
=Attributes=
*St d6
+
*Str d6
*Ag d8
+
*Agi d6
*Sm d6
+
*Spr d6
*Sp d6
+
*Sma d6
*Vi d8
+
*Vig d6
  
*toughness 6
+
*Pace 6"
*parry 5
+
*Parry 5
*pace d6
+
*Toughness 5
*charisma 0
+
*Charisma +0
  
 
=Skills=
 
=Skills=
 
*Fighting d6
 
*Fighting d6
*Shooting d6
+
*Guts d6
*Stealth d6
+
*Intimidation d6
*Streetwise d4
+
*Notice d6
*Guts d4
+
*Persuasion d4
*Notice d4
+
*Shooting d12+1 (d6)
*Climbing d4
+
*Streetwise d6
*Swimming d4
+
*Taunt d6
*Driving d4
 
*Repair d4
 
*Lockpicking d4
 
*Knowledge (Electronics) d4
 
*Intimidate d4
 
  
 
=Hindrances=
 
=Hindrances=
*Heartless (Minor)
+
*Weakness: Electricity (Major)
*Overconfident (Major)
+
*Another Major one
*Vow (Major) : Hunt down who did this and kill' em
 
  
 
=Edges=
 
=Edges=
*AB: Super Powers (12)
+
*AB Superpowers (12)
*Super Karma Bonus Points (7)
 
 
*More Power Points (7)
 
*More Power Points (7)
 +
*Super Karma (7)
 +
*Marksman +2 to ranged attack when not moving
 +
*No Mercy - May Spend a Benny to reroll any damage roll.
  
 
=Super Powers (26)=
 
=Super Powers (26)=
*Construct (5) - +2 to recover from Shaken, No Wound Penalties, Immune to Disease and Poison, Repair rather than Healing to recover from Wounds
+
*Construct (5): +2 to recover from Shaken, No Wound Penalties, Immune to Disease and Poison, Repair rather than Healing to recover from Wounds
*Attack, Melee (6) - Str+2d6 to unarmed damage, AP 4, HW . Hidden arm blades.
+
*Gifted (1)
*Darkvision (2) - Ignore Lighting Penalties Activated power (-1)
+
*Super Skills Shooting (1) +3 die types, requires activation.
*Interface (3), Codebreaker - +4 to computer and electronics rolls, Electronic security can be circumvented with a knowledge: electronics roll.
+
*Attack, Ranged (5) 3d6 damage, Device
*Invisibility (5) - Invisible at will, -6 for attacks to hit, -4 notice roll to detect within 1".
+
*Marksman (2)
*Leaping, Level 3 (3) - Can jump 8" vertically, 16" Horizontally, can do a flying leap attack for a + 3 to damage and a - 3 to hit.
+
*No Mercy (2)
*Super Attribute (1) - One Level Agility, One Level Vigor
+
*Animation (10) 1000 pounds, d12+2, size +4, pace 10, MAP to do multiple
*Wall walker (1)- Can walk on walls [/sblock]
 

Revision as of 18:46, 24 July 2010

Attributes

  • Str d6
  • Agi d6
  • Spr d6
  • Sma d6
  • Vig d6
  • Pace 6"
  • Parry 5
  • Toughness 5
  • Charisma +0

Skills

  • Fighting d6
  • Guts d6
  • Intimidation d6
  • Notice d6
  • Persuasion d4
  • Shooting d12+1 (d6)
  • Streetwise d6
  • Taunt d6

Hindrances

  • Weakness: Electricity (Major)
  • Another Major one

Edges

  • AB Superpowers (12)
  • More Power Points (7)
  • Super Karma (7)
  • Marksman +2 to ranged attack when not moving
  • No Mercy - May Spend a Benny to reroll any damage roll.

Super Powers (26)

  • Construct (5): +2 to recover from Shaken, No Wound Penalties, Immune to Disease and Poison, Repair rather than Healing to recover from Wounds
  • Gifted (1)
  • Super Skills Shooting (1) +3 die types, requires activation.
  • Attack, Ranged (5) 3d6 damage, Device
  • Marksman (2)
  • No Mercy (2)
  • Animation (10) 1000 pounds, d12+2, size +4, pace 10, MAP to do multiple