Ivory Mallard: Difference between revisions

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*[http://wiki.rpg.net/index.php/Nestferatu wiki]
*[http://wiki.rpg.net/index.php/Nestferatu wiki]
*Ivory Mallard Considered holy descendants of Stormbill the Chaos Killer himself, the ivory mallards are born to every type of duck at random. No matter the parentage behind the hatchling, a pale white child, an ivory bill and storm-blue eyes may spring from the mother. This colouration is the mark of that duck’s ‘destiny’, a position in their society that is supposed to lead them to battles against the Faceless Enemy. As they grow older, drake or female, ivory mallards do not lose any of the purity to the shine of their white feathers but they do see a slight greying to their heads. Ivory mallards are said to be hatched with more frequency whenever Chaos grows stronger, arming the Durulz with better warriors to battle it. They are given the best resources and training that their local duck community can arrange and are never turned away by the cults of Deathdrake or Stormbill.
*Ivory Mallard Considered holy descendants of Stormbill the Chaos Killer himself, the ivory mallards are born to every type of duck at random. No matter the parentage behind the hatchling, a pale white child, an ivory bill and storm-blue eyes may spring from the mother. This colouration is the mark of that duck’s ‘destiny’, a position in their society that is supposed to lead them to battles against the Faceless Enemy. As they grow older, drake or female, ivory mallards do not lose any of the purity to the shine of their white feathers but they do see a slight greying to their heads. Ivory mallards are said to be hatched with more frequency whenever Chaos grows stronger, arming the Durulz with better warriors to battle it. They are given the best resources and training that their local duck community can arrange and are never turned away by the cults of Deathdrake or Stormbill.
Commonly Found: Anywhere ducks are found


*STRength: Roll 2D6 and add three to the final result.
 
*STRength: Roll 2D6 and add six to the final result.
*CONstitution: Roll 2D6 and add six to the final result.
*CONstitution: Roll 2D6 and add six to the final result.
*DEXterity: Roll 2D6 and add six to the final result.
*DEXterity: Roll 2D6 and add six to the final result.
*SIZe: Roll 1D6 and add six to the final result.
*SIZe: Roll 1D6 and add six to the final result.
*INTelligence: Roll 2D6 and add six to the final result.
*INTelligence: Roll 2D6 and add six to the final result.
*POWer: Roll 3D6.
*POWer: Roll 2D6 and add six to the final result.
*CHArisma: Roll 2D6+6.
*CHArisma: Roll 3d6.


*New skill Sardonic INT+ CHA
*New skill Sardonic INT+ CHA
=Basic skills=
*Athletics +10%,
*Perception +10%,
*Resilience +10%
*Crossbow +10%
*Pick One +10%
**Boating, Dodge, Driving, First Aid, Lore(Animal), Lore (Plant), Lore (World), Persistence, Stealth, Swimming
*Pick Three combat styles +10%
**Any you feel like
=Advanced skills=
*Language (Beastspeech) +50%,
*Lore (Chaos),
*Lore (Regional),
*Survival
*Pick One
**Craft, Healing, Language, Lore Bog/swamp ,Tracking

Latest revision as of 13:21, 23 August 2010

  • wiki
  • Ivory Mallard Considered holy descendants of Stormbill the Chaos Killer himself, the ivory mallards are born to every type of duck at random. No matter the parentage behind the hatchling, a pale white child, an ivory bill and storm-blue eyes may spring from the mother. This colouration is the mark of that duck’s ‘destiny’, a position in their society that is supposed to lead them to battles against the Faceless Enemy. As they grow older, drake or female, ivory mallards do not lose any of the purity to the shine of their white feathers but they do see a slight greying to their heads. Ivory mallards are said to be hatched with more frequency whenever Chaos grows stronger, arming the Durulz with better warriors to battle it. They are given the best resources and training that their local duck community can arrange and are never turned away by the cults of Deathdrake or Stormbill.


  • STRength: Roll 2D6 and add six to the final result.
  • CONstitution: Roll 2D6 and add six to the final result.
  • DEXterity: Roll 2D6 and add six to the final result.
  • SIZe: Roll 1D6 and add six to the final result.
  • INTelligence: Roll 2D6 and add six to the final result.
  • POWer: Roll 2D6 and add six to the final result.
  • CHArisma: Roll 3d6.
  • New skill Sardonic INT+ CHA

Basic skills[edit]

  • Athletics +10%,
  • Perception +10%,
  • Resilience +10%
  • Crossbow +10%


  • Pick One +10%
    • Boating, Dodge, Driving, First Aid, Lore(Animal), Lore (Plant), Lore (World), Persistence, Stealth, Swimming


  • Pick Three combat styles +10%
    • Any you feel like

Advanced skills[edit]

  • Language (Beastspeech) +50%,
  • Lore (Chaos),
  • Lore (Regional),
  • Survival
  • Pick One
    • Craft, Healing, Language, Lore Bog/swamp ,Tracking