Difference between revisions of "Smokey Feathersham"

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(First lieutenant William ”Smokey” Feathersham)
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=First lieutenant  William ”Smokey” Feathersham=
 
=First lieutenant  William ”Smokey” Feathersham=
*Officer in the British army (thanks to Harry Flashman)
+
*[http://wiki.rpg.net/index.php/Savage_Space_1889 wiki]
 +
*Officer in the British army. (thanks to Harry Flashman)
 
**Brash, cheeky, irreverent and a down right cad at times. A good fighter but he will happily run with all your jewels in his pockets. Cliche cliche cliche but with a ray gun...
 
**Brash, cheeky, irreverent and a down right cad at times. A good fighter but he will happily run with all your jewels in his pockets. Cliche cliche cliche but with a ray gun...
**Of course the army thinks he's wonderful. Sent over to the society to keep an eye on things and to lend a hand with his linguistic skills. There's always a damn secret mission that he must compete on the sly...hard work when he's a light fingered thief and a coward to boot.
+
**Of course the army thinks he's wonderful. Sent over to the society to keep an eye on things and to lend a hand with his linguistic skills.  
 +
**He's never left Earth and is looking forward to the adventure....
 
*[http://image.guardian.co.uk/sys-images/Arts/Arts_/Pictures/2008/01/03/flashman460.jpg pic]
 
*[http://image.guardian.co.uk/sys-images/Arts/Arts_/Pictures/2008/01/03/flashman460.jpg pic]
*Status 2
+
 
 +
=Abilities=
  
 
*Agility 1d8
 
*Agility 1d8
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*Strength 1d6
 
*Strength 1d6
 
*Vigor 1d6
 
*Vigor 1d6
 +
 +
 +
 +
*Parry 6
 +
*Toughness 5
 +
*Pace 8" d10 running
 +
*Armour
 +
*Charisma 2
 +
*Status 2
  
 
=Skills=  
 
=Skills=  
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*Fighting 1d8
 
*Fighting 1d8
 
*Survival 1d4
 
*Survival 1d4
*Riding 1d6
+
*Riding 1d4
*Notice 1d4
+
*Notice 1d4  
 
*Climbing 1d4
 
*Climbing 1d4
*Persuasion 1d4
+
*Persuasion 1d4 +2 Cha
 
*Taunt 1d6
 
*Taunt 1d6
 +
*Swim 1d4
 +
*Stealth 1d4
 +
**Streetwise 1d4-2 but get +2 from cha
  
 
=Hindrances=
 
=Hindrances=
 
*Obligation to Army Major
 
*Obligation to Army Major
*Quirk:  Immoral behaviour,  Drinks, gambles and must try and bed everyone he meets.
+
*Quirk:  Immoral behaviour,  Drinks, thieves, gambles and must try and bed everyone he meets.
 
*Greedy minor
 
*Greedy minor
  
 
=Edges=  
 
=Edges=  
 
*Linguist 6 languages
 
*Linguist 6 languages
*Army cavalry+2 riding and notice when in the saddle
+
*Attractive +2 cha
 
*Luck
 
*Luck
 +
*Fleetfooted
  
 
=Equipment=
 
=Equipment=
*revolver $1
+
*Colt Revolver .44 12/24/48 2d6 ROF 1, 5/6 shots
*Lance ?
+
**ammunition 50 in belt pouches
*sword $3
+
*Winchester Rifle 1873 .44 18/36/72  2d6+1 , ROF 1-2 , 5/7 shots
*Army Helmet 16s
+
**ammunition 50 in bandoleer
 +
*Two derringers
 +
**40 shots
 +
*Sabre Str+d8
 +
*Army Helmet +4 armour, 50% chance of protection
 
*Army Uniform
 
*Army Uniform
 
*Cheroots
 
*Cheroots
 +
**Lighter
 +
*Compass
 +
*Flask
 +
*Camping gear
 +
 +
=Money=
 +
*12 pounds
 +
*5 pounds starting funds.
 +
 +
=favours=
 +
*0
  
 
=Languages=
 
=Languages=
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*French
 
*French
 
*German
 
*German
*Koline
+
*Koline (martian trade)
 +
 
 +
=planned xp expenditure=
 +
*Fleet footed 5xp
 +
*Two fisted
 +
*Agilty 1d10
 +
*Fighting/shooting 1d10
 +
*Martial Arts

Latest revision as of 01:52, 24 October 2010

First lieutenant William ”Smokey” Feathersham[edit]

  • wiki
  • Officer in the British army. (thanks to Harry Flashman)
    • Brash, cheeky, irreverent and a down right cad at times. A good fighter but he will happily run with all your jewels in his pockets. Cliche cliche cliche but with a ray gun...
    • Of course the army thinks he's wonderful. Sent over to the society to keep an eye on things and to lend a hand with his linguistic skills.
    • He's never left Earth and is looking forward to the adventure....
  • pic

Abilities[edit]

  • Agility 1d8
  • Smarts 1d6
  • Spirit 1d4
  • Strength 1d6
  • Vigor 1d6


  • Parry 6
  • Toughness 5
  • Pace 8" d10 running
  • Armour
  • Charisma 2
  • Status 2

Skills[edit]

  • Shooting 1d8
  • Fighting 1d8
  • Survival 1d4
  • Riding 1d4
  • Notice 1d4
  • Climbing 1d4
  • Persuasion 1d4 +2 Cha
  • Taunt 1d6
  • Swim 1d4
  • Stealth 1d4
    • Streetwise 1d4-2 but get +2 from cha

Hindrances[edit]

  • Obligation to Army Major
  • Quirk: Immoral behaviour, Drinks, thieves, gambles and must try and bed everyone he meets.
  • Greedy minor

Edges[edit]

  • Linguist 6 languages
  • Attractive +2 cha
  • Luck
  • Fleetfooted

Equipment[edit]

  • Colt Revolver .44 12/24/48 2d6 ROF 1, 5/6 shots
    • ammunition 50 in belt pouches
  • Winchester Rifle 1873 .44 18/36/72 2d6+1 , ROF 1-2 , 5/7 shots
    • ammunition 50 in bandoleer
  • Two derringers
    • 40 shots
  • Sabre Str+d8
  • Army Helmet +4 armour, 50% chance of protection
  • Army Uniform
  • Cheroots
    • Lighter
  • Compass
  • Flask
  • Camping gear

Money[edit]

  • 12 pounds
  • 5 pounds starting funds.

favours[edit]

  • 0

Languages[edit]

  • English
  • Morse
  • Semaphore
  • French
  • German
  • Koline (martian trade)

planned xp expenditure[edit]

  • Fleet footed 5xp
  • Two fisted
  • Agilty 1d10
  • Fighting/shooting 1d10
  • Martial Arts