Difference between revisions of "Zombie Run\Garrett"

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(Advances)
 
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*Charisma: 0
 
*Charisma: 0
 
*Pace: 6"
 
*Pace: 6"
*Parry: 5
+
*Parry: 6
 
*Toughness: 4
 
*Toughness: 4
  
 
====Skills====
 
====Skills====
*Driving d6 (2)
+
*Driving d8
*Fighting d6 (2)
+
*Fighting d8
*Guts d4 (1)
+
*Guts d4  
*Intimidation d4 (1)
+
*Intimidation d4  
*Lockpicking d4 (1)
+
*Lockpicking d4  
*Notice d8 (3)
+
*Notice d8  
*Repair d6 (2)
+
*Repair d6  
*Shooting d6 (2)
+
*Shooting d8
*Streetwise d4 (1)
+
*Survival d6
  
 
====Edges====
 
====Edges====
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====Hindrances====
 
====Hindrances====
*Greedy (Minor)
+
*Criminal Past (works as Ruthless, Minor)
*Ruthless (Minor)
+
*Loyal (Minor)
  
 
====Advances====
 
====Advances====
 
5XP: Agility d8
 
5XP: Agility d8
 +
10XP: Fighting d8, Shooting d8
 +
15XP: Driving d8, Survival d6

Latest revision as of 16:05, 9 August 2010

Garrett Moss, ex-con trying to look straight[edit]

Background[edit]

Garrett had only been back on the street for three months before the infection hit. His last two years had been spent on Riker's Island on a Breaking and Entering charge. But right now, his past is a closely guarded secret, especially from Officer Browning. He'd rather be the mechanic from Bed Stuy who knows how to get things running than the ex-con carjacker, since from what he can tell, their old lives are dead and gone.

Attributes[edit]

  • Agility d8
  • Smarts d8
  • Spirit d6
  • Strength d6
  • Vigor d4

Derived[edit]

  • Charisma: 0
  • Pace: 6"
  • Parry: 6
  • Toughness: 4

Skills[edit]

  • Driving d8
  • Fighting d8
  • Guts d4
  • Intimidation d4
  • Lockpicking d4
  • Notice d8
  • Repair d6
  • Shooting d8
  • Survival d6

Edges[edit]

  • McGuyver

Hindrances[edit]

  • Criminal Past (works as Ruthless, Minor)
  • Loyal (Minor)

Advances[edit]

5XP: Agility d8 10XP: Fighting d8, Shooting d8 15XP: Driving d8, Survival d6