Difference between revisions of "Dolwynn Flewynn"

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(Weapons and Shields)
(Weapons and Shields)
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!width="50"|Enc.
 
!width="50"|Enc.
 
|-
 
|-
|1Handed Sword [Bastard] || 1d10+1 || - || - ||  ||  || - || -
+
|1Handed Sword [Bastard][RH] || 1d10+1 || 5 || - ||65% ||20% || - || 1
 
|-
 
|-
|Comp Bow || - || - || - || % || % || - || 0
+
|Medium Shield || 1d6 || 7 || - || 20% || 40% || - || 2
 
|-
 
|-
|Fist || 1d3 || 9 || arm || % || % || 0 || 0
+
|2h spear || 1d10+1 || 3 || - || 35% || 30% || - || 3
 
|-
 
|-
|Kick || 1d6 || 9 || leg || % || -- || 0 || 0
+
|1h spear || 1d8+1 || 4 || - || 35% || 30% || - || [3]
 
|-
 
|-
|Head Butt || 1d4 || 9 || head || % || -- || 0 || 0
+
|Dagger [RH] || 1d4+2 || 7 || - || 40% || 35% || - || 0
 
|-
 
|-
|Grapple || Special || 9 || special || % || % || 0 || 0
+
|2h Sword || 1d10+1 || 5 || - || 20% || 15% || - || [1]
 +
|-
 +
|Comp bow || 1d8+1 || 1/6/12 || - || 45% || 15% || 100m || 2
 +
|-
 +
|Javelin || 1d10 || 1/mr || - || 30% || -% || 20m || 2
 +
|-
 +
|Fist || 1d3 || 7 || arm || 40% || 35% || 0 || 0
 +
|-
 +
|Kick || 1d6 || 7 || leg || 40% || -- || 0 || 0
 +
|-
 +
|Head Butt || 1d4 || 7 || head || 40% || -- || 0 || 0
 +
|-
 +
|Grapple || Special || 7 || special || 40% || % || 0 || 0
 
|}
 
|}
  

Revision as of 06:14, 11 November 2010

Background

Character Details

  • Name: Dolwynn Flewynn
  • Race: Human
  • Cults: Foundchild/Orlanth Adventurous
    • Rune Level:
    • Initiate: Foundchild
    • Initiate: Orlanth .
  • Social Condition: Son of a poor Tarsh Exile noble.
  • Sex: Male
  • Previous Experience: Light Infantry [officer]

Characteristics

Str: 16, Con: 11, Siz: 12, Int: 15, Pow: 11, Dex: 18:, Cha: 12.

  • Damage Bonus/Minus: +1d4
  • Hit Point Bonus/minus: 0 HPs
  • Experience bonus: +9%
  • Encumbrance limit: 14 Enc.

Skill Groups

  • Knowledge: +5%
    • Evaluate (5%):
    • Read/Write Language (10%):-
    • First Aid (5)


  • Manipulation: +15%
    • Climb (15)
    • Conceal item (10)
    • Dodge (dex x 2%): 65%
    • Climb (15%): %
    • Jump (15%): %
    • Throw (15%): %
    • Map Making (10)-%
    • Ride (5)-%
    • Swim (15)-%
    • Set Disarm trap (5)



  • Perception: +5%
    • Listen (25): 30%
    • Spot Hidden items (5): 85%
    • Spot Trap (5): 35%
    • Track (10)55%


  • Stealth:+15%
    • Camouflage (10%): 45%
    • Hide (15%): 45%
    • Move quietly (15%): 30%
    • Pick Pocket (5):20%


  • Communication: +5%
    • Bargain (10%): %
    • Orate (10%): %
    • Sing (5%): %
    • Speak Lang. (Int x 5)-%


Hit Points and Armour

Location Name Armour types H.P. A.P. Enc. Location
Head None 0 0 0 19-20
Left Arm None 0 0 0 16-18
Right Arm None 0 0 0 13-15
Chest none 0 0 0 12
Abdomen none 0 0 0 09-11
Left Leg None 0 0 0 05-08
Right Leg None 0 0 0 01-04
  • Total Hit Points: -- HP

Weapons and Shields

  • Attack Bonus/Minus: +15%
  • Parry Bonus/Minus: +10%
  • Strike Ranks: Siz:(2)+Dex:(1)=3
Weapon/Shield Name Damage S.R. A.P. Attack % Parry % Range Enc.
1Handed Sword [Bastard][RH] 1d10+1 5 - 65% 20% - 1
Medium Shield 1d6 7 - 20% 40% - 2
2h spear 1d10+1 3 - 35% 30% - 3
1h spear 1d8+1 4 - 35% 30% - [3]
Dagger [RH] 1d4+2 7 - 40% 35% - 0
2h Sword 1d10+1 5 - 20% 15% - [1]
Comp bow 1d8+1 1/6/12 - 45% 15% 100m 2
Javelin 1d10 1/mr - 30% -% 20m 2
Fist 1d3 7 arm 40% 35% 0 0
Kick 1d6 7 leg 40% -- 0 0
Head Butt 1d4 7 head 40% -- 0 0
Grapple Special 7 special 40% % 0 0

Magic

  • Power:-
    • Current Characteristic POW: -
    • Current Available POW: -
    • Current Stored POW: - Pow Crystal


Spirits:

  • Spirit One
    • INT:
    • POW:
    • Where Bound:
  • Spirit Two
    • INT:
    • POW:
    • Where Bound:
  • Spirit Three
    • INT:
    • POW:
    • Where Bound:


  • Battle Magic:


  • Rune Magic:
    • List your Rune Magic Spells here.


Equipment

  • Weapons:
  • Other:
  • Money: