Difference between revisions of "Character:Sir Lawrence Sparrow"

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(Physical)
(Experience 164/168)
Line 169: Line 169:
 
* Code of Honor 3+1
 
* Code of Honor 3+1
  
==Experience 164/168==
+
==Experience 179/182==
 
===Attributes===
 
===Attributes===
 
* None
 
* None
  
===Abilities (23 total)===
+
===Abilities (30 total)===
 
* Resistance to 4 (5xp)
 
* Resistance to 4 (5xp)
 
* Integrity to 4 (5xp)
 
* Integrity to 4 (5xp)
Line 179: Line 179:
 
* Performance to 3 (3xp)
 
* Performance to 3 (3xp)
 
* Presence to 3 (3xp)
 
* Presence to 3 (3xp)
 +
* Integrity to 5 (7xp)
  
 
===Advantages (24 total)===
 
===Advantages (24 total)===
* Essence 4 (when appropriate)
+
* Essence 4
  
 
===Backgrounds===
 
===Backgrounds===
 
* None
 
* None
  
===Charms (117 total)===
+
===Charms (125 total)===
 
* Spirit-Detecting Glance (8xp)
 
* Spirit-Detecting Glance (8xp)
 
* Spirit-Cutting Attack (8xp)
 
* Spirit-Cutting Attack (8xp)
Line 202: Line 203:
 
* Temptation-Resisting Stance (8xp)
 
* Temptation-Resisting Stance (8xp)
 
* Elusive Dream Defense (8xp)
 
* Elusive Dream Defense (8xp)
 +
* Sun King Radiance (8xp)
  
 
===Spells===
 
===Spells===
 
* None
 
* None

Revision as of 23:22, 9 September 2010

Game: Exalted The End of an Age.

Description: We'll work on this later...

Sir Lawrence Sparrow
Biographical information
Birthplace

Somewhere in Europe

Birth

circa 1300 A.D.

Motivation

Protect the innocent!

Intimacies

The childlings (protective), Honor (UMI)

Occupation(s)

Quixotic Van Winkle

Gender

Male

Statistics
Panoply

Fae slashing sword, target shield, articulated plate (stowed Elsewhere)

Type

Solar Exalt

Caste

Zenith

Anima

not yet specified

Attributes

Physical

  • Strength 4
  • Dexterity 4
  • Stamina 3

Social

  • Charisma 4
  • Manipulation 2
  • Appearance 3

Mental

  • Perception 2
  • Intelligence 2
  • Wits 3

Abilities

Dawn Caste Abilities

  • Archery
  • Martial Arts
  • (F) Melee 5
  • Thrown
  • (F) War 3

Zenith Caste Abilities

  • (C) Integrity 4
  • (C) Performance 3
  • (C) Presence 3
  • (C) Resistance 4
  • (C) Survival

Twilight Caste Abilities

  • Craft
    • Craft (Sub Craft...)
  • Investigation
  • (F) Academics 2
  • Medicine
  • Computers

Night Caste Abilities

  • (F) Athletics 3
  • Awareness 2
  • Dodge
  • Larceny
  • Stealth

Eclipse Caste Abilities

  • Bureaucracy
  • Linguistics 2 (Olde English, Modern English, French?)
  • (F) Ride 4
  • Sail
  • Socialize

Backgrounds

Background (Dots)

  • Followers 2 (Changeling buddies)
  • Familiar 3 (Fae-blooded horse?)
  • Resources 3 (you're telling me my chamber-pot is a priceless artifact? yeah, ok, sell it)
  • Allies 2 (Mighty Trolls!)
  • Artifact 1 (Fae Sword)

Charms

  • Melee: Infinite Melee Mastery, Dipping Swallow Defense, Bulwark Stance, Heavenly Guardian Defense
  • Integrity: Righteous Lion Defense, Integrity-Protecting Prana, Temptation-Resisting Stance, Elusive Dream Defense
  • Resistance: Ox-Body Technique, Whirlwind Armor-Donning Prana, Hauberk Lightening Gesture, Armored Scout's Invigoration
  • Presence: Enemy-Castigating Solar Judgement
  • Academics: Spirit-Detecting Glance, Spirit-Cutting Attack
  • Athletics: Monkey Leap Technique, Lightning Speed
  • Ride: Master Horseman's Techniques (all of 'em), Hero Rides Away, Worthy Mount Technique

Essence

  • Permanent Essence: 4
    • Personal Motes: 14/19 (10 committed)
    • Peripheral Motes: 33/47 (3 committed)

Willpower

7 of 7

Virtues

  • Compassion: 3
  • Conviction: 3
  • Temperance: 2
  • Valor: 4

Limit Break

  • Foolhardy Contempt
  • No Control: Knows no fear, challenges the enemy to single combat.
  • Partial Control: Without fear but not without sense.
  • Duration: One full day
  • Limit Break Condition: Fighting against losing odds or challenged to single combat.
  • Limit 0/

Equipment

  • Fae Slashing Sword: Speed 4, Accuracy +4, Damage +4L, Defense +1, Rate 2 (Acc 13, Damage +8L)
  • Target Shield: DV +1, Mobility -1
  • Articulated Plate: Soak +9B/+9L, Mobility -3(-0 with ASI), Fatigue 2(0)

Combat Stats

Physical

  • Join Battle 5
  • DDV 4 (5 with shield)
  • PDV 5 (6 with shield)

Soak

  • Charms/Spells: None
  • Unarmoured: 3B/1L
  • Armoured: 12B/10L/9A (Articulated Plate)
  • Armour+Anima: 16B/14L/9A (against creatures of darkness)

Health

  • Charms:
  • -0 [ ]
  • -1 [ ] [ ] [ ]
  • -2 [ ] [ ] [ ] [ ]
  • -4 [ ]
  • I [ ]
  • D [ ] [ ]

Social

  • Join Debate 5
  • MDDV 8


  • Investigation -Speed 5 ACC 4/ MPDV 2/ Rate 2-
  • Performance -Speed 6 ACC 7/ MPDV 4/ Rate 1-
  • Presence -Speed 4 ACC 7/ MPDV 4/ Rate 2-

Massive

  • Join War

History

  • Not Yet Implemented

Personality

  • Not Yet Implemented

Merits

  • None

Flaws 10

  • Amnesia 3
  • Ward (the children) 3
  • Code of Honor 3+1

Experience 179/182

Attributes

  • None

Abilities (30 total)

  • Resistance to 4 (5xp)
  • Integrity to 4 (5xp)
  • Melee to 5 (7xp)
  • Performance to 3 (3xp)
  • Presence to 3 (3xp)
  • Integrity to 5 (7xp)

Advantages (24 total)

  • Essence 4

Backgrounds

  • None

Charms (125 total)

  • Spirit-Detecting Glance (8xp)
  • Spirit-Cutting Attack (8xp)
  • Master Horseman's Techniques (8xp+2xp+2xp+2xp+2xp, 16xp total)
  • Hero Rides Away (8xp)
  • Worthy Mount Technique (8xp)
  • Integrity-Protecting Prana (8xp)
  • Lightning Speed (8xp)
  • Monkey Leap Technique (8xp)
  • Phantom-Conjuring Performance (8xp)
  • Combo! 1st Presence Excelleny+Enemy Castigating Solar Judgement (2xp)
  • Call the Blade (8xp)
  • Summoning the Loyal Steel (8xp)
  • Combo! Call the Blade+Whirlwind Armor Donning Prana (3xp)
  • Temptation-Resisting Stance (8xp)
  • Elusive Dream Defense (8xp)
  • Sun King Radiance (8xp)

Spells

  • None