Difference between revisions of "Smokey Feathersham"

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(Abilities)
(Money)
 
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*Parry 6
 
*Parry 6
 
*Toughness 5
 
*Toughness 5
*Pace 6"
+
*Pace 8" d10 running
 
*Armour
 
*Armour
 
*Charisma 2
 
*Charisma 2
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*Persuasion 1d4 +2 Cha
 
*Persuasion 1d4 +2 Cha
 
*Taunt 1d6
 
*Taunt 1d6
*Streetwise 1d4+2 cha
+
*Swim 1d4
 
*Stealth 1d4
 
*Stealth 1d4
 +
**Streetwise 1d4-2 but get +2 from cha
  
 
=Hindrances=
 
=Hindrances=
 
*Obligation to Army Major
 
*Obligation to Army Major
*Quirk:  Immoral behaviour,  Drinks, gambles and must try and bed everyone he meets.
+
*Quirk:  Immoral behaviour,  Drinks, thieves, gambles and must try and bed everyone he meets.
 
*Greedy minor
 
*Greedy minor
  
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*Attractive +2 cha
 
*Attractive +2 cha
 
*Luck
 
*Luck
 +
*Fleetfooted
  
 
=Equipment=
 
=Equipment=
*Revolver 12/24/48 2d6 ROF 1, 6 shots
+
*Colt Revolver .44 12/24/48 2d6 ROF 1, 5/6 shots
**ammunition 50
+
**ammunition 50 in belt pouches
*Winchester Rifle 18/36/72  2d6+1 , ROF 1-2 , 7 shots
+
*Winchester Rifle 1873 .44 18/36/72  2d6+1 , ROF 1-2 , 5/7 shots  
**ammunition 50
+
**ammunition 50 in bandoleer
 +
*Two derringers
 +
**40 shots
 
*Sabre Str+d8
 
*Sabre Str+d8
 
*Army Helmet +4 armour, 50% chance of protection
 
*Army Helmet +4 armour, 50% chance of protection
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=Money=
 
=Money=
*5 pounds
+
*12 pounds
 +
*5 pounds starting funds.
  
 
=favours=
 
=favours=
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*German
 
*German
 
*Koline (martian trade)
 
*Koline (martian trade)
 +
 +
=planned xp expenditure=
 +
*Fleet footed 5xp
 +
*Two fisted
 +
*Agilty 1d10
 +
*Fighting/shooting 1d10
 +
*Martial Arts

Latest revision as of 01:52, 24 October 2010

First lieutenant William ”Smokey” Feathersham[edit]

  • wiki
  • Officer in the British army. (thanks to Harry Flashman)
    • Brash, cheeky, irreverent and a down right cad at times. A good fighter but he will happily run with all your jewels in his pockets. Cliche cliche cliche but with a ray gun...
    • Of course the army thinks he's wonderful. Sent over to the society to keep an eye on things and to lend a hand with his linguistic skills.
    • He's never left Earth and is looking forward to the adventure....
  • pic

Abilities[edit]

  • Agility 1d8
  • Smarts 1d6
  • Spirit 1d4
  • Strength 1d6
  • Vigor 1d6


  • Parry 6
  • Toughness 5
  • Pace 8" d10 running
  • Armour
  • Charisma 2
  • Status 2

Skills[edit]

  • Shooting 1d8
  • Fighting 1d8
  • Survival 1d4
  • Riding 1d4
  • Notice 1d4
  • Climbing 1d4
  • Persuasion 1d4 +2 Cha
  • Taunt 1d6
  • Swim 1d4
  • Stealth 1d4
    • Streetwise 1d4-2 but get +2 from cha

Hindrances[edit]

  • Obligation to Army Major
  • Quirk: Immoral behaviour, Drinks, thieves, gambles and must try and bed everyone he meets.
  • Greedy minor

Edges[edit]

  • Linguist 6 languages
  • Attractive +2 cha
  • Luck
  • Fleetfooted

Equipment[edit]

  • Colt Revolver .44 12/24/48 2d6 ROF 1, 5/6 shots
    • ammunition 50 in belt pouches
  • Winchester Rifle 1873 .44 18/36/72 2d6+1 , ROF 1-2 , 5/7 shots
    • ammunition 50 in bandoleer
  • Two derringers
    • 40 shots
  • Sabre Str+d8
  • Army Helmet +4 armour, 50% chance of protection
  • Army Uniform
  • Cheroots
    • Lighter
  • Compass
  • Flask
  • Camping gear

Money[edit]

  • 12 pounds
  • 5 pounds starting funds.

favours[edit]

  • 0

Languages[edit]

  • English
  • Morse
  • Semaphore
  • French
  • German
  • Koline (martian trade)

planned xp expenditure[edit]

  • Fleet footed 5xp
  • Two fisted
  • Agilty 1d10
  • Fighting/shooting 1d10
  • Martial Arts