Jasinsky, Henry "Spud": Difference between revisions

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Line 5: Line 5:
! Name || Value   
! Name || Value   
|-
|-
| INTelligence ||    x
| INTelligence ||    5
|-
|-
| TECH ||    x
| TECH ||    6
|-
|-
| ATTRactiveness ||    x
| ATTRactiveness ||    4
|-
|-
| Movement Allowance ||    x
| Movement Allowance ||    x
|-
|-
| EMPathy ||    x
| EMPathy ||    7
|-
|-
| REFlex ||    x
| REFlex ||    7
|-
|-
| COOL ||    x
| COOL ||    7
|-
|-
| LUCK ||    x
| LUCK ||    6
|-
|-
| BODY ||    x
| BODY ||    6
|}
|}


=Skills=
=Skills=


*ATTR: [4]
**Personal Grooming*: 0 [Y]
**Wardrobe & style*: 0 [Y]


ATTR:


Personal Grooming*:
*BODY: [6]
**Endurance: 3 [Y]
**Strength feat: 0 [Y]
**Swimming*: 2 [Y]


Wardrobe & style*:


*COOL: [7]
**Interrogation: 0 [Y]
**Intimidate: 5 [Y]
**Oratory: 0 [Y]
**Resist torture/drug: 1 [Y]
**Streetwise: 0 [Y]


BODY:


Endurance:
*EMPATHY: [7]
**Human perception*: 5 [Y]
**Interview*: 0 [Y]
**Leadership*: 3 [Y]
**Seduction*: 0 [Y]
**Social*: 5 [Y]
**Persuasion/Fast Talk*: 4[Y]
**Perform: 0 [Y]


Strength feat:


Swimming*:
*INT: [5]
**Accounting: X [Y]
**Anthropology: X [Y]
**Awareness/notice*: X [Y]
**Biology: X [Y]
**Botany: X [Y]
**Chemistry: X [Y]
**Composition: X [Y]
**Diagnose Illness: X [Y]
**Education & General Knowledge*: X [Y]
**Expert: X [Y]
**Forage: 1 [Y]
**Fishing: X [Y]
**Forward observer: X [Y]
**Gamble: X [Y]
**Geology (2): X [Y]
**Hide/evade*: 3 [Y]
**History: X [Y]
**Instruction: X [Y]
**Information Gathering: X [Y]
**Linguistics: X [Y]
**Mathematics: X [Y]
**Metallurgy (2): X [Y]
**Meteorology (2): X [Y]
**Military Experience: X [Y]
**Navigation: 4 [Y]
**Physics (2): 0 [Y]
**Psychology: 0 [Y]
**Theoretical Sciences: 0 [Y]
**Scrounging: 4 [Y]
**Wilderness survival: 1 [Y]
**Zoology: X [Y]




COOL:
*REF: [7]
**Autogun: X [Y]
**Chemical weapons: X [Y]
**Athletics*: 4 [Y]
**Brawling*: 4 [Y]
**Dance: X [Y]
**Dodge/escape*: 5 [Y]
**Drive Wheel: 6 [Y]
**Drive Track: X [Y]
**Handgun: 4 [Y]
**Heavy weapons: X [Y]
**Martial Arts: X [Y]
**Melee*: 4 [Y]
**Motorcycle: X [Y]
**Operate Heavy Machine: X [Y]
**Pilot: X [Y]
**Ride: X [Y]
**Rifle: 5 [Y]
**Snow ski: X [Y]
**Stealth (2)*: X [Y]


Interrogation:


Intimidate:
*TECH: [6]
 
**Aero tech (2): X [Y]
Oratory:
**Basic tech (2): 2 [Y]
 
**Biological weapons (3): X [Y]
Resist torture/drug:
**Electrical Engineer (2): X [Y]
 
**Civil engineering (2): X [Y]
Streetwise:
**Combat engineering: X [Y]
 
**Demolitions (2): X [Y]
 
**Disguise: X [Y]
EMPATHY:
**Electronics: X [Y]
 
**Farming: X [Y]
Human perception*:
**First aid: X [Y]
 
**Forgery: X [Y]
Interview*:
**Indirect fire (2): X [Y]
 
**Large Calibre Gun: X [Y]
Leadership*:
**Medical/surgery (4): X [Y]
 
**Nuclear weapons (4): X [Y]
Seduction*:
**Paint & draw: X [Y]
 
**Photo & film: X [Y]
Social*:
**Pick lock: X [Y]
 
**Pickpocket: X [Y]
Persuasion/Fast Talk*:
**Play: X [Y]
 
**Rotor tech (3): X [Y]
Perform:
**Tactical Missile (2): X [Y]
 
**Weaponsmith: X [Y]
 
INT:
 
