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Character in Kaiu Keiichi's MRQ2 Storm Riders game: Back to [[Storm_Riders|wiki]] / IC / OOC


Character in Kaiu Keiichi's MRQ2 Storm Riders game
Jump to char char char char char


Male Pol Joni Storm Bull initiate
*Male 20yo
*Tribe: Pol Joni. Clan: ....
*Background: Barbarian. Profession: Priest
*Magic: Urox Initiate


==Characteristics and Attributes==
==Characteristics and Attributes==
*STR 10 CON 12   SIZ  8
STR '''14'''  
*INT 10  POW 15   DEX 12  CHA 13
CON '''9'''
SIZ '''12'''
INT '''10'''  
POW '''13'''    
DEX '''9'''   
CHA '''13'''


*Combat Actions 3
*Combat Actions '''2'''
*Damage Modifier 0
*Damage Modifier '''+1D2'''
*Improvement Modifier 0
*Improvement Modifier '''+1'''
*Movement 8
*Movement '''8'''
*Dedicated POW 0
*Dedicated POW '''3'''
*Magic Points 8 /  Current:
*Magic Points '''10'''
*Strike Rank 12(-1)
*Strike Rank (10-#AP)='''  '''
*Hero Points: '''#'''


money 240lunars
==Skills==
Armour Types : soft leather trousers,
Common (Base %) %
Armour Penalty: -1
*'''Athletics''' (Str+Dex 23) +10 '''#%'''
*'''Brawn''' (Str+Siz 26) +5 '''#%'''
*'''Culture'''(Poljoni)(Intx2 20) +30 '''#%'''
*'''Dance''' (Dex+Cha 22) '''#%'''
*'''Drive''' (Dex+Pow 22) '''#%'''
*'''Evade''' (Dex2 18)  '''#%'''
*'''Evaluate''' (Int+Cha 23) '''#%'''
*'''First Aid''' (Int+Dex 19) '''#%'''
*'''Influence''' (Chax2 26) +15priest '''#%'''
*'''Insight''' (Int+Pow 23)  '''#%'''
*'''Lore (Prax)''' (Intx2 20) +30+5priest '''#%'''
*'''Perception''' (Int+Pow 23) '''#%'''
*'''Persistence''' (Pow x2 26) +5+10priest '''#%'''
*'''Resilience''' (Con x2 18) +10 '''#%'''
*'''Ride''' (Dex+Pow 22) +5 '''#%'''
*'''Sing''' (Cha+Pow 26) '''#%'''
*'''Sleight''' (Dex+Cha 22) '''#%'''
*'''Stealth''' (Dex+Int 19) +5 '''#%'''
*'''Swim''' (Str+Con 23) '''#%'''
*'''Unarmed''' (Str+Dex 23) '''#%'''


Advanced Skills (Magical below)
*'''Speak Praxian*''' (Int+Cha 23) +50 '''#%'''
*'''Survival*''' (Pow+Con 22) '''#%'''
One from: Craft (any)*, Lore (any), Play Instrument, Track


250 points to spend (p.20)


==Common Skills==
==Combat Styles & Weapons==
Skill Basic %
*Athletics STR+DEX 37
*Brawn STR+SIZ 22
*Common magic POW+CHA 48 75 (+30% magic rich glorantha)
*Culture(POLJONI)INTx2 58
*Dance DEX+CHA 26
*Drive DEX+POW 24
*Evade DEX x2 32 40
*Evaluate INT+CHA 24
*First Aid INT+DEX 30 55
*Influence CHA x2 20
*Insight INT+POW 22 30
*Lore (Prax)INTx2 58
*Perception INT+POW 32 50
*Persistence POW x2 16
*Resilience CON x2 32 50
*Ride DEX+POW 44 64
*Sing CHA+POW 18
*Sleight DEX+CHA 26
*Stealth DEX+INT 40 54
*Swim STR+CON 22
*Unarmed STR+DEX 27


