Difference between revisions of "B.R.E.N.T."
(Created page with '*[http://forum.rpg.net/showthread.php?t=526085 recruit] *[http://wiki.rpg.net/index.php/Servos,_Saviors,_and_Scorched_Earth wiki] *Casey Harrrison (7/11), Young, single and the …') |
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=Attributes= | =Attributes= | ||
− | * | + | *Str d6 |
− | * | + | *Agi d6 |
− | * | + | *Spr d6 |
− | * | + | *Sma d6 |
− | * | + | *Vig d6 |
− | * | + | *Pace 6" |
− | * | + | *Parry 5 |
− | * | + | *Toughness 5 |
− | * | + | *Charisma +0 |
=Skills= | =Skills= | ||
*Fighting d6 | *Fighting d6 | ||
− | * | + | *Guts d6 |
− | * | + | *Intimidation d6 |
− | + | *Notice d6 | |
− | + | *Persuasion d4 | |
− | *Notice | + | *Shooting d12+1 (d6) |
− | * | + | *Streetwise d6 |
− | * | + | *Taunt d6 |
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− | * | ||
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=Hindrances= | =Hindrances= | ||
− | * | + | *Weakness: Electricity (Major) |
− | + | *Another Major one | |
− | * | ||
=Edges= | =Edges= | ||
− | *AB | + | *AB Superpowers (12) |
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*More Power Points (7) | *More Power Points (7) | ||
+ | *Super Karma (7) | ||
+ | *Marksman +2 to ranged attack when not moving | ||
+ | *No Mercy - May Spend a Benny to reroll any damage roll. | ||
=Super Powers (26)= | =Super Powers (26)= | ||
− | *Construct (5) | + | *Construct (5): +2 to recover from Shaken, No Wound Penalties, Immune to Disease and Poison, Repair rather than Healing to recover from Wounds |
− | * | + | *Gifted (1) |
− | * | + | *Super Skills Shooting (1) +3 die types, requires activation. |
− | + | *Attack, Ranged (5) 3d6 damage, Device | |
− | * | + | *Marksman (2) |
− | * | + | *No Mercy (2) |
− | * | + | *Animation (10) 1000 pounds, d12+2, size +4, pace 10, MAP to do multiple |
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Revision as of 18:46, 24 July 2010
Attributes
- Str d6
- Agi d6
- Spr d6
- Sma d6
- Vig d6
- Pace 6"
- Parry 5
- Toughness 5
- Charisma +0
Skills
- Fighting d6
- Guts d6
- Intimidation d6
- Notice d6
- Persuasion d4
- Shooting d12+1 (d6)
- Streetwise d6
- Taunt d6
Hindrances
- Weakness: Electricity (Major)
- Another Major one
Edges
- AB Superpowers (12)
- More Power Points (7)
- Super Karma (7)
- Marksman +2 to ranged attack when not moving
- No Mercy - May Spend a Benny to reroll any damage roll.
Super Powers (26)
- Construct (5): +2 to recover from Shaken, No Wound Penalties, Immune to Disease and Poison, Repair rather than Healing to recover from Wounds
- Gifted (1)
- Super Skills Shooting (1) +3 die types, requires activation.
- Attack, Ranged (5) 3d6 damage, Device
- Marksman (2)
- No Mercy (2)
- Animation (10) 1000 pounds, d12+2, size +4, pace 10, MAP to do multiple