Difference between revisions of "KONG"

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(Edges)
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=Kong=
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*Big, nasty and well 'ard. Covered in scars. Your worst nightmare.
 +
 
=Abilities=
 
=Abilities=
  
*Agility 1d8
+
*Agility 1d10
 
*Smarts 1d4
 
*Smarts 1d4
 
*Spirit 1d10
 
*Spirit 1d10
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*Vigor 1d10
 
*Vigor 1d10
  
*Parry 0
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*Parry 8
 
*Toughness  7
 
*Toughness  7
 
*Pace 7''
 
*Pace 7''
 
*Armour 1
 
*Armour 1
*Charisma 2
+
*Charisma 0
  
  
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=Edges=  
 
=Edges=  
 
*Berserk
 
*Berserk
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*
  
 
=Cult edges=
 
=Cult edges=
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*
 
*
 
*
 
*
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=Allied Spirit=
 
=Allied Spirit=
 
*Blammo
 
*Blammo

Revision as of 11:08, 29 September 2010

Kong

  • Big, nasty and well 'ard. Covered in scars. Your worst nightmare.

Abilities

  • Agility 1d10
  • Smarts 1d4
  • Spirit 1d10
  • Strength 1d12
  • Vigor 1d10
  • Parry 8
  • Toughness 7
  • Pace 7
  • Armour 1
  • Charisma 0


  • POW 16

Skills

  • Climbing d8
  • Guts d10
  • Intimidate d10
  • Faith d6
  • Fighting d12
  • Tracking d4
  • Notice d6
  • Stealth d4
  • Survival d6
  • Taunt d6
  • Throwing d8

Hindrances

  • All Thumbs
  • Outsider

Edges

  • Berserk

Cult edges

  • Trademark weapon
  • Fervour
  • Command


Magic

  • Causes fear when charging
  • Magic bone club
  • Bludgeon Matrix on bone knecklace.

spells

  • Furstiff
  • Demoralize
  • Strength
  • Darkwall

Divine

Allied Spirit

  • Blammo
  • smarts d6
  • Pow 10
  • Annoying habit of making sound effects when hitting someone.
    • Extinguish
    • Countermagic

Weapons

  • 2h Bone club
  • Claws Str +d6
  • Bite Str+d4
  • Rocks Str+d4 3/6/12

Equipment