Accounting:
 
Anthropology:
 
Awareness/notice*:
 
Biology:
 
Botany:
 
Chemistry:
 
Composition:
 
Diagnose Illness:
 
Education & General Knowledge*:
 
Expert:
 
Forage:
 
Fishing:
 
Forward observer:
 
Gamble:
 
Geology (2):
 
Hide/evade*:
 
History:
 
Instruction:
 
Information Gathering:
 
Linguistics:
 
Mathematics:
 
Metallurgy (2):
 
Meteorology (2):
 
Military Experience:
 
Navigation:
 
Physics (2):
 
Psychology:
 
Theoretical Sciences:
 
Scrounging:
 
Wilderness survival:
 
Zoology:
 
 
REF:
 
Autogun:
 
Chemical weapons:
 
Athletics*:
 
Brawling*:
 
Dance:
 
Dodge/escape*:
 
Drive Wheel:
 
Drive Track:
 
Handgun:
 
Heavy weapons:
 
Martial Arts:
 
Melee*:
 
Motorcycle:
 
Operate Heavy Machine:
 
Pilot:
 
Ride:
 
Rifle:
 
Snow ski:
 
Stealth (2)*:
 
 
TECH:
 
Aero tech (2):
 
Basic tech (2):
 
Biological weapons (3):
 
Electrical Engineer (2):
 
Civil engineering (2):
 
Combat engineering:
 
Demolitions (2):
 
Disguise:
 
Electronics:
 
Farming:
 
First aid:
 
Forgery:
 
Indirect fire (2):
 
Large Calibre Gun:
 
Medical/surgery (4):
 
Nuclear weapons (4):
 
Paint & draw:
 
Photo & film:
 
Pick lock:
 
Pickpocket:
 
Play:
 
Rotor tech (3):
 
Tactical Missile (2):
 
Weaponsmith:




Line 241: Line 149:
! Name                ||  Type  ||  WA  ||  Con.  ||  Damage (ammo)  ||  Shots  ||  RoF  ||  Rel.  ||  Range
! Name                ||  Type  ||  WA  ||  Con.  ||  Damage (ammo)  ||  Shots  ||  RoF  ||  Rel.  ||  Range
|-
|-
| Gun || || - || - || - || - || - || - || -
| Franchi 'Renaissance Field'* || Rifle (Shotgun) || 0 || J || 4d6 (12 Gauge) || 2 || 2 || VR || 50m
|-
|-
| Gun     || -   || - || - || - || - || - || - || -
| Brass Knuckles     || Brawling/Martial Arts   || 0 || P || 1d6+2 || - || - || VR || 1m
|}
|}
(*) Sawn Off


=Equipment=
=Equipment=
*Light woollen beanie (black)
*Cotton cargo pants (tan), 'urban camo' jacket, 'Detroit Rock City' t-shirt
*Leather work gloves
*High-top sneakers
*Watch, wallet, hygiene kit
*Nylon day pack (green)
*Aluminium water bottle
*'Coolwolf' driving sunglasses
*sawn off Franchi 'Renaissance Field' under-and-over 12 gauge shotgun w/coat sling
*48 x 00 Buck 12 gauge cartridges
*Brass knuckles


=Background=
=Background=


[http://wiki.rpg.net/index.php/Rust Rust main page]
[http://wiki.rpg.net/index.php/Rust Rust main page]

Latest revision as of 01:21, 4 November 2010

Rust main page

Statistics[edit]

Name Value
INTelligence 5
TECH 6
ATTRactiveness 4
Movement Allowance x
EMPathy 7
REFlex 7
COOL 7
LUCK 6
BODY 6

Skills[edit]

  • ATTR: [4]
    • Personal Grooming*: 0 [Y]
    • Wardrobe & style*: 0 [Y]


  • BODY: [6]
    • Endurance: 3 [Y]
    • Strength feat: 0 [Y]
    • Swimming*: 2 [Y]


  • COOL: [7]
    • Interrogation: 0 [Y]
    • Intimidate: 5 [Y]
    • Oratory: 0 [Y]
    • Resist torture/drug: 1 [Y]
    • Streetwise: 0 [Y]


