Difference between revisions of "Guntholdt the Dwarf"
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==Equipment== | ==Equipment== | ||
'''Weapons:''' | '''Weapons:''' | ||
− | *Great hammer | + | *Great hammer 10lb |
− | *Battleaxe | + | *Battleaxe 7lb |
− | *Shield, kite | + | *Shield, kite 10lb |
− | *Shortsword | + | *Shortsword 3lb |
− | *Dagger | + | *Dagger 1lb |
− | *3x Darts in shield | + | *3x Darts in shield 1.5lb |
− | *Shortbow | + | *Shortbow 8lb |
− | *Arrows 24 | + | *Arrows 24 6lb |
− | *Quiver (holds 24 arrows) | + | *Quiver (holds 24 arrows) 2lb |
+ | = 47.5lb | ||
'''Armour:''' | '''Armour:''' | ||
*Linen & wool clothing | *Linen & wool clothing | ||
− | *Chainmail 7AP | + | *Chainmail 7AP 30lb |
− | *Underpadding +1AP | + | *Underpadding +1AP 10lb |
+ | = 40lb | ||
'''On Person:''' | '''On Person:''' | ||
− | *Belt knife | + | *Belt knife |
− | *Pouch, belt, large 2 (empty) 4 sp | + | *Pouch, belt, large 2 (empty) 4 sp 2lb |
− | ** | + | **5gp 8sp 6cp |
− | *Holy symbol, wooden | + | *Holy symbol, wooden 1lb |
+ | =3lb | ||
− | *Satchel | + | *Satchel (empty) 5lb |
**Kit (with lotions, ointments, salves, herbs, soaps, razor, tweezers, bandages) | **Kit (with lotions, ointments, salves, herbs, soaps, razor, tweezers, bandages) | ||
− | **Thief's tools | + | **Thief's tools 1lb |
− | **Chalk, piece | + | **Chalk, piece |
− | **Caltrops | + | **Caltrops 2lb |
**Needle and thread | **Needle and thread | ||
− | **Oil (lamp) (1 pint) | + | **Oil (lamp) (1 pint) 1lb |
− | **Signal whistle | + | **Signal whistle |
− | **Twine, linen (100 ft) | + | **Twine, linen (100 ft) 0.5lb |
+ | = 9.5lb | ||
− | *Backpack | + | *Backpack 10lb |
− | **Candle, beeswax | + | **Candle, beeswax |
− | **Crowbar | + | **Crowbar 5lb |
− | **Firemaker & tinder | + | **Firemaker & tinder |
− | **Grappling hook | + | **Grappling hook 4lb |
− | **Hammer (tool, not war) | + | **Hammer (tool, not war) 2lb |
− | **Iron spikes, dozen | + | **Iron spikes, dozen 5lb |
− | **Rations, standard ( | + | **Rations, standard (3 day) 6lb |
− | **Rations, trail ( | + | **Rations, trail (1 day) 1lb |
− | **Rope, hemp (per 50 ft) | + | **Rope, hemp (per 50 ft) 10lb |
− | **Sack | + | **Sack (large) 1lb |
− | **Soap (per lb) | + | **Soap (per lb) 1lb |
− | **Waterskin (3 pint) | + | **Waterskin (3 pint) 3lb |
+ | = 49lb | ||
− | '''Encumbrance''' = | + | '''Encumbrance''' = 149 lbs |
ENC Limit = 2(Str+Con) = 2x38 = 76lbs | ENC Limit = 2(Str+Con) = 2x38 = 76lbs | ||
**0-76 Unencumbered | **0-76 Unencumbered |
Revision as of 07:38, 5 September 2010
- Back to Heros Paths.
Contents
Background
As a youth, Guntholdt assisted his parents, and the community, by serving in a species of field hospital. He always felt, however, that he should serve his community in a more active role; as a Fighter!!!
Character Details
- Name: Guntholdt
- Race: Mountain Dwarf
- Class (HeroPath):- Fighter
- Level: 1
- Hero points: 3
- Religion/Faith: Law, Mastery, Earth
- Parents Occupation: Civilized Healer
- Sex: Male
- Age: 32
Characteristics
Str: 21, Con: 17, Siz: 11, Int: 16, Pow: 15, Dex: 18:, Cha: 11.
