Always something to swing from: Difference between revisions

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Created page with '*Always Something to Swing From *Requirements: DEX 15+, Acrobatics 90%+ *Hero Points: 8 *No matter where you are, there is always a rope, line, chandelier, jungle vine, pulley, i…'
 
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*Hero Points: 8
*Hero Points: 8
*No matter where you are, there is always a rope, line, chandelier, jungle vine, pulley, inn sign, flagpole or other thing to swing from. Such dramatic acrobatics can be used to swing past opponents. You can also swing into combat as a charge, gaining a +5% bonus to hit in addition to the normal +1D4 bonus to damage.
*No matter where you are, there is always a rope, line, chandelier, jungle vine, pulley, inn sign, flagpole or other thing to swing from. Such dramatic acrobatics can be used to swing past opponents. You can also swing into combat as a charge, gaining a +5% bonus to hit in addition to the normal +1D4 bonus to damage.
*[http://wiki.rpg.net/index.php/Legendary_ability back]

Latest revision as of 18:05, 21 September 2010

  • Always Something to Swing From
  • Requirements: DEX 15+, Acrobatics 90%+
  • Hero Points: 8
  • No matter where you are, there is always a rope, line, chandelier, jungle vine, pulley, inn sign, flagpole or other thing to swing from. Such dramatic acrobatics can be used to swing past opponents. You can also swing into combat as a charge, gaining a +5% bonus to hit in addition to the normal +1D4 bonus to damage.