==Advanced and Magical Skills==
Combat Styles (Base %) %
*language INT+CHA 74
*Lore Animal INTx2 28 35
*Survival POW+CON 19 40
*Track INT+CON 35 50
*Spirit walking POW+CON 19
*Spirit Binding POW+CHA 18


==Spells/Grimoires==
3 from the following, with +10 each:
Mobility 2
*'''2H Axe''' (Str+Dex 23)  '''#%'''
Detect life 1 40m
*'''2H Hammer''' (Str+Dex 23) '''#%'''
Beast call 2 40m
*'''2H Spear''' (Str+Dex 23) '''#%'''
Endurance 1
*'''Axe and Shiel'''d (Str+Dex 23) '''#%'''
*'''Blowgun''' (DexX2 18) '''#%'''
*'''Bow''' (DexX2 18) '''#%'''
*'''Dagger''' (DexX2 18) '''#%'''
*'''Hammer and Shield''' (Str+Dex 23) '''#%'''
*'''Spear and Shield''' (Str+Dex 23) '''#%'''
*'''Staff''' (Str+Dex 23) '''#%'''
*'''1H Sword''' (Str+Dex 23) '''#%'''
*'''Sword and Shield''' (Str+Dex 23) '''#%'''
*'''Unarmed''' (Str+Dex 23) '''#%'''


==Combat Styles Basic Percentage==
{| border="1" cellpadding="2"
*Lance and shield STR+DEX 37 50
!width="200"|Weapon/Shield
*Spear and shield STR+DEX 37
!width="50"|Size
*club and shield STR+DEX 37 50
!width="50"|Reach
*Long Knife STR+DEX 27 30
!width="100"|Damage
*Bow DEX x2 32 62
!width="50"|AP
!width="50"|HP
!width="70"|Combat %
!width="150"|Manoeuvres
!width="50"|Range
!width="50"|Load
!width="50"|ENC
|-
|weapon name|| ... || ... || ... || ... || ... || ... || ... || ...  || ... || ...
|-
|weapon name|| ... || ... || ... || ... || ... || ... || ... || ... || ... || ...
|}
*Total weapon ENC: #
 
==Hit Points and Armour==
{| border="1" cellpadding="2"
!width="90"|Location
!width="180"|Location Name
!width="300"|Armour types
!width="50"|A.P.
!width="70"|Max H.P.
!width="70"|Damage
|-
|19-20 || Head || ...|| 1 || 5 || -0
|-
|16-18 || Left Arm ||...|| 1 || 4 || -0
|-
|13-15 || Right Arm ||...|| 1 || 4 || -0 
|-
|10-12 || Chest || ...|| 1 || 7 || -0 
|-
|07-09 || Abdomen || ...|| 1 || 6 || -0
|-
|04-06 || Left Leg || ...|| 1 || 5 || -0
|-
|01-03 || Right Leg || ...|| 1 || 5 || -0
|}
*Total Armour ENC = (Total AP)/5 = #/5 = '''#'''
*Armour Penalty =
 
==Magic==
*'''Common Magic''' (Pow+Cha 26) +30glor '''#%'''
*Spells:
** @@@
** @@@
** @@@
** @@@
6 points of common magic to buy
 
Cults:
*'''Initiate of Urox'''
**Dedicated Pow: '''#'''.
**Pact (Storm Bull) (Cha+DedPow ?) '''#%'''
**Lore (Storm Bull) (Intx2 20)  '''#%'''
**Cult Skills:
**Specific duties:
**Gifts/Compulsions:
**Divine Spells:
 
==Mount==
 
Str: '''Number''', Con: '''Number''', Siz: '''Number''',  Pow: '''Number''', Dex: '''Number'''.
*Damage Bonus/Minus: '''+/- Damage Dice'''
*Hit Point Bonus/minus: '''+/-HPs'''
*Move Rate:
{| border="1" cellpadding="2"
!width="200"|Location Name
!width="225"|Armour types
!width="50"|H.P.
!width="50"|A.P.
!width="50"|Enc.
!width="100"|Location
|-
|Head || Armour Type || number || number || number || 17-20
|-
|Left Foreleg || Armour Type || number || number || number || 14-16
|-
|Right foreleg || Armour Type || number || number || number || 11-13
|-
|Forequarters || Armour Type || number || number || number || 08-10
|-
|Hindquarters || Armour Type || number || number || number || 05-07
|-
|Left Hindleg || Armour Type || number || number || number || 03-04
|-
|Right Hindleg || Armour Type || number || number || number || 01-02
|}
 
*Total Hit Points: nHP
 
* Attack Bonus/Minus: +/-%
* Parry Bonus/Minus: +/-%
* Aim Bonus/Minus: +/-%
 
{| border="1" cellpadding="2"
!width="200"|Attack
!width="150"|Damage
!width="50"|S.R.
!width="50"|Attack %
 
|-
|Bite || damage || sr || atk%
|-
|Kick || damage || sr || atk%
|-
|Rear and plunge || damage || sr || atk%
|}
 
==Equipment==
Arms
*
*
Armour
*
Equipment
*
*
 
Freebies:
*Clothes they wear and a set of spares.
*Some personal momentoes, good-luck charms, talismans or similar.
*1 week’s worth of food, either fresh or preserved.
*One weapon relevant to their weapon skills and culture.
 
Money ---L
 
==Contacts, Friends, Enemies & Rivals==
 
==Family & Background==
 
==Notes==
I'll rule that as a Pol Joni, you can have Lance and Shield in place of spear and shield. I'll assume that on the ground you can choke up on the shaft and use the weapons with the same stats as a regular 1H Spear and shield. Pol Joni also use slightly curved cavalry swords (but not curved enough to be confused with scimitars!) Javelins are popular with the Pol Joni as well, as are most skirmisher/scout weapons.

Latest revision as of 20:52, 9 November 2010

Character in Kaiu Keiichi's MRQ2 Storm Riders game: Back to wiki / IC / OOC

Jump to char char char char char

  • Male 20yo
  • Tribe: Pol Joni. Clan: ....
  • Background: Barbarian. Profession: Priest
  • Magic: Urox Initiate

Characteristics and Attributes[edit]

STR 14 CON 9 SIZ 12 INT 10 POW 13 DEX 9 CHA 13

  • Combat Actions 2
  • Damage Modifier +1D2
  • Improvement Modifier +1
  • Movement 8
  • Dedicated POW 3
  • Magic Points 10
  • Strike Rank (10-#AP)=
  • Hero Points: #

Skills[edit]

Common (Base %) %

  • Athletics (Str+Dex 23) +10 #%
  • Brawn (Str+Siz 26) +5 #%
  • Culture(Poljoni)(Intx2 20) +30 #%
  • Dance (Dex+Cha 22) #%
  • Drive (Dex+Pow 22) #%
  • Evade (Dex2 18) #%
  • Evaluate (Int+Cha 23) #%
  • First Aid (Int+Dex 19) #%
  • Influence (Chax2 26) +15priest #%
  • Insight (Int+Pow 23) #%
  • Lore (Prax) (Intx2 20) +30+5priest #%
  • Perception (Int+Pow 23) #%
  • Persistence (Pow x2 26) +5+10priest #%
  • Resilience (Con x2 18) +10 #%
  • Ride (Dex+Pow 22) +5 #%
  • Sing (Cha+Pow 26) #%
  • Sleight (Dex+Cha 22) #%
  • Stealth (Dex+Int 19) +5 #%
  • Swim (Str+Con 23) #%
  • Unarmed (Str+Dex 23) #%

Advanced Skills (Magical below)