- Raw Str bonus 30%, Hero die bonus+3, Extra Languages: 2, Mind Att bonus:+1, Defence bonus:--,
- Max number of henchmen: 4. Loyalty bonus: --%, Reaction Adjustment
- Damage Bonus/Minus: +1d4 (one off 1d6 - bah!)
- Hit Points: 14HPs
- Experience bonus: +6%
- Encumbrance limit: 38enc
Abilities
- Innate or Special Abilites.
- +5% in all combat with Orcs or Goblinkind.
- +5% on all resistances to magic or poison (1% / per 4 points of Con [round up]).
- +20% on all defences when fighting Giants, Ogres, Trolls and their ilk.
- +50% on all perception rolls to do with depth underground or stonework traps
- +66% to note sliding doors, hollow spaces
- +75% to note slope, grade,and construction age.
- Dwarves see in the dark [treat all darkness conditions except total darkness as good light] out to 60 feet.
- Base 70% climb from background
- Class abilities: Fighter Level 1
- Resistances
- Magic spells/effects: +7/35%
- Bodychanging magics: +7/35%
- Death Magics: +7/35%
- Poisons: +7/35%
- Breath Weapons: +3/15%
- Weapons
- General weapon bonus +5%
- Proficiencies (4): Shortbow (+5%), 2H Hammer (+5%)
- Specialisations: Shortbow (+10%/+2 Dam), 2H Hammer (+10%/+2 Dam)
- Armour
- -3 to armour Enc as a Lvl 1 fighter
- Hero dice: Warrior's Edge - 1d10+3(from Con) to negate some or all of the damage of a single attack. 1/day
- Other HeroPath abilities.
- Resistances
Skill Groups
- Agility: +13%
- Boat (05%): 18%
- Climb (70%): 83%
- Dodge (05%)(+20% Dex): 38%
- Jump (25%): 38%
- Ride (05%): 18%
- Swim (15%): 28%
- Throw (25%)+5: 43%
- Knowledge: +6%
- Evaluate (05%): 11%
- Animal Lore (05%)+15: 11%
- Dwarf Lore (05%)+15: 26%
- Mineral Lore (5%)+20: 31%
- Plant Lore (5%)+25: 37%
- World lore (5%): 11%
- First Aid : (10%)+25: 41%
- Martial arts (0%): n%
- Star lore (Navigation)(10%):-
- Read/Write Language (10/0%):-
- Language Name: n%
- Manipulation: +20%
- Conceal (05%): 25%
- Devise (05%)+15: 40%
- Sleight (05%): 25%
- Play Instrument (Var): n%
- Perception: +12%
- Listen (25)%: 37%
- Scan (25)%: 37%
- Search (25%)+10: 47%
- Track (05%): 17%
- Stealth: +5%
- Hide (10%): 15%
- Sneak (10%): 15%
- Communication: +9%
- Orate (05%)+5: 19%
- Sing (5%): 14%
- Fast talk (05%): 14%
- Disguise (10%): 19%
- Speak Language:-
- Native (Int x 5)+5: 94%
- Other (00)+5: 14%
Hit Points and Armour
Location Name | Armour types | H.P. | A.P. | Enc. | Location |
---|---|---|---|---|---|
Head | Armour Type | 5 | 8 | number | 19-20 |
Left Arm | Armour Type | 4 | 8 | number | 16-18 |
Right Arm | Armour Type | 4 | 8 | number | 13-15 |
Chest | Armour Type | 6 | 8 | number | 12 |
Abdomen | Armour Type | 5 | 8 | number | 09-11 |
Left Leg | Armour Type | 5 | 8 | number | 05-08 |
Right Leg | Armour Type | 5 | 8 | number | 01-04 |
- Total Hit Points: 14HP
Weapons and Shields
- Attack Bonus/Minus: +25% (+20 stats +5 Fighter)
- Parry Bonus/Minus: +13%
