Difference between revisions of "KONG"
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*Strength | *Strength | ||
*Darkwall | *Darkwall | ||
+ | |||
+ | =Divine= | ||
+ | * | ||
+ | * | ||
+ | =Allied Spirit= | ||
+ | *Blammo | ||
+ | *smarts d6 | ||
+ | *Pow 10 | ||
+ | *Annoying habit of making sound effects when hitting someone. | ||
=Weapons= | =Weapons= |
Revision as of 04:22, 29 September 2010
Contents
Abilities
- Agility 1d8
- Smarts 1d4
- Spirit 1d10
- Strength 1d12
- Vigor 1d10
- Parry 0
- Toughness 7
- Pace 7
- Armour 1
- Charisma 2
- POW 16
Skills
- Climbing d8
- Guts d10
- Intimidate d10
- Faith d6
- Fighting d12
- Tracking d4
- Notice d6
- Stealth d4
- Survival d6
- Taunt d6
- Throwing d8
Hindrances
- All Thumbs
- Outsider
Edges
- Berserk
Cult edges
- Trademark weapon
- Fervour
- Command
Magic
- Causes fear when charging
- Magic bone club
spells
- Bludgeon
- Furstiff
- Demoralize
- Strength
- Darkwall
Divine
Allied Spirit
- Blammo
- smarts d6
- Pow 10
- Annoying habit of making sound effects when hitting someone.
Weapons
- 2h Bone club
- Claws Str +d6
- Bite Str+d4
- Rocks Str+d4 3/6/12