Difference between revisions of "Quillian"
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− | Str | + | Str 16, Con 16, Dex 13, Int 16, Wis 10, Cha 8. |
− | Arcana + | + | Arcana +10, Intimidate +8, Insight +7, Athletics +10, Stealth +10 |
− | Acrobatics + | + | Acrobatics +3, Bluff +1, Diplomacy +1, Dungeoneering +2, Endurance +7, Heal +2, History +5, Nature +2, Perception +2, Religion +5, Streetwise +1, Thievery +3 |
− | '''HP''': | + | '''HP''': 49 Surges: 12 Surge value: 12 |
− | '''AC:''' | + | '''AC:''' 21 '''Fort:''' 19 '''Ref:''' 17 '''Will:''' 16 |
− | * '''Defender | + | * '''Defender's Aura''': All unmarked adjacent enemies take a -2 to attack rolls when they make an attack that does not include Quillian or another character with a Defender's Aura as a target. |
* '''Warforged Resilience''': You have a +2 racial bonus to saving throws against ongoing damage. Also, when you make a death saving throw, you can take the better result of your die roll or 10. | * '''Warforged Resilience''': You have a +2 racial bonus to saving throws against ongoing damage. Also, when you make a death saving throw, you can take the better result of your die roll or 10. | ||
+ | |||
+ | * '''Scout Mode''': Quillian has Darkvision out to 5 spaces. | ||
+ | |||
+ | |||
+ | === Battle Guardian === | ||
+ | |||
+ | '''At-Will''' ✦ Weapon, Opportunity action, Melee weapon | ||
+ | |||
+ | '''Trigger:''' An enemy within your Defender's Aura either shifts or makes an attack that does not include you or another ally with a Defender's Aura as a target | ||
+ | |||
+ | '''Target:''' The triggering enemy | ||
+ | |||
+ | '''Attack:''' +12 vs. AC | ||
+ | |||
+ | '''Hit:''' 1d6+6 damage. | ||
+ | |||
+ | '''Miss''': 3 damage. | ||
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'''Encounter''' Healing Minor Action Personal | '''Encounter''' Healing Minor Action Personal | ||
− | '''Effect:''' You gain | + | '''Effect:''' You gain 5 temporary hit and can make a saving throw against one effect on you that deals ongoing damage. If you are bloodied, you also regain 5 hit points. |
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'''Targets:''' Each enemy in burst | '''Targets:''' Each enemy in burst | ||
− | '''Attack:''' + | + | '''Attack:''' +9 vs. Reflex |
− | '''Hit:''' 1d6 + | + | '''Hit:''' 1d6 + 6 force damage. |
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'''Target:''' One creature | '''Target:''' One creature | ||
− | '''Attack:''' + | + | '''Attack:''' +12 vs. AC |
− | '''Hit:''' 1d6 + | + | '''Hit:''' 1d6 + 6 modifier fire damage, and you deal 3 fire damage to all enemies adjacent to the target. |
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'''Target:''' One creature | '''Target:''' One creature | ||
− | '''Attack''': + | + | '''Attack''': +12 vs. AC |
− | '''Hit:''' 1d6 + | + | '''Hit:''' 1d6 + 6 damage. Make a secondary attack. |
* '''Secondary Target''': One creature within 5 squares of the primary target. | * '''Secondary Target''': One creature within 5 squares of the primary target. | ||
− | '''Secondary Attack''': + | + | '''Secondary Attack''': +12 vs. Reflex |
+ | |||
+ | '''Hit:''' 1d6 + 6 lightning damage. | ||
+ | |||
+ | |||
+ | |||
+ | ===Dual Lightning Strike=== | ||
− | |||
+ | '''Encounter''' Arcane, Lightning, Teleportation, Weapon Standard Action Melee weapon | ||
+ | '''Primary Target''': One creature | ||
− | + | '''Primary Attack''': +12 vs. AC | |
+ | '''Hit''': 1d6 + 6 lightning damage, and the target is marked until the end of your next turn. | ||
− | ''' | + | '''Effect''': You teleport 7 squares and make a secondary attack. |
− | ''' | + | * '''Secondary Target''': One creature other than the primary target |
− | ''' | + | '''Secondary Attack''': +12 vs. AC |
− | ''' | + | '''Hit''': 1d6 + 6 lightning damage, and the target is marked until the end of your next turn. |
− | |||
Revision as of 18:57, 29 September 2010
A character in Morgrave High: Passing Marks
“Idiot! As if you could defeat me.”
Role: Swordmage
Character Archetype: Tsundere -[1]
Theme Song: "How Soon is Now" by Snake River Conspiracy - [2]
Contents
Character Sheet
Str 16, Con 16, Dex 13, Int 16, Wis 10, Cha 8.
Arcana +10, Intimidate +8, Insight +7, Athletics +10, Stealth +10
Acrobatics +3, Bluff +1, Diplomacy +1, Dungeoneering +2, Endurance +7, Heal +2, History +5, Nature +2, Perception +2, Religion +5, Streetwise +1, Thievery +3
HP: 49 Surges: 12 Surge value: 12
AC: 21 Fort: 19 Ref: 17 Will: 16
- Defender's Aura: All unmarked adjacent enemies take a -2 to attack rolls when they make an attack that does not include Quillian or another character with a Defender's Aura as a target.
- Warforged Resilience: You have a +2 racial bonus to saving throws against ongoing damage. Also, when you make a death saving throw, you can take the better result of your die roll or 10.
- Scout Mode: Quillian has Darkvision out to 5 spaces.
Battle Guardian
At-Will ✦ Weapon, Opportunity action, Melee weapon
Trigger: An enemy within your Defender's Aura either shifts or makes an attack that does not include you or another ally with a Defender's Aura as a target
Target: The triggering enemy
Attack: +12 vs. AC
Hit: 1d6+6 damage.
Miss: 3 damage.
Warforged Resolve
Encounter Healing Minor Action Personal
Effect: You gain 5 temporary hit and can make a saving throw against one effect on you that deals ongoing damage. If you are bloodied, you also regain 5 hit points.
Sword Burst
At-Will Arcane, Force, Implement Standard Action Close burst 1
Targets: Each enemy in burst
Attack: +9 vs. Reflex
Hit: 1d6 + 6 force damage.
Greenflame Blade
At-Will Arcane, Fire, Weapon Standard Action Melee weapon
Target: One creature
Attack: +12 vs. AC
Hit: 1d6 + 6 modifier fire damage, and you deal 3 fire damage to all enemies adjacent to the target.
Lightning Clash
Encounter Arcane, Lightning, Weapon Standard Action Melee weapon
Target: One creature
Attack: +12 vs. AC
Hit: 1d6 + 6 damage. Make a secondary attack.
* Secondary Target: One creature within 5 squares of the primary target.
Secondary Attack: +12 vs. Reflex
Hit: 1d6 + 6 lightning damage.
Dual Lightning Strike
Encounter Arcane, Lightning, Teleportation, Weapon Standard Action Melee weapon
Primary Target: One creature
Primary Attack: +12 vs. AC
Hit: 1d6 + 6 lightning damage, and the target is marked until the end of your next turn.
Effect: You teleport 7 squares and make a secondary attack.
- Secondary Target: One creature other than the primary target
Secondary Attack: +12 vs. AC
Hit: 1d6 + 6 lightning damage, and the target is marked until the end of your next turn.
Spatial Trip
Encounter Arcane, Teleportation Move Action Personal
Effect: You teleport a 3 squares.