- Aim Bonus/Minus: +/-%
- Strike Ranks: Siz:(2)+Dex:(2)=(4)
Weapon/Shield Name | Damage | S.R. | A.P. | Attack % | Parry % | Range | Enc. |
---|---|---|---|---|---|---|---|
RH Battleaxe | 1d8+2+1d4 | 6 | 8 | 50% | 43% | 1.0 | |
2H Great Hammer | 2d6+4+1d4 | MR1:5,MR2:5/7 | 10 | 65% | 43% | 2.5 | |
RH Shortsword | 1d6+1+1d4 | 6 | 10 | 45% | 38% | 1.0 | |
RH Dagger | 1d4+2+1d4 | 7 | 12 | +5atk% | pry% | melee | 0 |
LH Kite Shield | 1d6+1d4 | 7 | 16 | 30% | 43% | 5.0 | |
Shortbow | 1d6+3 | 2/7/10 | 5 | 65% | 90/120 | 0.5 | |
Dart | 1d6 | sr | ap | 35% | - | range | enc |
weapon/shield | damage | sr | ap | atk% | pry% | range | enc |
Fist | 1d3 | sr | arm | +5atk% | pry% | melee | 0 |
Kick | 1d6 | sr | leg | atk% | pry% | melee | 0 |
Head Butt | 1d4 | sr | head | atk% | pry% | melee | 0 |
Grapple | Special | sr | special | atk% | pry% | melee | 0 |
Magic
- Power:-
- Current Characteristic POW: 15
- Current Available POW (Magic Points): 15
- Current Stored POW:
Equipment
Weapons:
- Great hammer 10lb
- Battleaxe 7lb
- Shield, kite 10lb
- Shortsword 3lb
- Dagger 1lb
- 3x Darts in shield 1.5lb
- Shortbow 8lb
- Arrows 24 6lb
- Quiver (holds 24 arrows) 2lb
= 47.5lb
Armour:
- Linen & wool clothing
- Chainmail 7AP 30lb
- Underpadding +1AP 10lb
= 40lb
On Person:
- Belt knife
- Pouch, belt, large 2 (empty) 4 sp 2lb
- 5gp 8sp 6cp
- Holy symbol, wooden 1lb
=3lb
- Satchel (empty) 5lb
- Kit (with lotions, ointments, salves, herbs, soaps, razor, tweezers, bandages)
- Thief's tools 1lb
- Chalk, piece
- Caltrops 2lb
- Needle and thread
- Oil (lamp) (1 pint) 1lb
- Signal whistle
- Twine, linen (100 ft) 0.5lb
= 9.5lb
- Backpack 10lb
- Candle, beeswax
- Crowbar 5lb
- Firemaker & tinder
- Grappling hook 4lb
- Hammer (tool, not war) 2lb
- Iron spikes, dozen 5lb
- Rations, standard (3 day) 6lb
- Rations, trail (1 day) 1lb
- Rope, hemp (per 50 ft) 10lb
- Sack (large) 1lb
- Soap (per lb) 1lb
- Waterskin (3 pint) 3lb
= 49lb
Encumbrance = 149 lbs ENC Limit = 2(Str+Con) = 2x38 = 76lbs
- 0-76 Unencumbered
- 77-114 Light: -1 Strike rank. -1/5% ability checks [dexterity/agilty]
- 115-152 Middling: 3/4 normal movement. -2 SR/ability checks
- 153-190 Heavy: Half movement. -3 SR/ ability checks
- 191-228 Very heavy: quarter movement. -4 SR/ ability checks
Notes
- Magic bonus +15%
Stats
- Wis adds a mental resistance bonus for all heros - +1 for Guntholdt - "Add it to any saving throw or resistance roll that is primarily mental in nature [charm person, for example]"
- Languages: Dwarves speak High and Low Dwarvish at 30%/Intx5%. They speak black tongue and goblin at 30% and trade at 30%. They may recieve no more than two other bonus languages [except for an aligned tongue]
- Encumberance has been put on the wiki, but your base [unencumbered] state is str+con in pounds. 1 lb=1 enc roughly, so figures from osric will work. for rqIII stuff divide by two.