  • Speak Praxian* (Int+Cha 23) +50 #%
  • Survival* (Pow+Con 22) #%

One from: Craft (any)*, Lore (any), Play Instrument, Track

250 points to spend (p.20)

Combat Styles & Weapons[edit]

Combat Styles (Base %) %

3 from the following, with +10 each:

  • 2H Axe (Str+Dex 23) #%
  • 2H Hammer (Str+Dex 23) #%
  • 2H Spear (Str+Dex 23) #%
  • Axe and Shield (Str+Dex 23) #%
  • Blowgun (DexX2 18) #%
  • Bow (DexX2 18) #%
  • Dagger (DexX2 18) #%
  • Hammer and Shield (Str+Dex 23) #%
  • Spear and Shield (Str+Dex 23) #%
  • Staff (Str+Dex 23) #%
  • 1H Sword (Str+Dex 23) #%
  • Sword and Shield (Str+Dex 23) #%
  • Unarmed (Str+Dex 23) #%
Weapon/Shield Size Reach Damage AP HP Combat % Manoeuvres Range Load ENC
weapon name ... ... ... ... ... ... ... ... ... ...
weapon name ... ... ... ... ... ... ... ... ... ...
  • Total weapon ENC: #

Hit Points and Armour[edit]

Location Location Name Armour types A.P. Max H.P. Damage
19-20 Head ... 1 5 -0
16-18 Left Arm ... 1 4 -0
13-15 Right Arm ... 1 4 -0
10-12 Chest ... 1 7 -0
07-09 Abdomen ... 1 6 -0
04-06 Left Leg ... 1 5 -0
01-03 Right Leg ... 1 5 -0
  • Total Armour ENC = (Total AP)/5 = #/5 = #
  • Armour Penalty =

Magic[edit]

  • Common Magic (Pow+Cha 26) +30glor #%
  • Spells:
    • @@@
    • @@@
    • @@@
    • @@@

6 points of common magic to buy

Cults:

  • Initiate of Urox
    • Dedicated Pow: #.
    • Pact (Storm Bull) (Cha+DedPow ?) #%
    • Lore (Storm Bull) (Intx2 20) #%
    • Cult Skills:
    • Specific duties:
    • Gifts/Compulsions:
    • Divine Spells:

Mount[edit]

Str: Number, Con: Number, Siz: Number, Pow: Number, Dex: Number.

  • Damage Bonus/Minus: +/- Damage Dice
  • Hit Point Bonus/minus: +/-HPs
  • Move Rate:
Location Name Armour types H.P. A.P. Enc. Location
Head Armour Type number number number 17-20
Left Foreleg Armour Type number number number 14-16
Right foreleg Armour Type number number number 11-13
Forequarters Armour Type number number number 08-10
Hindquarters Armour Type number number number 05-07
Left Hindleg Armour Type number number number 03-04
Right Hindleg Armour Type number number number 01-02
  • Total Hit Points: nHP
  • Attack Bonus/Minus: +/-%
  • Parry Bonus/Minus: +/-%
  • Aim Bonus/Minus: +/-%
Attack Damage S.R. Attack %
Bite damage sr atk%
Kick damage sr atk%
Rear and plunge damage sr atk%

Equipment[edit]

Arms

Armour

Equipment

Freebies:

  • Clothes they wear and a set of spares.
  • Some personal momentoes, good-luck charms, talismans or similar.
  • 1 week’s worth of food, either fresh or preserved.
  • One weapon relevant to their weapon skills and culture.

Money ---L

Contacts, Friends, Enemies & Rivals[edit]

Family & Background[edit]

Notes[edit]

I'll rule that as a Pol Joni, you can have Lance and Shield in place of spear and shield. I'll assume that on the ground you can choke up on the shaft and use the weapons with the same stats as a regular 1H Spear and shield. Pol Joni also use slightly curved cavalry swords (but not curved enough to be confused with scimitars!) Javelins are popular with the Pol Joni as well, as are most skirmisher/scout weapons.