  • EMPATHY: [7]
    • Human perception*: 5 [Y]
    • Interview*: 0 [Y]
    • Leadership*: 3 [Y]
    • Seduction*: 0 [Y]
    • Social*: 5 [Y]
    • Persuasion/Fast Talk*: 4[Y]
    • Perform: 0 [Y]


  • INT: [5]
    • Accounting: X [Y]
    • Anthropology: X [Y]
    • Awareness/notice*: X [Y]
    • Biology: X [Y]
    • Botany: X [Y]
    • Chemistry: X [Y]
    • Composition: X [Y]
    • Diagnose Illness: X [Y]
    • Education & General Knowledge*: X [Y]
    • Expert: X [Y]
    • Forage: 1 [Y]
    • Fishing: X [Y]
    • Forward observer: X [Y]
    • Gamble: X [Y]
    • Geology (2): X [Y]
    • Hide/evade*: 3 [Y]
    • History: X [Y]
    • Instruction: X [Y]
    • Information Gathering: X [Y]
    • Linguistics: X [Y]
    • Mathematics: X [Y]
    • Metallurgy (2): X [Y]
    • Meteorology (2): X [Y]
    • Military Experience: X [Y]
    • Navigation: 4 [Y]
    • Physics (2): 0 [Y]
    • Psychology: 0 [Y]
    • Theoretical Sciences: 0 [Y]
    • Scrounging: 4 [Y]
    • Wilderness survival: 1 [Y]
    • Zoology: X [Y]


  • REF: [7]
    • Autogun: X [Y]
    • Chemical weapons: X [Y]
    • Athletics*: 4 [Y]
    • Brawling*: 4 [Y]
    • Dance: X [Y]
    • Dodge/escape*: 5 [Y]
    • Drive Wheel: 6 [Y]
    • Drive Track: X [Y]
    • Handgun: 4 [Y]
    • Heavy weapons: X [Y]
    • Martial Arts: X [Y]
    • Melee*: 4 [Y]
    • Motorcycle: X [Y]
    • Operate Heavy Machine: X [Y]
    • Pilot: X [Y]
    • Ride: X [Y]
    • Rifle: 5 [Y]
    • Snow ski: X [Y]
    • Stealth (2)*: X [Y]


  • TECH: [6]
    • Aero tech (2): X [Y]
    • Basic tech (2): 2 [Y]
    • Biological weapons (3): X [Y]
    • Electrical Engineer (2): X [Y]
    • Civil engineering (2): X [Y]
    • Combat engineering: X [Y]
    • Demolitions (2): X [Y]
    • Disguise: X [Y]
    • Electronics: X [Y]
    • Farming: X [Y]
    • First aid: X [Y]
    • Forgery: X [Y]
    • Indirect fire (2): X [Y]
    • Large Calibre Gun: X [Y]
    • Medical/surgery (4): X [Y]
    • Nuclear weapons (4): X [Y]
    • Paint & draw: X [Y]
    • Photo & film: X [Y]
    • Pick lock: X [Y]
    • Pickpocket: X [Y]
    • Play: X [Y]
    • Rotor tech (3): X [Y]
    • Tactical Missile (2): X [Y]
    • Weaponsmith: X [Y]


(*)These skills do not incur the -5 penalty for ‘No Skill Level’

Some skills such as 'language' and 'pilot' for example can be taken multiple times for different types.

A number in parenthesis such as (2) is the multiple in skill points it requires to increase that skill. Some skills such as Martial Arts have multiples depending on the type taken.

Weapons[edit]

Name Type WA Con. Damage (ammo) Shots RoF Rel. Range
Franchi 'Renaissance Field'* Rifle (Shotgun) 0 J 4d6 (12 Gauge) 2 2 VR 50m
Brass Knuckles Brawling/Martial Arts 0 P 1d6+2 - - VR 1m

(*) Sawn Off

Equipment[edit]

  • Light woollen beanie (black)
  • Cotton cargo pants (tan), 'urban camo' jacket, 'Detroit Rock City' t-shirt
  • Leather work gloves
  • High-top sneakers
  • Watch, wallet, hygiene kit
  • Nylon day pack (green)
  • Aluminium water bottle
  • 'Coolwolf' driving sunglasses


  • sawn off Franchi 'Renaissance Field' under-and-over 12 gauge shotgun w/coat sling
  • 48 x 00 Buck 12 gauge cartridges
  • Brass knuckles

Background[edit]

Rust main page