Difference between revisions of "KONG"

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(Magic)
(spells)
Line 49: Line 49:
  
 
=spells=
 
=spells=
*Clawsharp
+
*Bludgeon
 
*Furstiff
 
*Furstiff
 
*Demoralize
 
*Demoralize
 
*Strength
 
*Strength
*Mobility
+
*Darkwall
  
 
=Weapons=
 
=Weapons=

Revision as of 04:20, 29 September 2010

Abilities

  • Agility 1d8
  • Smarts 1d4
  • Spirit 1d10
  • Strength 1d12
  • Vigor 1d10
  • Parry 0
  • Toughness 7
  • Pace 7
  • Armour 1
  • Charisma 2


  • POW 16

Skills

  • Climbing d8
  • Guts d10
  • Intimidate d10
  • Faith d6
  • Fighting d12
  • Tracking d4
  • Notice d6
  • Stealth d4
  • Survival d6
  • Taunt d6
  • Throwing d8

Hindrances

  • All Thumbs
  • Outsider

Edges

  • Berserk


Cult edges

  • Trademark weapon
  • Fervour
  • Command


Magic

  • Causes fear when charging
  • Magic bone club

spells

  • Bludgeon
  • Furstiff
  • Demoralize
  • Strength
  • Darkwall

Weapons

  • 2h Bone club
  • Claws Str +d6
  • Bite Str+d4
  • Rocks Str+d4 3/6/12

Equipment