Difference between revisions of "KONG"

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(Abilities)
(Skills)
Line 23: Line 23:
 
*Guts d10
 
*Guts d10
 
*Intimidate d10
 
*Intimidate d10
*Faith d6
+
*Faith d8
*Fighting d12
+
*Fighting d10
 
*Tracking d4
 
*Tracking d4
 
*Notice d6
 
*Notice d6
 
*Stealth d4
 
*Stealth d4
 
*Survival d6
 
*Survival d6
 +
*Swimming d4
 
*Taunt d6
 
*Taunt d6
 
*Throwing d8
 
*Throwing d8

Revision as of 11:23, 29 September 2010

Kong

  • Big, nasty and well 'ard. Covered in scars. Your worst nightmare.
  • wiki

Abilities

  • Agility 1d10
  • Smarts 1d4
  • Spirit 1d10
  • Strength 1d10
  • Vigor 1d10
  • Parry 8
  • Toughness 7
  • Pace 7
  • Armour 1
  • Charisma 0


  • POW 16

Skills

  • Climbing d8
  • Guts d10
  • Intimidate d10
  • Faith d8
  • Fighting d10
  • Tracking d4
  • Notice d6
  • Stealth d4
  • Survival d6
  • Swimming d4
  • Taunt d6
  • Throwing d8

Hindrances

  • All Thumbs
  • Outsider

Edges

  • Berserk

Cult edges

  • Trademark weapon
  • Fervour
  • Command


Magic

  • Causes fear when charging
  • Magic bone club
  • Bludgeon Matrix on bone knecklace.

spells

  • Furstiff
  • Demoralize
  • Strength
  • Darkwall

Divine

Allied Spirit

  • Blammo
  • smarts d6
  • Pow 10
  • Annoying habit of making sound effects when hitting someone.
    • Extinguish
    • Countermagic

Weapons

  • 2h Bone club
  • Claws Str +d6
  • Bite Str+d4
  • Rocks Str+d4 3/6/12

Equipment