Difference between revisions of "Orendal the Giant"

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(Weapons and Shields)
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*Money:
 
*Money:
 
**
 
**
 +
 +
==Notes==
 +
Background
 +
 +
Hvy infantry
 +
*Camouflage - 30%
 +
*Hide in Cover - 50%
 +
*Spot Hidden - 50%
 +
*Spot Traps - 30%
 +
*Tracking - 30%
 +
 +
4000L spells:
 +
*Bladesharp 1
 +
*Demoralize 1500L
 +
*Healing 1 500L
 +
 +
Weapons:
 +
*2H axe 50%
 +
*1H sword 30%
 +
 +
Armour: Hvy scale hauberk, plate greaves and vambraces, closed helm
 +
*Protection 2 1500L
 +
 +
Looting d100 x Int(13)
 +
* [url=http://invisiblecastle.com/roller/view/2756676/]Loot (1d100=2)[/url]
 +
= 26L!
 +
 +
Defense exp. rolls 1d6 ??? (Int as % on 1d100)
 +
 +
Characteristic experience rolls: Str Con Dex Pow Cha
 +
* [url=http://invisiblecastle.com/roller/view/2756677/]Char experience rolls (1d100=72, 1d100=76, 1d100=29, 1d100=96, 1d100=55)[/url]
 +
* = nothing

Revision as of 04:43, 8 November 2010

Background

Character Details

  • Name: Orendal the Giant
  • Race: Human
  • Cults: Urox
    • Rune Level:
    • Initiate: Storm Bull
    • Lay Member: ?
  • Social Condition: ----
  • Sex: Male
  • Previous Experience: ---

Characteristics

Str: 11, Con: 14, Siz: 17, Int: 13, Pow: 12, Dex: 13:, Cha: 10.

  • Damage Bonus/Minus: +1d4
  • Hit Point Bonus/minus: +2 HPs
  • Experience bonus: +--%
  • Encumbrance limit: -- Enc.

Skill Groups

  • Knowledge: +5%
    • Evaluate (5%):
    • Read/Write Language (10%):-
    • First Aid (5)


  • Manipulation: +10%
    • Climb (15)
    • Conceal item (10)
    • Dodge (dex x 2%):
    • Climb (15%): %
    • Jump (15%): %
    • Throw (15%): %
    • Map Making (10)-%
    • Ride (5)-%
    • Swim (15)-%
    • Set Disarm trap (5)



  • Perception: +5%
    • Listen (25)%: %
    • Spot Hidden items(5): -%
    • Spot Trap (5): -%
    • Track(10)-%


  • Stealth: +5%
    • Camouflage (10%): 5%
    • Hide (15%): %
    • Move quietly (15%): %
    • Pick Pocket (5)-%


  • Communication: +--%
    • Bargain (10%): %
    • Orate (10%): %
    • Sing (5%): %
    • Speak Lang. (Int x 5)-%


Hit Points and Armour

Location Name Armour types H.P. A.P. Enc. Location
Head None 7 0 0 19-20
Left Arm None 6 0 0 16-18
Right Arm None 6 0 0 13-15
Chest none 8 0 0 12
Abdomen none 7 0 0 09-11
Left Leg None 7 0 0 05-08
Right Leg None 7 0 0 01-04
  • Total Hit Points: 16 HP

Weapons and Shields

  • Attack Bonus/Minus: +10%
  • Parry Bonus/Minus: +0%
  • Strike Ranks: Siz:(1)+Dex:(2)=3
Weapon/Shield Name Damage S.R. A.P. Attack % Parry % Range Enc.
2H Great axe 2d6+2+1d4 5 15 % % -- 2
RH Broadsword 1d8+1+1d4 5 20 % % -- 1
RH Dagger 1d4+2+1d4 7 12 35% 25% -- .25
Hvy crossbow 2d6+2 2(1/3R) 10 % % 120 2
Javelin 1d10+1d2 2 10 25% % 20 1
Dart 1d6+1d2 2/7 8 25% % 20 .25
Rock 1d4+1d2 2/7 -- 35% -- 20 .25
Fist 1d3+1d4 7 arm % % -- 0
Kick 1d6+1d4 7 leg % -- -- 0
Head Butt 1d4+1d4 7 head % -- -- 0
Grapple Special 7 special % % -- 0

Magic

  • Power:-
    • Current Characteristic POW: 12
    • Current Available POW: 12
    • Current Stored POW: - Pow Crystal


Spirits:

  • Spirit One
    • INT:
    • POW:
    • Where Bound:
  • Spirit Two
    • INT:
    • POW:
    • Where Bound:
  • Spirit Three
    • INT:
    • POW:
    • Where Bound:


  • Battle Magic:


  • Rune Magic:
    • List your Rune Magic Spells here.

Equipment

  • Weapons:
  • Other:
  • Money:

Notes

Background

Hvy infantry

  • Camouflage - 30%
  • Hide in Cover - 50%
  • Spot Hidden - 50%
  • Spot Traps - 30%
  • Tracking - 30%

4000L spells:

  • Bladesharp 1
  • Demoralize 1500L
  • Healing 1 500L

Weapons:

  • 2H axe 50%
  • 1H sword 30%

Armour: Hvy scale hauberk, plate greaves and vambraces, closed helm

  • Protection 2 1500L

Looting d100 x Int(13)

= 26L!

Defense exp. rolls 1d6 ??? (Int as % on 1d100)

Characteristic experience rolls: Str Con Dex Pow Cha